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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "assetBuilderSDKTest.h"
- namespace AssetProcessor
- {
- #if defined(ENABLE_LEGACY_PLATFORMFLAGS_SUPPORT)
- TEST_F(AssetBuilderSDKTest, GetEnabledPlatformsCountUnitTest)
- {
- AssetBuilderSDK::CreateJobsRequest createJobsRequest;
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformsCount(), 0);
- createJobsRequest.m_enabledPlatforms = {
- { "pc", {}
- }
- };
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformsCount(), 1);
- createJobsRequest.m_enabledPlatforms = {
- { "pc", {}
- }, { "android", {}
- }
- };
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformsCount(), 2);
- }
- TEST_F(AssetBuilderSDKTest, GetEnabledPlatformAtUnitTest)
- {
- UnitTestUtils::AssertAbsorber absorb;
- AssetBuilderSDK::CreateJobsRequest createJobsRequest;
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(0), AssetBuilderSDK::Platform_NONE);
- createJobsRequest.m_enabledPlatforms = {
- { "pc", { }
- }
- };
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(0), AssetBuilderSDK::Platform_PC);
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_NONE);
- createJobsRequest.m_enabledPlatforms = {
- { "android", {}
- }
- };
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(0), AssetBuilderSDK::Platform_ANDROID);
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_NONE);
- createJobsRequest.m_enabledPlatforms = {
- { "pc", {}
- }, { "android", {}
- }
- };
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(0), AssetBuilderSDK::Platform_PC);
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_ANDROID);
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(2), AssetBuilderSDK::Platform_NONE);
- createJobsRequest.m_enabledPlatforms = {
- { "ios", {}
- }
- };
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(0), AssetBuilderSDK::Platform_IOS);
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_NONE);
- createJobsRequest.m_enabledPlatforms = {
- { "pc", {}
- }, { "android", {}
- }, { "ios", {}
- }, { "mac", {}
- }
- };
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(0), AssetBuilderSDK::Platform_PC);
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_ANDROID);
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(2), AssetBuilderSDK::Platform_IOS);
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(3), AssetBuilderSDK::Platform_MAC);
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(4), AssetBuilderSDK::Platform_NONE);
- createJobsRequest.m_enabledPlatforms = {
- { "pc", {}
- }, { "android", {}
- }
- };
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(0), AssetBuilderSDK::Platform_PC);
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_ANDROID);
- ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(2), AssetBuilderSDK::Platform_NONE);
- // using a deprecated API should have generated warnings.
- // but we can't test for it because these warnings are WarningOnce and some other unit test might have already triggered it
- }
- TEST_F(AssetBuilderSDKTest, IsPlatformEnabledUnitTest)
- {
- UnitTestUtils::AssertAbsorber absorb;
- AssetBuilderSDK::CreateJobsRequest createJobsRequest;
- ASSERT_FALSE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_PC));
- createJobsRequest.m_enabledPlatforms = {
- { "pc", {}
- }
- };
- ASSERT_TRUE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_PC));
- ASSERT_FALSE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_ANDROID));
- createJobsRequest.m_enabledPlatforms = {
- { "pc", {}
- }, { "android", {}
- }
- };
- ASSERT_TRUE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_PC));
- ASSERT_TRUE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_ANDROID));
- createJobsRequest.m_enabledPlatforms = {
- { "pc", {}
- }, { "android", {}
- }
- };
- ASSERT_TRUE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_PC));
- ASSERT_TRUE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_ANDROID));
- // using a deprecated API should have generated warnings.
- // but we can't test for it because these warnings are WarningOnce and some other unit test might have already triggered it
- }
- TEST_F(AssetBuilderSDKTest, IsPlatformValidUnitTest)
- {
- AssetBuilderSDK::CreateJobsRequest createJobsRequest;
- UnitTestUtils::AssertAbsorber absorb;
- ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_PC));
- ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_ANDROID));
- ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_IOS));
- ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_MAC));
- ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_PROVO));
- ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_SALEM));
- ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_JASPER));
- //64 is 0x040 which currently is the next valid platform value which is invalid as of now, if we ever add a new platform entry to the Platform enum
- //we will have to update this failure unit test
- ASSERT_FALSE(createJobsRequest.IsPlatformValid(static_cast<AssetBuilderSDK::Platform>(256)));
- // using a deprecated API should have generated warnings.
- // but we can't test for it because these warnings are WarningOnce and some other unit test might have already triggered it
- }
- #endif // defined(ENABLE_LEGACY_PLATFORMFLAGS_SUPPORT)
- };
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