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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #ifndef LUAEDITOR_LUABREAKPOINTTRACKERMESSAGES_H
- #define LUAEDITOR_LUABREAKPOINTTRACKERMESSAGES_H
- #include <AzCore/base.h>
- #include <AzCore/EBus/EBus.h>
- #include <AzCore/Asset/AssetCommon.h>
- #pragma once
- namespace AZ { class ReflectContext; }
- namespace LUAEditor
- {
- // combined, name+line is a unique breakpoint
- // this data definition is used by anyone tracking breakpoints
- // which currently includes the main context, editor and breakpoint control panel
- class Breakpoint
- {
- public:
- AZ_RTTI(Breakpoint, "{6E203CB5-C09B-433D-BA31-177762F574B8}");
- AZ_CLASS_ALLOCATOR(Breakpoint, AZ::SystemAllocator);
- virtual ~Breakpoint() = default;
- AZ::Uuid m_breakpointId; // a globally unique ID for every breakpoint.
- AZStd::string m_assetId; // the assetId of the document that the breakpoint was created for;
- int m_documentLine; // the line in the document that the breakpoint was set on.
- AZStd::string m_assetName;
- void RepurposeToNewOwner(const AZStd::string& newAssetName, const AZStd::string& newAssetId);
- static void Reflect(AZ::ReflectContext* reflection);
- };
- typedef AZStd::unordered_map<AZ::Uuid, Breakpoint> BreakpointMap;
- // messages going FROM the lua Context TO anyone interested in breakpoints
- class LUABreakpointTrackerMessages
- : public AZ::EBusTraits
- {
- public:
- //////////////////////////////////////////////////////////////////////////
- // Bus configuration
- static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; // we have one bus that we always broadcast to
- static const AZ::EBusHandlerPolicy HandlerPolicy = AZ:: EBusHandlerPolicy::Multiple; // we can have multiple listeners
- //////////////////////////////////////////////////////////////////////////
- typedef AZ::EBus<LUABreakpointTrackerMessages> Bus;
- typedef Bus::Handler Handler;
- virtual void BreakpointsUpdate(const BreakpointMap& uniqueBreakpoints) = 0;
- virtual void BreakpointHit(const Breakpoint& bp) = 0;
- virtual void BreakpointResume() = 0;
- virtual ~LUABreakpointTrackerMessages() {}
- };
- // messages going TO the lua Context FROM anyone interested in retrieving breakpoint info
- class LUABreakpointRequestMessages
- : public AZ::EBusTraits
- {
- public:
- //////////////////////////////////////////////////////////////////////////
- // Bus configuration
- static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; // we have one bus that we always broadcast to
- static const AZ::EBusHandlerPolicy HandlerPolicy = AZ:: EBusHandlerPolicy::Single; // we only have one listener
- //////////////////////////////////////////////////////////////////////////
- typedef AZ::EBus<LUABreakpointRequestMessages> Bus;
- typedef Bus::Handler Handler;
- virtual const BreakpointMap* RequestBreakpoints() = 0;
- virtual void RequestEditorFocus(const AZStd::string& assetIdString, int lineNumber) = 0;
- virtual void RequestDeleteBreakpoint(const AZStd::string& assetIdString, int lineNumber) = 0;
- virtual ~LUABreakpointRequestMessages() {}
- };
- }
- #endif//LUAEDITOR_LUABREAKPOINTTRACKERMESSAGES_H
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