1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <native/utilities/BuilderConfigurationBus.h>
- #include <AssetBuilderSDK/AssetBuilderSDK.h>
- #include <AzCore/std/containers/unordered_map.h>
- #include <AzCore/std/string/string.h>
- #include <QVariant>
- namespace AssetProcessor
- {
- const char BuilderConfigFile[] = "BuilderConfig.ini";
- class BuilderConfigurationManager :
- public BuilderConfigurationRequestBus::Handler
- {
- public:
- using ParamMap = AZStd::unordered_map<AZStd::string, QVariant>;
- using ConfigMap = AZStd::unordered_map <AZStd::string, ParamMap>;
- BuilderConfigurationManager();
- ~BuilderConfigurationManager();
- //BuilderConfigurationRequestBus
- bool LoadConfiguration(const AZStd::string& configFile) override;
- bool UpdateJobDescriptor(const AZStd::string& jobKey, AssetBuilderSDK::JobDescriptor& jobDesc) override;
- bool UpdateBuilderDescriptor(const AZStd::string& builderName, AssetBuilderSDK::AssetBuilderDesc& jobDesc) override;
- bool IsLoaded() const { return m_loaded; }
- private:
-
- ConfigMap m_builderSettings;
- ConfigMap m_jobSettings;
- bool m_loaded{ false };
- };
- } // namespace AssetProcessor
|