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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #ifndef LUACONTEXTCONTROL_MESSAGES_H
- #define LUACONTEXTCONTROL_MESSAGES_H
- #include <AzCore/base.h>
- #include <AzCore/EBus/EBus.h>
- #include <AzCore/std/string/string.h>
- #pragma once
- namespace LUAEditor
- {
- //split these into different files later
- class Context_ControlManagement
- : public AZ::EBusTraits
- {
- public:
- //////////////////////////////////////////////////////////////////////////
- // Bus configuration
- static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; // we have one bus that we always broadcast to
- static const AZ::EBusHandlerPolicy HandlerPolicy = AZ:: EBusHandlerPolicy::Multiple; // we can have multiple listeners.
- //////////////////////////////////////////////////////////////////////////
- typedef AZ::EBus<Context_ControlManagement> Bus;
- typedef Bus::Handler Handler;
- // Debugger connection maintenance
- virtual void OnDebuggerAttached() = 0;
- virtual void OnDebuggerRefused() = 0;
- virtual void OnDebuggerDetached() = 0;
- virtual void OnTargetConnected() = 0;
- virtual void OnTargetDisconnected() = 0;
- virtual void OnTargetContextPrepared(AZStd::string& contextName) = 0;
- virtual ~Context_ControlManagement() {}
- };
- }
- #endif//LUACONTEXTCONTROL_MESSAGES_H
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