multiplayer_split_files.cmake 3.8 KB

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  1. #
  2. # Copyright (c) Contributors to the Open 3D Engine Project.
  3. # For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. #
  5. # SPDX-License-Identifier: Apache-2.0 OR MIT
  6. #
  7. #
  8. set(FILES
  9. Include/Multiplayer/AutoGen/AutoComponentTypes_Header.jinja
  10. Include/Multiplayer/AutoGen/AutoComponentTypes_Source.jinja
  11. Include/Multiplayer/AutoGen/AutoComponent_Common.jinja
  12. Include/Multiplayer/AutoGen/AutoComponent_Header.jinja
  13. Include/Multiplayer/AutoGen/AutoComponent_Source.jinja
  14. Include/Multiplayer/Components/LocalPredictionPlayerInputComponent.h
  15. Include/Multiplayer/Components/NetworkHierarchyChildComponent.h
  16. Include/Multiplayer/Components/NetworkHierarchyRootComponent.h
  17. Include/Multiplayer/Components/NetworkHierarchyBus.h
  18. Include/Multiplayer/Components/NetworkCharacterComponent.h
  19. Include/Multiplayer/Components/NetworkDebugPlayerIdComponent.h
  20. Include/Multiplayer/Components/NetworkHitVolumesComponent.h
  21. Include/Multiplayer/Components/NetworkRigidBodyComponent.h
  22. Include/Multiplayer/Components/NetworkTransformComponent.h
  23. Include/Multiplayer/NetworkEntity/EntityReplication/EntityReplicationManager.h
  24. Include/Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.h
  25. Include/Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.inl
  26. Source/AutoGen/LocalPredictionPlayerInputComponent.AutoComponent.xml
  27. Source/AutoGen/NetworkCharacterComponent.AutoComponent.xml
  28. Source/AutoGen/NetworkDebugPlayerIdComponent.AutoComponent.xml
  29. Source/AutoGen/NetworkHitVolumesComponent.AutoComponent.xml
  30. Source/AutoGen/NetworkRigidBodyComponent.AutoComponent.xml
  31. Source/AutoGen/NetworkTransformComponent.AutoComponent.xml
  32. Source/AutoGen/NetworkHierarchyChildComponent.AutoComponent.xml
  33. Source/AutoGen/NetworkHierarchyRootComponent.AutoComponent.xml
  34. Source/Components/LocalPredictionPlayerInputComponent.cpp
  35. Source/Components/NetworkHierarchyChildComponent.cpp
  36. Source/Components/NetworkHierarchyRootComponent.cpp
  37. Source/Components/NetworkCharacterComponent.cpp
  38. Source/Components/NetworkDebugPlayerIdComponent.cpp
  39. Source/Components/NetworkHitVolumesComponent.cpp
  40. Source/Components/NetworkRigidBodyComponent.cpp
  41. Source/Components/NetworkTransformComponent.cpp
  42. Source/ConnectionData/ClientToServerConnectionData.cpp
  43. Source/ConnectionData/ClientToServerConnectionData.h
  44. Source/ConnectionData/ClientToServerConnectionData.inl
  45. Source/ConnectionData/ServerToClientConnectionData.cpp
  46. Source/ConnectionData/ServerToClientConnectionData.h
  47. Source/ConnectionData/ServerToClientConnectionData.inl
  48. Source/Editor/MultiplayerEditorConnection.cpp
  49. Source/Editor/MultiplayerEditorConnection.h
  50. Source/MultiplayerSystemComponent.cpp
  51. Source/MultiplayerSystemComponent.h
  52. Source/NetworkEntity/NetworkEntityAuthorityTracker.cpp
  53. Source/NetworkEntity/NetworkEntityAuthorityTracker.h
  54. Source/NetworkEntity/NetworkEntityManager.cpp
  55. Source/NetworkEntity/NetworkEntityManager.h
  56. Source/NetworkEntity/NetworkSpawnableLibrary.cpp
  57. Source/NetworkEntity/NetworkSpawnableLibrary.h
  58. Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp
  59. Source/NetworkEntity/EntityReplication/EntityReplicator.cpp
  60. Source/NetworkEntity/EntityReplication/PropertyPublisher.cpp
  61. Source/NetworkEntity/EntityReplication/PropertyPublisher.h
  62. Source/NetworkEntity/EntityReplication/PropertySubscriber.cpp
  63. Source/NetworkEntity/EntityReplication/PropertySubscriber.h
  64. Source/NetworkTime/NetworkTime.cpp
  65. Source/NetworkTime/NetworkTime.h
  66. Source/ReplicationWindows/NullReplicationWindow.cpp
  67. Source/ReplicationWindows/NullReplicationWindow.h
  68. Source/ReplicationWindows/ServerToClientReplicationWindow.cpp
  69. Source/ReplicationWindows/ServerToClientReplicationWindow.h
  70. )