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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <memory>
- #include <AzCore/std/containers/unordered_map.h>
- #include <AzCore/std/string/string.h>
- #include <SceneAPI/SceneCore/Containers/SceneGraph.h>
- #include <SceneAPI/SDKWrapper/NodeWrapper.h>
- namespace AZ
- {
- namespace SceneAPI
- {
- namespace SceneBuilder
- {
- class RenamedNodesMap
- {
- public:
- //! Checks if the provided name is valid for the position in the graph and makes corrections if
- //! problems are found.
- //! @param name The name of the node in the scene graph.
- //! @param graph The scene graph the node will be added to.
- //! @param parentNode The node that will be the intended parent for the the node who's name is being checked.
- //! @param defaultName If the provided name is empty, the defaultName will be used.
- //! @return True if the name was updated otherwise false.
- static bool SanitizeNodeName(AZStd::string& name, const Containers::SceneGraph& graph,
- Containers::SceneGraph::NodeIndex parentNode, const char* defaultName = "unnamed");
-
- //! Register the name for later reference. If the name needs to be sanitized, the sanitized name will be stored.
- //! @param node The node that's to be registered.
- //! @param graph The scene graph the node will be added to.
- //! @param parentNode The node that will be the intended parent for the the node who's name is being checked.
- //! @param defaultName If the provided name is empty, the defaultName will be used.
- //! @return True if the node was successfully registered.
- bool RegisterNode(const std::shared_ptr<SDKNode::NodeWrapper>& node, const Containers::SceneGraph& graph,
- Containers::SceneGraph::NodeIndex parentNode, const char* defaultName = "unnamed");
- bool RegisterNode(const std::shared_ptr<const SDKNode::NodeWrapper>& node, const Containers::SceneGraph& graph,
- Containers::SceneGraph::NodeIndex parentNode, const char* defaultName = "unnamed");
- bool RegisterNode(const SDKNode::NodeWrapper& node, const Containers::SceneGraph& graph,
- Containers::SceneGraph::NodeIndex parentNode, const char* defaultName = "unnamed");
- //! Returns the name of the given node, which may be sanitized if this was needed.
- const char* GetNodeName(const std::shared_ptr<SDKNode::NodeWrapper>& node) const;
- const char* GetNodeName(const std::shared_ptr<const SDKNode::NodeWrapper>& node) const;
- const char* GetNodeName(const AZStd::shared_ptr<SDKNode::NodeWrapper>& node) const;
- const char* GetNodeName(const AZStd::shared_ptr<const SDKNode::NodeWrapper>& node) const;
- const char* GetNodeName(const SDKNode::NodeWrapper& node) const;
- private:
- AZStd::unordered_map<u64, AZStd::string> m_idToName;
- };
- } // namespace SceneBuilder
- } // namespace SceneAPI
- } // namespace AZ
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