MeshletsRender.pass 1.3 KB

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  1. {
  2. "Type": "JsonSerialization",
  3. "Version": 1,
  4. "ClassName": "PassAsset",
  5. "ClassData": {
  6. "PassTemplate": {
  7. "Name": "MeshletsRenderPassTemplate",
  8. "PassClass": "MeshletsRenderPass",
  9. "Slots": [
  10. // OUtput shared buffer for dynamic meshlets data
  11. {
  12. "Name": "MeshletsSharedBuffer",
  13. "ShaderInputName": "m_meshletsSharedBuffer",
  14. "SlotType": "Input",
  15. "ScopeAttachmentUsage": "Shader"
  16. },
  17. // Input/Outputs...
  18. {
  19. "Name": "DepthStencilInputOutput",
  20. "SlotType": "InputOutput",
  21. "ScopeAttachmentUsage": "DepthStencil"
  22. },
  23. {
  24. "Name": "RenderTargetInputOutput",
  25. "SlotType": "InputOutput",
  26. "ScopeAttachmentUsage": "RenderTarget"
  27. }
  28. ],
  29. "Connections": [
  30. {
  31. "LocalSlot": "MeshletsSharedBuffer",
  32. "AttachmentRef": {
  33. "Pass": "MeshletsComputePass",
  34. "Attachment": "MeshletsSharedBuffer"
  35. }
  36. }
  37. ]
  38. }
  39. }
  40. }