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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "./UseTextureFunctorSourceData.h"
- #include <Atom/RPI.Reflect/Shader/ShaderOptionGroupLayout.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <Atom/RPI.Reflect/Material/MaterialNameContext.h>
- namespace AZ
- {
- namespace Render
- {
- void UseTextureFunctorSourceData::Reflect(ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
- {
- serializeContext->Class<UseTextureFunctorSourceData>()
- ->Version(6)
- ->Field("textureProperty", &UseTextureFunctorSourceData::m_texturePropertyName)
- ->Field("useTextureProperty", &UseTextureFunctorSourceData::m_useTexturePropertyName)
- ->Field("dependentProperties", &UseTextureFunctorSourceData::m_dependentProperties)
- ->Field("shaderOption", &UseTextureFunctorSourceData::m_useTextureOptionName)
- ;
- }
- }
- AZStd::vector<AZ::Name> UseTextureFunctorSourceData::GetShaderOptionDependencies() const
- {
- AZStd::vector<AZ::Name> options;
- options.push_back(m_useTextureOptionName);
- return options;
- }
- RPI::MaterialFunctorSourceData::FunctorResult UseTextureFunctorSourceData::CreateFunctor(const RuntimeContext& context) const
- {
- using namespace RPI;
- RPI::Ptr<UseTextureFunctor> functor = aznew UseTextureFunctor;
- functor->m_texturePropertyIndex = context.FindMaterialPropertyIndex(m_texturePropertyName);
- if (functor->m_texturePropertyIndex.IsNull())
- {
- return Failure();
- }
- AddMaterialPropertyDependency(functor, functor->m_texturePropertyIndex);
- for (const Name& name : m_dependentProperties)
- {
- MaterialPropertyIndex index = context.FindMaterialPropertyIndex(name);
- if (index.IsNull())
- {
- return Failure();
- }
- functor->m_dependentPropertyIndexes.push_back(index);
- }
- functor->m_useTexturePropertyIndex = context.FindMaterialPropertyIndex(m_useTexturePropertyName);
- if (functor->m_useTexturePropertyIndex.IsNull())
- {
- return Failure();
- }
- AddMaterialPropertyDependency(functor, functor->m_useTexturePropertyIndex);
- functor->m_useTextureOptionName = m_useTextureOptionName;
- context.GetNameContext()->ContextualizeShaderOption(functor->m_useTextureOptionName);
- return Success(Ptr<MaterialFunctor>(functor));
- }
- RPI::MaterialFunctorSourceData::FunctorResult UseTextureFunctorSourceData::CreateFunctor(const EditorContext& context) const
- {
- using namespace RPI;
- RPI::Ptr<UseTextureFunctor> functor = aznew UseTextureFunctor;
- functor->m_texturePropertyIndex = context.FindMaterialPropertyIndex(m_texturePropertyName);
- if (functor->m_texturePropertyIndex.IsNull())
- {
- return Failure();
- }
- AddMaterialPropertyDependency(functor, functor->m_texturePropertyIndex);
- for (const Name& name : m_dependentProperties)
- {
- MaterialPropertyIndex index = context.FindMaterialPropertyIndex(name);
- if (index.IsNull())
- {
- return Failure();
- }
- functor->m_dependentPropertyIndexes.push_back(index);
- }
- functor->m_useTexturePropertyIndex = context.FindMaterialPropertyIndex(m_useTexturePropertyName);
- if (functor->m_useTexturePropertyIndex.IsNull())
- {
- return Failure();
- }
- AddMaterialPropertyDependency(functor, functor->m_useTexturePropertyIndex);
- return Success(Ptr<MaterialFunctor>(functor));
- }
- } // namespace Render
- } // namespace AZ
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