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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Asset/AssetCommon.h>
- #include <AzCore/Asset/AssetSerializer.h>
- #include <AzFramework/Asset/GenericAssetHandler.h>
- #include <TressFX/TressFXAsset.h>
- namespace AZ
- {
- namespace Render
- {
- namespace Hair
- {
- //! HairAsset is a simple AssetData wrapper around the TressFXAsset used by the AP.
- //! Is comprises of the hair vertices data file, the hair bone skinning information file
- //! and the collision data file.
- //! The plan is to separate the collision data as it can have the relation of 1:1, 1:N or N:1
- //! meaning that the hair can have multiple collision handling (not only single mesh), and at
- //! the other end multiple hairs can have the same collision (hairdo and fur for example).
- class HairAsset final
- : public AZ::Data::AssetData
- {
- public:
- static constexpr inline const char* DisplayName = "HairAsset";
- static constexpr inline const char* Extension = "tfxhair";
- static constexpr inline const char* Group = "Hair";
- AZ_RTTI(HairAsset, "{52842B73-8F75-4620-8231-31EBCC74DD85}", AZ::Data::AssetData);
- AZ_CLASS_ALLOCATOR(HairAsset, AZ::SystemAllocator);
- AZStd::unique_ptr<AMD::TressFXAsset> m_tressFXAsset;
- };
- // HairAssetHandler
- // This handler class help to load the .tfxhair file (which is a combined file of .tfx, .tfxbone and .tfxmesh)
- // from an AssetDataStream.
- class HairAssetHandler final
- : public AzFramework::GenericAssetHandler<HairAsset>
- {
- public:
- HairAssetHandler();
- private:
- Data::AssetHandler::LoadResult LoadAssetData(
- const Data::Asset<Data::AssetData>& asset, AZStd::shared_ptr<Data::AssetDataStream> stream,
- const Data::AssetFilterCB& assetLoadFilterCB) override;
- };
- }
- }
- }
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