AssImpNodeWrapper.cpp 2.8 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Debug/Trace.h>
  9. #include <AzCore/Math/Sha1.h>
  10. #include <AzCore/std/string/string.h>
  11. #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
  12. #include <assimp/scene.h>
  13. namespace AZ
  14. {
  15. namespace AssImpSDKWrapper
  16. {
  17. AssImpNodeWrapper::AssImpNodeWrapper(aiNode* sourceNode)
  18. : m_assImpNode(sourceNode)
  19. {
  20. AZ_Assert(m_assImpNode, "Asset Importer Node cannot be null");
  21. }
  22. aiNode* AssImpNodeWrapper::GetAssImpNode() const
  23. {
  24. return m_assImpNode;
  25. }
  26. const char* AssImpNodeWrapper::GetName() const
  27. {
  28. return m_assImpNode->mName.C_Str();
  29. }
  30. AZ::u64 AssImpNodeWrapper::GetUniqueId() const
  31. {
  32. AZStd::string fingerprintString;
  33. fingerprintString.append(GetName());
  34. fingerprintString.append(m_assImpNode->mParent ? m_assImpNode->mParent->mName.C_Str() : "");
  35. AZStd::string extraInformation = AZStd::string::format("%i%i", m_assImpNode->mNumChildren, m_assImpNode->mNumMeshes);
  36. fingerprintString.append(extraInformation);
  37. AZ::Sha1 sha;
  38. sha.ProcessBytes(AZStd::as_bytes(AZStd::span(fingerprintString)));
  39. AZ::u32 digest[5]; //sha1 populate a 5 element array of AZ:u32
  40. sha.GetDigest(digest);
  41. return (static_cast<AZ::u64>(digest[0]) << 32) | digest[1];
  42. }
  43. int AssImpNodeWrapper::GetChildCount() const
  44. {
  45. return m_assImpNode->mNumChildren;
  46. }
  47. const std::shared_ptr<SDKNode::NodeWrapper> AssImpNodeWrapper::GetChild(int childIndex) const
  48. {
  49. aiNode* child = m_assImpNode->mChildren[childIndex];
  50. AZ_Error("SDKWrapper", child, "Cannot get child assImpNode at index %d", childIndex);
  51. return child ? std::shared_ptr<SDKNode::NodeWrapper>(new AssImpNodeWrapper(child)) : nullptr;
  52. }
  53. const bool AssImpNodeWrapper::ContainsMesh()
  54. {
  55. return m_assImpNode->mNumMeshes != 0;
  56. }
  57. bool AssImpNodeWrapper::ContainsBones(const aiScene& scene) const
  58. {
  59. for (unsigned meshIndex = 0; meshIndex < m_assImpNode->mNumMeshes; ++meshIndex)
  60. {
  61. if (scene.mMeshes[m_assImpNode->mMeshes[meshIndex]]->HasBones())
  62. {
  63. return true;
  64. }
  65. }
  66. return false;
  67. }
  68. int AssImpNodeWrapper::GetMaterialCount() const
  69. {
  70. // one mesh uses only a single material
  71. return m_assImpNode->mNumMeshes;
  72. }
  73. } // namespace AssImpSDKWrapper
  74. } // namespace AZ