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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "Asset/WhiteBoxMeshAssetHandler.h"
- #include "Asset/WhiteBoxMeshAssetUndoCommand.h"
- #include "EditorWhiteBoxMeshAsset.h"
- #include "Util/WhiteBoxEditorUtil.h"
- #include <AzCore/Asset/AssetSerializer.h>
- #include <AzCore/IO/FileIO.h>
- #include <AzCore/Serialization/EditContext.h>
- #include <AzToolsFramework/API/EditorAssetSystemAPI.h>
- #include <AzToolsFramework/API/ToolsApplicationAPI.h>
- #include <WhiteBox/EditorWhiteBoxComponentBus.h>
- namespace WhiteBox
- {
- AZ_CLASS_ALLOCATOR_IMPL(EditorWhiteBoxMeshAsset, AZ::SystemAllocator)
- static constexpr const char* const AssetModifiedUndoRedoDesc = "White Box Mesh asset was updated";
- static bool MeshAssetValid(AZ::Data::Asset<Pipeline::WhiteBoxMeshAsset> meshAsset)
- {
- return meshAsset.GetId().IsValid();
- }
- static bool MeshAssetLoaded(AZ::Data::Asset<Pipeline::WhiteBoxMeshAsset> meshAsset)
- {
- return MeshAssetValid(meshAsset) && meshAsset.IsReady();
- }
- static AZ::Data::Asset<Pipeline::WhiteBoxMeshAsset> CreateOrFindMeshAsset(
- const AZStd::string& assetPath, AZ::Data::AssetLoadBehavior loadBehavior)
- {
- AZ::Data::AssetId generatedAssetId;
- AZ::Data::AssetCatalogRequestBus::BroadcastResult(
- generatedAssetId, &AZ::Data::AssetCatalogRequests::GenerateAssetIdTEMP, assetPath.c_str());
- AZ::Data::Asset<Pipeline::WhiteBoxMeshAsset> meshAsset = AZ::Data::AssetManager::Instance().FindOrCreateAsset(
- generatedAssetId, azrtti_typeid<Pipeline::WhiteBoxMeshAsset>(), loadBehavior);
- return meshAsset;
- }
- static AZStd::optional<AZStd::string> AbsolutePathForSourceAsset(
- AZ::Data::Asset<Pipeline::WhiteBoxMeshAsset>& asset)
- {
- AZStd::string relativeAssetPath;
- AZ::Data::AssetCatalogRequestBus::BroadcastResult(
- relativeAssetPath, &AZ::Data::AssetCatalogRequests::GetAssetPathById, asset.GetId());
- AZStd::string absoluteAssetPath;
- bool foundAbsolutePath = false;
- AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
- foundAbsolutePath,
- &AzToolsFramework::AssetSystem::AssetSystemRequest::GetFullSourcePathFromRelativeProductPath,
- relativeAssetPath, absoluteAssetPath);
- if (foundAbsolutePath)
- {
- return absoluteAssetPath;
- }
- return AZStd::nullopt;
- }
- static bool SaveAsset(
- const AZ::Data::Asset<Pipeline::WhiteBoxMeshAsset>& meshAsset, const AZStd::string& absoluteFilePath)
- {
- bool success = false;
- const auto assetType = AZ::AzTypeInfo<Pipeline::WhiteBoxMeshAsset>::Uuid();
- if (auto assetHandler = AZ::Data::AssetManager::Instance().GetHandler(assetType))
- {
- if (AZ::IO::FileIOStream fileStream(absoluteFilePath.c_str(), AZ::IO::OpenMode::ModeWrite);
- fileStream.IsOpen())
- {
- success = assetHandler->SaveAssetData(meshAsset, &fileStream);
- AZ_Printf(
- "EditorWhiteBoxMeshAsset", "Save %s. Location: %s", success ? "succeeded" : "failed",
- absoluteFilePath.c_str());
- }
- }
- return success;
- }
- void EditorWhiteBoxMeshAsset::Reflect(AZ::ReflectContext* context)
- {
- if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<EditorWhiteBoxMeshAsset>()->Version(1)->Field(
- "MeshAsset", &EditorWhiteBoxMeshAsset::m_meshAsset);
- if (AZ::EditContext* editContext = serializeContext->GetEditContext())
- {
- editContext->Class<EditorWhiteBoxMeshAsset>("Editor White Box Mesh Asset", "White Box Mesh Asset")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->DataElement(
- AZ::Edit::UIHandlers::Default, &EditorWhiteBoxMeshAsset::m_meshAsset, "Mesh Asset",
- "Mesh Asset")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorWhiteBoxMeshAsset::AssetChanged)
- ->Attribute(AZ::Edit::Attributes::ClearNotify, &EditorWhiteBoxMeshAsset::AssetCleared);
- }
- }
- }
- EditorWhiteBoxMeshAsset::~EditorWhiteBoxMeshAsset()
- {
- if (InUse())
- {
- Reset();
- }
- }
- bool EditorWhiteBoxMeshAsset::InUse() const
- {
- return MeshAssetValid(m_meshAsset);
- }
- bool EditorWhiteBoxMeshAsset::Loaded() const
- {
- // it is possible that we've switched to use an asset but it isn't
- // ready yet, in this case return that the asset isn't yet loaded
- return MeshAssetLoaded(m_meshAsset);
- }
- void EditorWhiteBoxMeshAsset::Serialize()
- {
- AzToolsFramework::ScopedUndoBatch undoBatch(AssetModifiedUndoRedoDesc);
- // create undo command to record changes to the asset
- auto* command = aznew WhiteBoxMeshAssetUndoCommand();
- command->SetAsset(m_meshAsset);
- command->SetUndoState(m_meshAsset->GetWhiteBoxData());
- m_meshAsset->Serialize();
- command->SetRedoState(m_meshAsset->GetWhiteBoxData());
- command->SetParent(undoBatch.GetUndoBatch());
- }
- void EditorWhiteBoxMeshAsset::Load()
- {
- if (!InUse())
- {
- return;
- }
- Disconnect();
- if (m_meshAsset.GetStatus() == AZ::Data::AssetData::AssetStatus::Error ||
- m_meshAsset.GetStatus() == AZ::Data::AssetData::AssetStatus::NotLoaded)
- {
- m_meshAsset.QueueLoad();
- }
- RegisterForEditorEvents();
- AZ::Data::AssetBus::Handler::BusConnect(m_meshAsset.GetId());
- WhiteBoxMeshAssetNotificationBus::Handler::BusConnect(m_meshAsset.GetId());
- }
- void EditorWhiteBoxMeshAsset::Associate(const AZ::EntityComponentIdPair& entityComponentIdPair)
- {
- m_entityComponentIdPair = entityComponentIdPair;
- }
- void EditorWhiteBoxMeshAsset::Disconnect()
- {
- UnregisterForEditorEvents();
- // disconnect from any previously connected asset id
- AZ::Data::AssetBus::Handler::BusDisconnect();
- WhiteBoxMeshAssetNotificationBus::Handler::BusDisconnect();
- // ensure we're disconnected from the tick bus
- AZ::TickBus::Handler::BusDisconnect();
- }
- void EditorWhiteBoxMeshAsset::Release()
- {
- Disconnect();
- m_meshAsset.Release();
- }
- void EditorWhiteBoxMeshAsset::Reset()
- {
- Disconnect();
- m_meshAsset = AZ::Data::Asset<Pipeline::WhiteBoxMeshAsset>{};
- }
- WhiteBoxMesh* EditorWhiteBoxMeshAsset::GetWhiteBoxMesh()
- {
- return Loaded() ? m_meshAsset->GetMesh() : nullptr;
- }
- AZ::Data::AssetId EditorWhiteBoxMeshAsset::GetWhiteBoxMeshAssetId() const
- {
- return m_meshAsset.GetId();
- }
- AZ::Data::Asset<Pipeline::WhiteBoxMeshAsset> EditorWhiteBoxMeshAsset::GetWhiteBoxMeshAsset()
- {
- return m_meshAsset;
- }
- void EditorWhiteBoxMeshAsset::OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset)
- {
- if (asset == m_meshAsset)
- {
- m_meshAsset = asset;
- // defer rebuilding the mesh by a frame by connecting to the tick bus - this prevents issues
- // with reentrancy when rebuilding the white box mesh
- AZ::TickBus::Handler::BusConnect();
- }
- }
- void EditorWhiteBoxMeshAsset::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
- {
- // after rebuilding the white box mesh, immediately disconnect from the tick bus (we only use it for deferred rebuilding)
- EditorWhiteBoxComponentRequestBus::Event(m_entityComponentIdPair, &EditorWhiteBoxComponentRequestBus::Events::RebuildWhiteBox);
- AZ::TickBus::Handler::BusDisconnect();
- }
- void EditorWhiteBoxMeshAsset::OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset)
- {
- OnAssetReady(asset);
- }
- void EditorWhiteBoxMeshAsset::OnAssetError(AZ::Data::Asset<AZ::Data::AssetData> asset)
- {
- if (asset == m_meshAsset)
- {
- AZ_Warning("EditorWhiteBoxMeshAsset", false, "OnAssetError: %s", asset.GetHint().c_str());
- }
- }
- void EditorWhiteBoxMeshAsset::OnAssetReloadError(AZ::Data::Asset<AZ::Data::AssetData> asset)
- {
- if (asset == m_meshAsset)
- {
- AZ_Warning("EditorWhiteBoxMeshAsset", false, "OnAssetReloadError: %s", asset.GetHint().c_str());
- }
- }
- void EditorWhiteBoxMeshAsset::OnWhiteBoxMeshAssetModified(AZ::Data::Asset<AZ::Data::AssetData> asset)
- {
- if (asset == m_meshAsset)
- {
- EditorWhiteBoxComponentRequestBus::Event(
- m_entityComponentIdPair, &EditorWhiteBoxComponentRequestBus::Events::RebuildWhiteBox);
- }
- }
- void EditorWhiteBoxMeshAsset::RegisterForEditorEvents()
- {
- if (auto* editor = GetIEditor())
- {
- editor->RegisterNotifyListener(this);
- }
- }
- void EditorWhiteBoxMeshAsset::UnregisterForEditorEvents()
- {
- if (auto* editor = GetIEditor())
- {
- editor->UnregisterNotifyListener(this);
- }
- }
- void EditorWhiteBoxMeshAsset::OnEditorNotifyEvent(const EEditorNotifyEvent editorEvent)
- {
- switch (editorEvent)
- {
- case eNotify_OnEndSceneSave:
- if (InUse())
- {
- Save();
- }
- break;
- default:
- break;
- }
- }
- void EditorWhiteBoxMeshAsset::TakeOwnershipOfWhiteBoxMesh(
- const AZStd::string& relativeAssetPath, Api::WhiteBoxMeshPtr whiteBoxMesh)
- {
- m_meshAsset = CreateOrFindMeshAsset(relativeAssetPath, m_meshAsset.GetAutoLoadBehavior());
- m_meshAsset->SetMesh(AZStd::move(whiteBoxMesh));
- // make sure the new asset has an up to date serialized state (for use in undo/redo)
- m_meshAsset->Serialize();
- AZ::Data::AssetBus::Handler::BusDisconnect();
- WhiteBoxMeshAssetNotificationBus::Handler::BusDisconnect();
- AZ::Data::AssetBus::Handler::BusConnect(m_meshAsset.GetId());
- WhiteBoxMeshAssetNotificationBus::Handler::BusConnect(m_meshAsset.GetId());
- }
- void EditorWhiteBoxMeshAsset::Save()
- {
- if (const auto absolutePath = AbsolutePathForSourceAsset(m_meshAsset))
- {
- Save(absolutePath.value());
- }
- }
- void EditorWhiteBoxMeshAsset::Save(const AZStd::string& absolutePath)
- {
- // save the asset to disk in the project folder
- if (WhiteBox::SaveAsset(m_meshAsset, absolutePath))
- {
- RequestEditSourceControl(absolutePath.c_str());
- }
- }
- void EditorWhiteBoxMeshAsset::AssetChanged()
- {
- EditorWhiteBoxComponentRequestBus::Event(
- m_entityComponentIdPair, &EditorWhiteBoxComponentRequestBus::Events::DeserializeWhiteBox);
- }
- void EditorWhiteBoxMeshAsset::AssetCleared()
- {
- // when hitting 'clear' on the asset widget, the asset data is written locally to the component
- EditorWhiteBoxComponentRequestBus::Event(
- m_entityComponentIdPair, &EditorWhiteBoxComponentRequestBus::Events::WriteAssetToComponent);
- }
- } // namespace WhiteBox
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