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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/base.h>
- #include <AzCore/Math/Vector2.h>
- namespace Terrain
- {
- class Vector2i
- {
- public:
- Vector2i() = default;
- Vector2i(int32_t x, int32_t y);
- Vector2i(uint32_t value);
- Vector2i(int32_t value);
- AZ::Vector2 ToVector2();
- Vector2i operator+(const Vector2i& rhs) const;
- Vector2i& operator+=(const Vector2i& rhs);
- Vector2i operator-(const Vector2i& rhs) const;
- Vector2i& operator-=(const Vector2i& rhs);
- Vector2i operator-() const;
-
- Vector2i operator*(const Vector2i& rhs) const;
- Vector2i& operator*=(const Vector2i& rhs);
- Vector2i operator/(const Vector2i& rhs) const;
- Vector2i& operator/=(const Vector2i& rhs);
- bool operator==(const Vector2i& rhs) const;
- bool operator!=(const Vector2i& rhs) const;
- int32_t m_x{ 0 };
- int32_t m_y{ 0 };
- };
- }
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