TerrainClipmapDebugPass.cpp 2.6 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <TerrainRenderer/Passes/TerrainClipmapDebugPass.h>
  9. #include <TerrainRenderer/TerrainFeatureProcessor.h>
  10. #include <Atom/RPI.Public/RenderPipeline.h>
  11. #include <Atom/RPI.Public/Scene.h>
  12. #include <Atom/RPI.Public/ViewportContext.h>
  13. #include <Atom/RPI.Public/ViewportContextBus.h>
  14. #include <AzCore/Console/Console.h>
  15. namespace Terrain
  16. {
  17. AZ_CVAR(
  18. bool,
  19. r_terrainClipmapDebugEnable,
  20. false,
  21. nullptr,
  22. AZ::ConsoleFunctorFlags::Null,
  23. "Turn on clipmap debug rendering on the screen.");
  24. AZ::RPI::Ptr<TerrainClipmapDebugPass> TerrainClipmapDebugPass::Create(const AZ::RPI::PassDescriptor& descriptor)
  25. {
  26. AZ::RPI::Ptr<TerrainClipmapDebugPass> pass = aznew TerrainClipmapDebugPass(descriptor);
  27. return pass;
  28. }
  29. TerrainClipmapDebugPass::TerrainClipmapDebugPass(const AZ::RPI::PassDescriptor& descriptor)
  30. : AZ::RPI::FullscreenTrianglePass(descriptor)
  31. {
  32. }
  33. void TerrainClipmapDebugPass::SetupFrameGraphDependencies(AZ::RHI::FrameGraphInterface frameGraph)
  34. {
  35. AZ::RPI::RenderPass::SetupFrameGraphDependencies(frameGraph);
  36. }
  37. void TerrainClipmapDebugPass::CompileResources(const AZ::RHI::FrameGraphCompileContext& context)
  38. {
  39. AZ::RPI::Scene* scene = m_pipeline->GetScene();
  40. TerrainFeatureProcessor* terrainFeatureProcessor = scene->GetFeatureProcessor<TerrainFeatureProcessor>();
  41. if (terrainFeatureProcessor)
  42. {
  43. auto terrainSrg = terrainFeatureProcessor->GetTerrainShaderResourceGroup();
  44. if (terrainSrg)
  45. {
  46. BindSrg(terrainFeatureProcessor->GetTerrainShaderResourceGroup()->GetRHIShaderResourceGroup());
  47. }
  48. }
  49. AZ::RPI::FullscreenTrianglePass::CompileResources(context);
  50. }
  51. bool TerrainClipmapDebugPass::IsEnabled() const
  52. {
  53. if (!AZ::RPI::Pass::IsEnabled())
  54. {
  55. return false;
  56. }
  57. AZ::RPI::Scene* scene = m_pipeline->GetScene();
  58. TerrainFeatureProcessor* terrainFeatureProcessor = scene->GetFeatureProcessor<TerrainFeatureProcessor>();
  59. if (!terrainFeatureProcessor)
  60. {
  61. return false;
  62. }
  63. const TerrainClipmapManager& clipmapManager = terrainFeatureProcessor->GetClipmapManager();
  64. if (!clipmapManager.IsClipmapEnabled())
  65. {
  66. return false;
  67. }
  68. return r_terrainClipmapDebugEnable;
  69. }
  70. }