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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzTest/AzTest.h>
- #include <AzCore/Component/ComponentApplication.h>
- #include <AzCore/Component/Entity.h>
- #include <Source/LandscapeCanvasSystemComponent.h>
- class LandscapeCanvasTest
- : public ::testing::Test
- {
- protected:
- void SetUp() override
- {
- // Setup a system allocator
- AZ::ComponentApplication::Descriptor appDesc;
- m_application.Create(appDesc);
- m_application.RegisterComponentDescriptor(LandscapeCanvas::LandscapeCanvasSystemComponent::CreateDescriptor());
- }
- void TearDown() override
- {
- m_application.Destroy();
- }
- AZ::ComponentApplication m_application;
- };
- TEST_F(LandscapeCanvasTest, LandscapeCanvasSystemComponentCreatesAndDestroysSuccessfully)
- {
- LandscapeCanvas::LandscapeCanvasSystemComponent test;
- }
- TEST_F(LandscapeCanvasTest, LandscapeCanvasSystemComponentActivatesAndDeactivatesSuccessfully)
- {
- auto entity = AZStd::make_unique<AZ::Entity>();
- entity->CreateComponent<LandscapeCanvas::LandscapeCanvasSystemComponent>();
- entity->Init();
- EXPECT_EQ(AZ::Entity::State::Init, entity->GetState());
- entity->Activate();
- EXPECT_EQ(AZ::Entity::State::Active, entity->GetState());
- entity->Deactivate();
- EXPECT_EQ(AZ::Entity::State::Init, entity->GetState());
- }
- AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);
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