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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #ifndef LUAEDITOR_VIEWMESSAGES_H
- #define LUAEDITOR_VIEWMESSAGES_H
- #include <AzCore/base.h>
- #include <AzCore/EBus/EBus.h>
- #pragma once
- namespace LUAEditor
- {
- struct DocumentInfo;
- // these are the messages targeted to the main window of the lua editor
- // they are used to talk to the views and so on.
- class LUAEditorMainWindowMessages
- : public AZ::EBusTraits
- {
- public:
- //////////////////////////////////////////////////////////////////////////
- // Bus configuration
- static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; // we have one bus that we always broadcast to
- static const AZ::EBusHandlerPolicy HandlerPolicy = AZ:: EBusHandlerPolicy::Multiple; // we have multiple listeners.
- //////////////////////////////////////////////////////////////////////////
- typedef AZ::EBus<LUAEditorMainWindowMessages> Bus;
- typedef Bus::Handler Handler;
- virtual ~LUAEditorMainWindowMessages() {}
- virtual void OnFocusInEvent(const AZStd::string& assetId) = 0;
- virtual void OnFocusOutEvent(const AZStd::string& assetId) = 0;
- virtual void OnRequestCheckOut(const AZStd::string& assetId) = 0;
- virtual void OnConnectedToTarget() = 0;
- virtual void OnDisconnectedFromTarget() = 0;
- virtual void OnConnectedToDebugger() = 0;
- virtual void OnDisconnectedFromDebugger() = 0;
- virtual void OnExecuteScriptResult(bool success) = 0;
- /// Request a main window repaint
- virtual void Repaint() = 0;
- };
- }
- #endif//LUAEDITOR_VIEWMESSAGES_H
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