HairLengthConstraintsWindAndCollisionCompute.pass 1.0 KB

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  1. {
  2. "Type": "JsonSerialization",
  3. "Version": 1,
  4. "ClassName": "PassAsset",
  5. "ClassData": {
  6. "PassTemplate": {
  7. "Name": "HairLengthConstraintsWindAndCollisionComputePassTemplate",
  8. "PassClass": "HairSkinningComputePass",
  9. "Slots": [
  10. {
  11. "Name": "SkinnedHairSharedBuffer",
  12. "ShaderInputName": "m_skinnedHairSharedBuffer",
  13. "SlotType": "InputOutput",
  14. "ScopeAttachmentUsage": "Shader",
  15. "LoadStoreAction": {
  16. "LoadAction": "Load",
  17. "StoreAction": "Store"
  18. }
  19. }
  20. ],
  21. "PassData": {
  22. "$type": "ComputePassData",
  23. "ShaderAsset": {
  24. // Looking for it in the Shaders directory relative to the Assets directory
  25. "FilePath": "Shaders/HairLengthConstraintsWindAndCollisionCompute.shader"
  26. }
  27. }
  28. }
  29. }
  30. }