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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <API/EditorAssetSystemAPI.h>
- #include <SceneAPI/SceneBuilder/Importers/AssImpMaterialImporter.h>
- #include <AzCore/IO/FileIO.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/std/smart_ptr/make_shared.h>
- #include <AzCore/std/containers/unordered_map.h>
- #include <AzCore/StringFunc/StringFunc.h>
- #include <AzToolsFramework/Debug/TraceContext.h>
- #include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.h>
- #include <SceneAPI/SceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
- #include <SceneAPI/SceneBuilder/Importers/Utilities/RenamedNodesMap.h>
- #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
- #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
- #include <SceneAPI/SDKWrapper/AssImpMaterialWrapper.h>
- #include <SceneAPI/SceneData/GraphData/MaterialData.h>
- #include <SceneAPI/SceneCore/Utilities/Reporting.h>
- #include <SceneAPI/SceneCore/Events/ProcessingResult.h>
- #include <assimp/scene.h>
- namespace AZ
- {
- namespace SceneAPI
- {
- namespace SceneBuilder
- {
- AssImpMaterialImporter::AssImpMaterialImporter()
- {
- BindToCall(&AssImpMaterialImporter::ImportMaterials);
- }
- void AssImpMaterialImporter::Reflect(ReflectContext* context)
- {
- SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
- if (serializeContext)
- {
- serializeContext->Class<AssImpMaterialImporter, SceneCore::LoadingComponent>()->Version(2);
- }
- }
- Events::ProcessingResult AssImpMaterialImporter::ImportMaterials(AssImpSceneNodeAppendedContext& context)
- {
- AZ_TraceContext("Importer", "Material");
- if (!context.m_sourceNode.ContainsMesh())
- {
- return Events::ProcessingResult::Ignored;
- }
- Events::ProcessingResultCombiner combinedMaterialImportResults;
- AZStd::unordered_map<int, AZStd::shared_ptr<SceneData::GraphData::MaterialData>> materialMap;
- for (unsigned int idx = 0; idx < context.m_sourceNode.GetAssImpNode()->mNumMeshes; ++idx)
- {
- int meshIndex = context.m_sourceNode.GetAssImpNode()->mMeshes[idx];
- const aiMesh* assImpMesh = context.m_sourceScene.GetAssImpScene()->mMeshes[meshIndex];
- AZ_Assert(assImpMesh, "Asset Importer Mesh should not be null.");
- int materialIndex = assImpMesh->mMaterialIndex;
- AZ_TraceContext("Material Index", materialIndex);
- auto matFound = materialMap.find(materialIndex);
- AZStd::shared_ptr<SceneData::GraphData::MaterialData> material;
- AZStd::string materialName;
- if (matFound == materialMap.end())
- {
- std::shared_ptr<AssImpSDKWrapper::AssImpMaterialWrapper> assImpMaterial =
- std::shared_ptr<AssImpSDKWrapper::AssImpMaterialWrapper>(new AssImpSDKWrapper::AssImpMaterialWrapper(context.m_sourceScene.GetAssImpScene()->mMaterials[materialIndex]));
- materialName = assImpMaterial->GetName().c_str();
- RenamedNodesMap::SanitizeNodeName(materialName, context.m_scene.GetGraph(), context.m_currentGraphPosition, "Material");
- AZ_TraceContext("Material Name", materialName);
- material = AZStd::make_shared<SceneData::GraphData::MaterialData>();
- material->SetMaterialName(assImpMaterial->GetName());
- material->SetTexture(DataTypes::IMaterialData::TextureMapType::Diffuse,
- ResolveTexturePath(materialName, context.m_sourceScene.GetSceneFileName(),
- assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::Diffuse)).c_str());
- material->SetTexture(DataTypes::IMaterialData::TextureMapType::Specular,
- ResolveTexturePath(materialName, context.m_sourceScene.GetSceneFileName(),
- assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::Specular)).c_str());
- material->SetTexture(DataTypes::IMaterialData::TextureMapType::Bump,
- ResolveTexturePath(materialName, context.m_sourceScene.GetSceneFileName(),
- assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::Bump)).c_str());
- material->SetTexture(DataTypes::IMaterialData::TextureMapType::Normal,
- ResolveTexturePath(materialName, context.m_sourceScene.GetSceneFileName(),
- assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::Normal)).c_str());
- material->SetUniqueId(assImpMaterial->GetUniqueId());
- material->SetDiffuseColor(assImpMaterial->GetDiffuseColor());
- material->SetSpecularColor(assImpMaterial->GetSpecularColor());
- material->SetEmissiveColor(assImpMaterial->GetEmissiveColor());
- material->SetShininess(assImpMaterial->GetShininess());
- material->SetOpacity(assImpMaterial->GetOpacity());
- material->SetUseColorMap(assImpMaterial->GetUseColorMap());
- material->SetBaseColor(assImpMaterial->GetBaseColor());
- material->SetUseMetallicMap(assImpMaterial->GetUseMetallicMap());
- material->SetMetallicFactor(assImpMaterial->GetMetallicFactor());
- material->SetTexture(
- DataTypes::IMaterialData::TextureMapType::Metallic,
- ResolveTexturePath(materialName, context.m_sourceScene.GetSceneFileName(),
- assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::Metallic).c_str()));
- material->SetUseRoughnessMap(assImpMaterial->GetUseRoughnessMap());
- material->SetRoughnessFactor(assImpMaterial->GetRoughnessFactor());
- material->SetTexture(
- DataTypes::IMaterialData::TextureMapType::Roughness,
- ResolveTexturePath(materialName, context.m_sourceScene.GetSceneFileName(),
- assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::Roughness).c_str()));
- material->SetUseEmissiveMap(assImpMaterial->GetUseEmissiveMap());
- material->SetEmissiveIntensity(assImpMaterial->GetEmissiveIntensity());
- material->SetUseAOMap(assImpMaterial->GetUseAOMap());
- material->SetTexture(
- DataTypes::IMaterialData::TextureMapType::AmbientOcclusion,
- ResolveTexturePath(materialName, context.m_sourceScene.GetSceneFileName(),
- assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::AmbientOcclusion).c_str()));
- material->SetTexture(
- DataTypes::IMaterialData::TextureMapType::Emissive,
- ResolveTexturePath(materialName, context.m_sourceScene.GetSceneFileName(),
- assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::Emissive).c_str()));
- material->SetTexture(
- DataTypes::IMaterialData::TextureMapType::BaseColor,
- ResolveTexturePath(materialName, context.m_sourceScene.GetSceneFileName(),
- assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::BaseColor).c_str()));
- AZ_Assert(material, "Failed to allocate scene material data.");
- if (!material)
- {
- combinedMaterialImportResults += Events::ProcessingResult::Failure;
- continue;
- }
- materialMap[materialIndex] = material;
- Events::ProcessingResult materialResult;
- Containers::SceneGraph::NodeIndex newIndex =
- context.m_scene.GetGraph().AddChild(context.m_currentGraphPosition, materialName.c_str());
- AZ_Assert(newIndex.IsValid(), "Failed to create SceneGraph node for attribute.");
- if (!newIndex.IsValid())
- {
- combinedMaterialImportResults += Events::ProcessingResult::Failure;
- continue;
- }
- AssImpSceneAttributeDataPopulatedContext dataPopulated(context, material, newIndex, materialName);
- materialResult = Events::Process(dataPopulated);
- if (materialResult != Events::ProcessingResult::Failure)
- {
- materialResult = SceneAPI::SceneBuilder::AddAttributeDataNodeWithContexts(dataPopulated);
- }
- combinedMaterialImportResults += materialResult;
- }
- else
- {
- material = matFound->second;
- materialName = material.get()->GetMaterialName();
- AZ_Info(AZ::SceneAPI::Utilities::LogWindow, "Duplicate material references to %s from node %s",
- materialName.c_str(), context.m_sourceNode.GetName());
- }
- }
- return combinedMaterialImportResults.GetResult();
- }
- AZStd::string AssImpMaterialImporter::ResolveTexturePath([[maybe_unused]] const AZStd::string& materialName, const AZStd::string& sceneFilePath, const AZStd::string& textureFilePath) const
- {
- if (textureFilePath.empty())
- {
- AZ_TracePrintf(AZ::SceneAPI::Utilities::LogWindow, "Material %.*s has no associated texture.", AZ_STRING_ARG(materialName));
- return textureFilePath;
- }
- AZStd::string cleanedUpSceneFilePath(sceneFilePath);
- AZ::StringFunc::Path::StripFullName(cleanedUpSceneFilePath);
-
- AZ::IO::PathView textureFilePathView(textureFilePath.c_str());
- if (textureFilePathView.IsAbsolute())
- {
- // Don't try to resolve the absolute path of the texture relative to the scene file,
- // because it may resolve differently on different machines if the path happens to be
- // correct on one person's machine but not another.
- // Example: Texture is at C:\path\to\MyProject\assets\MyTexture.tga.
- // On one person's machine, if their scene file is in that folder, example C:\path\to\MyProject\assets\MyFBX.fbx
- // then comparing the path of the scene file and texture might properly resolve here.
- // However, if a second person on the team's machine has the project at D:\path2\to2\MyProject,
- // the same logic won't resolve.
- AZ_TracePrintf(AZ::SceneAPI::Utilities::LogWindow,
- "Material %.*s has a texture with absolute path '%.*s'. This path will not be resolved, this texture will not be found or used by this material.",
- AZ_STRING_ARG(materialName), AZ_STRING_ARG(textureFilePath));
- return textureFilePath;
- }
- AZStd::string texturePathRelativeToScene;
- AZ::StringFunc::Path::Join(cleanedUpSceneFilePath.c_str(), textureFilePath.c_str(), texturePathRelativeToScene);
- // If the texture did start with marker to change directories upward, then it's relative to the scene file,
- // and that path needs to be resolved. It can't be resolved later. This was handled internally by FBX SDK,
- // but is not handled by AssImp.
- if (textureFilePath.starts_with(".."))
- {
- // Not checking for the file existing because it may not be there yet.
- AZ_TracePrintf(AZ::SceneAPI::Utilities::LogWindow,
- "Material %.*s has a texture '%.*s' with a directory change marker. This may not resolve correctly, the texture may not be found or used by this material.",
- AZ_STRING_ARG(materialName), AZ_STRING_ARG(textureFilePath));
- return texturePathRelativeToScene;
- }
- bool generatedRelativeSourcePath = false;
- AZStd::string relativePath, rootPath;
- AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
- generatedRelativeSourcePath, &AzToolsFramework::AssetSystemRequestBus::Events::GenerateRelativeSourcePath,
- texturePathRelativeToScene.c_str(), relativePath, rootPath);
- // The engine only supports relative paths to scan folders.
- // Scene files may have paths to textures, relative to the scene file.
- // Try to use a scanfolder relative path instead
- if (generatedRelativeSourcePath)
- {
- return relativePath;
- }
- return textureFilePath;
- }
- } // namespace SceneBuilder
- } // namespace SceneAPI
- } // namespace AZ
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