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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Atom/RPI.Reflect/Material/MaterialAsset.h>
- #include <AtomToolsFramework/Document/AtomToolsDocumentApplication.h>
- #include <AzToolsFramework/API/EditorWindowRequestBus.h>
- #include <ShaderManagementConsoleRequestBus.h>
- #include <Window/ShaderManagementConsoleWindow.h>
- #include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
- namespace ShaderManagementConsole
- {
- class ShaderManagementConsoleApplication
- : public AtomToolsFramework::AtomToolsDocumentApplication
- , private ShaderManagementConsoleRequestBus::Handler
- , private AzToolsFramework::EditorWindowRequestBus::Handler
- {
- public:
- AZ_CLASS_ALLOCATOR(ShaderManagementConsoleApplication, AZ::SystemAllocator)
- AZ_TYPE_INFO(ShaderManagementConsole::ShaderManagementConsoleApplication, "{A31B1AEB-4DA3-49CD-884A-CC998FF7546F}");
- using Base = AtomToolsFramework::AtomToolsDocumentApplication;
- ShaderManagementConsoleApplication(int* argc, char*** argv);
- ~ShaderManagementConsoleApplication();
- // AzFramework::Application overrides...
- void Reflect(AZ::ReflectContext* context) override;
- const char* GetCurrentConfigurationName() const override;
- void StartCommon(AZ::Entity* systemEntity) override;
- void Destroy() override;
- // AtomToolsFramework::AtomToolsApplication overrides...
- AZStd::vector<AZStd::string> GetCriticalAssetFilters() const override;
- // AzToolsFramework::EditorWindowRequestBus::Handler
- QWidget* GetAppMainWindow() override;
- // ShaderManagementConsoleRequestBus::Handler overrides...
- AZ::Data::AssetInfo GetSourceAssetInfo(const AZStd::string& sourceAssetFileName) override;
- AZStd::vector<AZ::Data::AssetId> FindMaterialAssetsUsingShader(const AZStd::string& shaderFilePath) override;
- AZStd::vector<AZ::RPI::ShaderCollection::Item> GetMaterialInstanceShaderItems(const AZ::Data::AssetId& assetId) override;
- AZStd::vector<AZ::Data::AssetId> GetAllMaterialAssetIds() override;
- AZStd::string GenerateRelativeSourcePath(const AZStd::string& fullShaderPath) override;
- AZ::RPI::ShaderOptionValue MakeShaderOptionValueFromInt(int value) override;
- private:
- AZStd::unique_ptr<ShaderManagementConsoleWindow> m_window;
- };
- } // namespace ShaderManagementConsole
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