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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #ifndef PLATFORMCONFIGURATION_H
- #define PLATFORMCONFIGURATION_H
- #if !defined(Q_MOC_RUN)
- #include <QList>
- #include <QString>
- #include <QObject>
- #include <QHash>
- #include <QRegExp>
- #include <QPair>
- #include <QVector>
- #include <QSet>
- #include <AzCore/Settings/SettingsRegistry.h>
- #include <AzCore/Settings/SettingsRegistryVisitorUtils.h>
- #include <AzCore/std/string/string.h>
- #include <native/utilities/assetUtils.h>
- #include <native/AssetManager/assetScanFolderInfo.h>
- #include <AssetBuilderSDK/AssetBuilderSDK.h>
- #include <AzToolsFramework/Asset/AssetUtils.h>
- #endif
- #include "IPathConversion.h"
- namespace AZ
- {
- class SettingsRegistryInterface;
- }
- namespace AssetProcessor
- {
- inline constexpr const char* AssetProcessorSettingsKey{ "/Amazon/AssetProcessor/Settings" };
- inline constexpr const char* AssetProcessorServerKey{ "/O3DE/AssetProcessor/Settings/Server" };
- class PlatformConfiguration;
- class ScanFolderInfo;
- extern const char AssetConfigPlatformDir[];
- extern const char AssetProcessorPlatformConfigFileName[];
- //! Information for a given recognizer, on a specific platform
- //! essentially a plain data holder, but with helper funcs
- enum class AssetInternalSpec
- {
- Copy,
- Skip
- };
- //! The data about a particular recognizer, including all platform specs.
- //! essentially a plain data holder, but with helper funcs
- struct AssetRecognizer
- {
- AZ_CLASS_ALLOCATOR(AssetRecognizer, AZ::SystemAllocator);
- AZ_TYPE_INFO(AssetRecognizer, "{29B7A73A-4D7F-4C19-AEAC-6D6750FB1156}");
- AssetRecognizer() = default;
- AssetRecognizer(
- const AZStd::string& name,
- bool testLockSource,
- int priority,
- bool critical,
- bool supportsCreateJobs,
- AssetBuilderSDK::FilePatternMatcher patternMatcher,
- const AZStd::string& version,
- const AZ::Data::AssetType& productAssetType,
- bool outputProductDependencies,
- bool checkServer = false)
- : m_name(name)
- , m_testLockSource(testLockSource)
- , m_priority(priority)
- , m_isCritical(critical)
- , m_supportsCreateJobs(supportsCreateJobs)
- , m_patternMatcher(patternMatcher)
- , m_version(version)
- , m_productAssetType(productAssetType) // if specified, it allows you to assign a UUID for the type of products directly.
- , m_outputProductDependencies(outputProductDependencies)
- , m_checkServer(checkServer)
- {}
- AZStd::string m_name;
- AssetBuilderSDK::FilePatternMatcher m_patternMatcher;
- AZStd::string m_version = {};
- // the QString is the Platform Identifier ("pc")
- // the AssetInternalSpec specifies the type of internal job to process
- AZStd::unordered_map<AZStd::string, AssetInternalSpec> m_platformSpecs;
- // an optional parameter which is a UUID of types to assign to the output asset(s)
- // if you don't specify one, then a heuristic will be used
- AZ::Uuid m_productAssetType = AZ::Uuid::CreateNull();
- int m_priority = 0; // used in order to sort these jobs vs other jobs when no other priority is applied (such as platform connected)
- bool m_testLockSource = false;
- bool m_isCritical = false;
- bool m_checkServer = false;
- bool m_supportsCreateJobs = false; // used to indicate a recognizer that can respond to a createJobs request
- bool m_outputProductDependencies = false;
- };
- //! Dictionary of Asset Recognizers based on name
- typedef AZStd::unordered_map<AZStd::string, AssetRecognizer> RecognizerContainer;
- typedef QList<const AssetRecognizer*> RecognizerPointerContainer;
- //! The structure holds information about a particular exclude recognizer
- struct ExcludeAssetRecognizer
- {
- QString m_name;
- AssetBuilderSDK::FilePatternMatcher m_patternMatcher;
- };
- typedef QHash<QString, ExcludeAssetRecognizer> ExcludeRecognizerContainer;
- //! Interface to get constant references to asset and exclude recognizers
- struct RecognizerConfiguration
- {
- AZ_RTTI(RecognizerConfiguration, "{2E4DD73E-8D1E-42BC-A3E3-1A671D636DAC}");
- virtual const RecognizerContainer& GetAssetRecognizerContainer() const = 0;
- virtual const RecognizerContainer& GetAssetCacheRecognizerContainer() const = 0;
- virtual const ExcludeRecognizerContainer& GetExcludeAssetRecognizerContainer() const = 0;
- virtual bool AddAssetCacheRecognizerContainer(const RecognizerContainer& recognizerContainer) = 0;
- };
- /** Reads the platform ini configuration file to determine
- * platforms for which assets needs to be build
- */
- class PlatformConfiguration
- : public QObject
- , public RecognizerConfiguration
- , public AZ::Interface<IPathConversion>::Registrar
- {
- Q_OBJECT
- public:
- AZ_RTTI(PlatformConfiguration, "{9F0C465D-A3A6-417E-B69C-62CBD22FD950}", RecognizerConfiguration, IPathConversion);
- typedef QPair<QRegExp, QString> RCSpec;
- typedef QVector<RCSpec> RCSpecList;
- public:
- explicit PlatformConfiguration(QObject* pParent = nullptr);
- virtual ~PlatformConfiguration() = default;
- static void Reflect(AZ::ReflectContext* context);
- /** Use this function to parse the set of config files and the gem file to set up the platform config.
- * This should be about the only function that is required to be called in order to end up with
- * a full configuration.
- * Note that order of the config files is relevant - later files override settings in
- * files that are earlier.
- **/
- bool InitializeFromConfigFiles(const QString& absoluteSystemRoot, const QString& absoluteAssetRoot, const QString& projectPath, bool addPlatformConfigs = true, bool addGemsConfigs = true);
- //! Merge an AssetProcessor*Config.ini path to the Settings Registry
- //! The settings are anchored underneath the AssetProcessor::AssetProcessorSettingsKey JSON pointer
- static bool MergeConfigFileToSettingsRegistry(AZ::SettingsRegistryInterface& settingsRegistry, const AZ::IO::PathView& filePathView);
- const AZStd::vector<AssetBuilderSDK::PlatformInfo>& GetEnabledPlatforms() const;
- const AssetBuilderSDK::PlatformInfo* const GetPlatformByIdentifier(const char* identifier) const;
- //! Add AssetProcessor config files from platform specific folders
- bool AddPlatformConfigFilePaths(AZStd::vector<AZ::IO::Path>& configList);
- int MetaDataFileTypesCount() const { return m_metaDataFileTypes.count(); }
- // Metadata file types are (meta file extension, original file extension - or blank if its tacked on the end instead of replacing).
- // so for example if its
- // blah.tif + blah.tif.metadata, then its ("metadata", "")
- // but if its blah.tif + blah.metadata (replacing tif, data is lost) then its ("metadata", "tif")
- QPair<QString, QString> GetMetaDataFileTypeAt(int pos) const;
- // Metadata extensions can also be a real file, to create a dependency on file types if a specific file changes
- // so for example, a Metadata file type pair ("Animations/SkeletonList.xml", "i_caf")
- // would cause all i_caf files to be re-evaluated when Animations/SkeletonList.xml is modified.
- bool IsMetaDataTypeRealFile(QString relativeName) const;
- void EnablePlatform(const AssetBuilderSDK::PlatformInfo& platform, bool enable = true);
- //! Gets the minumum jobs specified in the configuration file
- int GetMinJobs() const;
- int GetMaxJobs() const;
- void EnableCommonPlatform();
- void AddIntermediateScanFolder();
- //! Return how many scan folders there are
- int GetScanFolderCount() const;
- //! Return the gems info list
- AZStd::vector<AzFramework::GemInfo> GetGemsInformation() const;
- //! Retrieve the scan folder at a given index.
- AssetProcessor::ScanFolderInfo& GetScanFolderAt(int index);
- //! Retrieve the scan folder at a given index.
- const AssetProcessor::ScanFolderInfo& GetScanFolderAt(int index) const;
- //! Retrieve the scan folder found by a boolean predicate function, when the predicate returns true, the current scan folder info is returned.
- const AssetProcessor::ScanFolderInfo* FindScanFolder(AZStd::function<bool(const AssetProcessor::ScanFolderInfo&)> predicate) const;
- const AssetProcessor::ScanFolderInfo* GetScanFolderById(AZ::s64 id) const override;
- const AZ::s64 GetIntermediateAssetScanFolderId() const;
- //! Manually add a scan folder. Also used for testing.
- void AddScanFolder(const AssetProcessor::ScanFolderInfo& source, bool isUnitTesting = false);
- //! Manually add a recognizer. Used for testing.
- void AddRecognizer(const AssetRecognizer& source);
- //! Manually remove a recognizer. Used for testing.
- void RemoveRecognizer(QString name);
- //! Manually add an exclude recognizer. Used for testing.
- void AddExcludeRecognizer(const ExcludeAssetRecognizer& recogniser);
- //! Manually remove an exclude recognizer. Used for testing.
- void RemoveExcludeRecognizer(QString name);
- //! Manually add a metadata type. Used for testing.
- //! The originalextension, if specified, means this metafile type REPLACES the given extension
- //! If not specified (blank) it means that the metafile extension is added onto the end instead and does
- //! not remove the original file extension
- void AddMetaDataType(const QString& type, const QString& originalExtension);
- // ------------------- utility functions --------------------
- //! Checks to see whether the input file is an excluded file, assumes input is absolute path.
- bool IsFileExcluded(QString fileName) const;
- //! If you already have a relative path, this is a cheaper function to call:
- bool IsFileExcludedRelPath(QString relPath) const;
- //! Given a file name, return a container that contains all matching recognizers
- //!
- //! Returns false if there were no matches, otherwise returns true
- bool GetMatchingRecognizers(QString fileName, RecognizerPointerContainer& output) const;
- //! given a fileName (as a relative and which scan folder it was found in)
- //! Return either an empty string, or the canonical path to a file which overrides it
- //! because of folder priority.
- //! Note that scanFolderName is only used to exit quickly
- //! If its found in any scan folder before it arrives at scanFolderName it will be considered a hit
- QString GetOverridingFile(QString relativeName, QString scanFolderName) const;
- //! given a relative name, loop over folders and resolve it to a full path with the first existing match.
- QString FindFirstMatchingFile(QString relativeName, bool skipIntermediateScanFolder = false, const AssetProcessor::ScanFolderInfo** scanFolderInfo = nullptr) const;
- //! given a relative name with wildcard characters (* allowed) find a set of matching files or optionally folders
- QStringList FindWildcardMatches(const QString& sourceFolder, QString relativeName, bool includeFolders = false,
- bool recursiveSearch = true) const;
- //! given a relative name with wildcard characters (* allowed) find a set of matching files or optionally folders
- QStringList FindWildcardMatches(
- const QString& sourceFolder,
- QString relativeName,
- const AZStd::unordered_set<AZStd::string>& excludedFolders,
- bool includeFolders = false,
- bool recursiveSearch = true) const;
- //! given a fileName (as a full path), return the database source name which includes the output prefix.
- //!
- //! for example
- //! c:/dev/mygame/textures/texture1.tga
- //! ----> [textures/texture1.tga] found under [c:/dev/mygame]
- //! c:/dev/engine/models/box01.mdl
- //! ----> [models/box01.mdl] found under[c:/dev/engine]
- //! note that this does return a database source path by default
- bool ConvertToRelativePath(QString fullFileName, QString& databaseSourceName, QString& scanFolderName) const override;
- static bool ConvertToRelativePath(const QString& fullFileName, const ScanFolderInfo* scanFolderInfo, QString& databaseSourceName);
- //! given a full file name (assumed already fed through the normalization funciton), return the first matching scan folder
- const AssetProcessor::ScanFolderInfo* GetScanFolderForFile(const QString& fullFileName) const override;
- //! Given a scan folder path, get its complete info
- const AssetProcessor::ScanFolderInfo* GetScanFolderByPath(const QString& scanFolderPath) const;
- const RecognizerContainer& GetAssetRecognizerContainer() const override;
- const RecognizerContainer& GetAssetCacheRecognizerContainer() const override;
- const ExcludeRecognizerContainer& GetExcludeAssetRecognizerContainer() const override;
- bool AddAssetCacheRecognizerContainer(const RecognizerContainer& recognizerContainer) override;
- static bool ConvertToJson(const RecognizerContainer& recognizerContainer, AZStd::string& jsonText);
- static bool ConvertFromJson(const AZStd::string& jsonText, RecognizerContainer& recognizerContainer);
- /** returns true if the config is valid.
- * configs are considered invalid if critical information is missing.
- * for example, if no recognizers are given, or no platforms are enabled.
- * They can also be considered invalid if a critical parse error occurred during load.
- */
- bool IsValid() const;
- /** If IsValid is false, this will contain the full error string to show to the user.
- * Note that IsValid will automatically write this error string to stderror as part of checking
- * So this function is there for those wishing to use a GUI.
- */
- const AZStd::string& GetError() const;
- void PopulatePlatformsForScanFolder(AZStd::vector<AssetBuilderSDK::PlatformInfo>& platformsList, QStringList includeTagsList = QStringList(), QStringList excludeTagsList = QStringList());
- // uses const + mutability since its a cache.
- void CacheIntermediateAssetsScanFolderId() const;
- AZStd::optional<AZ::s64> GetIntermediateAssetsScanFolderId() const;
- void ReadMetaDataFromSettingsRegistry();
- protected:
- // call this first, to populate the list of platform informations
- void ReadPlatformInfosFromSettingsRegistry();
- // call this next, in order to find out what platforms are enabled
- void PopulateEnabledPlatforms();
- // finally, call this, in order to delete the platforminfos for non-enabled platforms
- void FinalizeEnabledPlatforms();
- // iterate over all the gems and add their folders to the "scan folders" list as appropriate.
- void AddGemScanFolders(const AZStd::vector<AzFramework::GemInfo>& gemInfoList);
- void ReadEnabledPlatformsFromSettingsRegistry();
- bool ReadRecognizersFromSettingsRegistry(const QString& assetRoot, bool skipScanFolders = false, QStringList scanFolderPatterns = QStringList() );
- int GetProjectScanFolderOrder() const;
- private:
- AZStd::vector<AssetBuilderSDK::PlatformInfo> m_enabledPlatforms;
- RecognizerContainer m_assetRecognizers;
- RecognizerContainer m_assetCacheServerRecognizers;
- ExcludeRecognizerContainer m_excludeAssetRecognizers;
- AZStd::vector<AssetProcessor::ScanFolderInfo> m_scanFolders;
- QList<QPair<QString, QString> > m_metaDataFileTypes;
- QSet<QString> m_metaDataRealFiles;
- AZStd::vector<AzFramework::GemInfo> m_gemInfoList;
- mutable AZ::s64 m_intermediateAssetScanFolderId = -1; // Cached ID for intermediate scanfolder, for quick lookups
- int m_minJobs = 1;
- int m_maxJobs = 3;
- // used only during file read, keeps the total running list of all the enabled platforms from all config files and command lines
- AZStd::vector<AZStd::string> m_tempEnabledPlatforms;
- ///! if non-empty, fatalError contains the error that occurred during read.
- ///! it will be printed out to the log when
- mutable AZStd::string m_fatalError;
- };
- } // end namespace AssetProcessor
- #endif // PLATFORMCONFIGURATION_H
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