BlendShapeRuleBehavior.cpp 6.6 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Serialization/SerializeContext.h>
  9. #include <AzCore/std/smart_ptr/make_shared.h>
  10. #include <AzToolsFramework/Debug/TraceContext.h>
  11. #include <SceneAPI/SceneCore/Containers/Scene.h>
  12. #include <SceneAPI/SceneCore/Containers/SceneGraph.h>
  13. #include <SceneAPI/SceneCore/Containers/SceneManifest.h>
  14. #include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
  15. #include <SceneAPI/SceneCore/Containers/Views/PairIterator.h>
  16. #include <SceneAPI/SceneCore/Containers/Views/FilterIterator.h>
  17. #include <SceneAPI/SceneCore/Events/GraphMetaInfoBus.h>
  18. #include <SceneAPI/SceneCore/Utilities/SceneGraphSelector.h>
  19. #include <SceneAPI/SceneCore/DataTypes/Groups/ISkinGroup.h>
  20. #include <SceneAPI/SceneCore/DataTypes/Rules/IMaterialRule.h>
  21. #include <SceneAPI/SceneCore/DataTypes/GraphData/IBlendShapeData.h>
  22. #include <SceneAPI/SceneData/Rules/BlendShapeRule.h>
  23. #include <SceneAPI/SceneData/Rules/MaterialRule.h>
  24. #include <SceneAPI/SceneData/Behaviors/BlendShapeRuleBehavior.h>
  25. #include <SceneAPI/SceneData/ManifestBase/SceneNodeSelectionList.h>
  26. namespace AZ
  27. {
  28. namespace SceneAPI
  29. {
  30. namespace SceneData
  31. {
  32. void BlendShapeRuleBehavior::Activate()
  33. {
  34. Events::ManifestMetaInfoBus::Handler::BusConnect();
  35. Events::AssetImportRequestBus::Handler::BusConnect();
  36. }
  37. void BlendShapeRuleBehavior::Deactivate()
  38. {
  39. Events::AssetImportRequestBus::Handler::BusDisconnect();
  40. Events::ManifestMetaInfoBus::Handler::BusDisconnect();
  41. }
  42. void BlendShapeRuleBehavior::Reflect(ReflectContext* context)
  43. {
  44. SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
  45. if (serializeContext)
  46. {
  47. serializeContext->Class<BlendShapeRuleBehavior, BehaviorComponent>()->Version(1);
  48. }
  49. }
  50. void BlendShapeRuleBehavior::InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target)
  51. {
  52. if (target.RTTI_IsTypeOf(DataTypes::ISkinGroup::TYPEINFO_Uuid()))
  53. {
  54. SceneData::SceneNodeSelectionList selection;
  55. size_t blendShapeCount = SelectBlendShapes(scene, selection);
  56. if (blendShapeCount > 0)
  57. {
  58. AZStd::shared_ptr<SceneData::BlendShapeRule> blendShapeRule = AZStd::make_shared<SceneData::BlendShapeRule>();
  59. selection.CopyTo(blendShapeRule->GetNodeSelectionList());
  60. DataTypes::ISkinGroup* skinGroup = azrtti_cast<DataTypes::ISkinGroup*>(&target);
  61. skinGroup->GetRuleContainer().AddRule(AZStd::move(blendShapeRule));
  62. }
  63. }
  64. else if (target.RTTI_IsTypeOf(SceneData::BlendShapeRule::TYPEINFO_Uuid()))
  65. {
  66. SceneData::BlendShapeRule* rule = azrtti_cast<SceneData::BlendShapeRule*>(&target);
  67. SelectBlendShapes(scene, rule->GetSceneNodeSelectionList());
  68. }
  69. }
  70. size_t BlendShapeRuleBehavior::SelectBlendShapes(const Containers::Scene& scene, DataTypes::ISceneNodeSelectionList& selection) const
  71. {
  72. Utilities::SceneGraphSelector::UnselectAll(scene.GetGraph(), selection);
  73. size_t blendShapeCount = 0;
  74. const Containers::SceneGraph& graph = scene.GetGraph();
  75. auto contentStorage = graph.GetContentStorage();
  76. auto nameStorage = graph.GetNameStorage();
  77. auto keyValueView = Containers::Views::MakePairView(nameStorage, contentStorage);
  78. auto filteredView = Containers::Views::MakeFilterView(keyValueView, Containers::DerivedTypeFilter<DataTypes::IBlendShapeData>());
  79. for (auto it = filteredView.begin(); it != filteredView.end(); ++it)
  80. {
  81. Events::GraphMetaInfo::VirtualTypesSet types;
  82. auto keyValueIterator = it.GetBaseIterator();
  83. Containers::SceneGraph::NodeIndex index = graph.ConvertToNodeIndex(keyValueIterator.GetFirstIterator());
  84. EBUS_EVENT(Events::GraphMetaInfoBus, GetVirtualTypes, types, scene, index);
  85. if (types.find(Events::GraphMetaInfo::GetIgnoreVirtualType()) == types.end())
  86. {
  87. selection.AddSelectedNode(it->first.GetPath());
  88. blendShapeCount++;
  89. }
  90. }
  91. return blendShapeCount;
  92. }
  93. Events::ProcessingResult BlendShapeRuleBehavior::UpdateManifest(Containers::Scene& scene, ManifestAction action,
  94. RequestingApplication /*requester*/)
  95. {
  96. if (action == ManifestAction::Update)
  97. {
  98. UpdateBlendShapeRules(scene);
  99. return Events::ProcessingResult::Success;
  100. }
  101. else
  102. {
  103. return Events::ProcessingResult::Ignored;
  104. }
  105. }
  106. void BlendShapeRuleBehavior::UpdateBlendShapeRules(Containers::Scene& scene) const
  107. {
  108. Containers::SceneManifest& manifest = scene.GetManifest();
  109. auto valueStorage = manifest.GetValueStorage();
  110. auto view = Containers::MakeDerivedFilterView<DataTypes::ISkinGroup>(valueStorage);
  111. for (DataTypes::ISkinGroup& group : view)
  112. {
  113. AZ_TraceContext("Skin group", group.GetName());
  114. const Containers::RuleContainer& rules = group.GetRuleContainer();
  115. const size_t ruleCount = rules.GetRuleCount();
  116. for (size_t index = 0; index < ruleCount; ++index)
  117. {
  118. SceneData::BlendShapeRule* rule = azrtti_cast<SceneData::BlendShapeRule*>(rules.GetRule(index).get());
  119. if (rule)
  120. {
  121. Utilities::SceneGraphSelector::UpdateNodeSelection(scene.GetGraph(), rule->GetSceneNodeSelectionList());
  122. }
  123. }
  124. }
  125. }
  126. } // namespace SceneData
  127. } // namespace SceneAPI
  128. } // namespace AZ