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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
- #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
- namespace AZ::SceneAPI::SceneBuilder
- {
- //! Stores the string-value from a source scent asset's node; scene builders will be able to access
- //! the key-value pairs to tweak the scene manifest, create special rules, and produce custom assets
- //!
- //! The keys are all AZStd::string
- //! The supported value types are AZStd::string, bool, int32_t, int64_t, float, and double
- class AssImpCustomPropertyImporter
- : public SceneCore::LoadingComponent
- {
- public:
- AZ_COMPONENT(AssImpCustomPropertyImporter, "{BEFF2CA0-CB11-43FF-8BF9-1A58E133186A}", SceneCore::LoadingComponent);
- AssImpCustomPropertyImporter();
- ~AssImpCustomPropertyImporter() override = default;
- static void Reflect(ReflectContext* context);
- Events::ProcessingResult ImportCustomProperty(AssImpSceneNodeAppendedContext& context);
- };
- }
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