StaticRigidBodyComponent.h 5.0 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Component/Component.h>
  10. #include <AzCore/Component/EntityBus.h>
  11. #include <AzCore/Component/TransformBus.h>
  12. #include <AzFramework/Physics/Components/SimulatedBodyComponentBus.h>
  13. #include <AzFramework/Physics/RigidBodyBus.h>
  14. #include <PhysX/ComponentTypeIds.h>
  15. namespace AzPhysics
  16. {
  17. struct SimulatedBody;
  18. }
  19. namespace PhysX
  20. {
  21. class StaticRigidBody;
  22. class StaticRigidBodyComponent final
  23. : public AZ::Component
  24. , public AZ::EntityBus::Handler
  25. , public AzPhysics::SimulatedBodyComponentRequestsBus::Handler
  26. , public Physics::RigidBodyRequestBus::Handler
  27. , private AZ::TransformNotificationBus::Handler
  28. {
  29. public:
  30. AZ_COMPONENT(StaticRigidBodyComponent, StaticRigidBodyComponentTypeId);
  31. StaticRigidBodyComponent();
  32. explicit StaticRigidBodyComponent(AzPhysics::SceneHandle sceneHandle);
  33. ~StaticRigidBodyComponent();
  34. static void Reflect(AZ::ReflectContext* context);
  35. static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
  36. static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
  37. static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
  38. static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
  39. // RigidBodyRequests + SimulatedBodyComponentRequests overrides ...
  40. void EnablePhysics() override;
  41. void DisablePhysics() override;
  42. bool IsPhysicsEnabled() const override;
  43. AzPhysics::SceneQueryHit RayCast(const AzPhysics::RayCastRequest& request) override;
  44. AZ::Aabb GetAabb() const override;
  45. // AzPhysics::SimulatedBodyComponentRequests overrides ...
  46. AzPhysics::SimulatedBodyHandle GetSimulatedBodyHandle() const override;
  47. AzPhysics::SimulatedBody* GetSimulatedBody() override;
  48. private:
  49. void CreateRigidBody();
  50. void DestroyRigidBody();
  51. // AZ::Component
  52. void Activate() override;
  53. void Deactivate() override;
  54. // AZ::EntityBus overrides ...
  55. void OnEntityActivated(const AZ::EntityId& entityId) override;
  56. // AZ::TransformNotificationsBus
  57. void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override;
  58. // -------------------------------------------
  59. // Unimplemented part of RigidBodyRequests overrides ...
  60. // In the future RigidBodyRequests can be split more to avoid
  61. // having to override these functions.
  62. AZ::Vector3 GetCenterOfMassWorld() const override;
  63. AZ::Vector3 GetCenterOfMassLocal() const override;
  64. AZ::Matrix3x3 GetInertiaWorld() const override;
  65. AZ::Matrix3x3 GetInertiaLocal() const override;
  66. AZ::Matrix3x3 GetInverseInertiaWorld() const override;
  67. AZ::Matrix3x3 GetInverseInertiaLocal() const override;
  68. float GetMass() const override;
  69. float GetInverseMass() const override;
  70. void SetMass(float mass) override;
  71. void SetCenterOfMassOffset(const AZ::Vector3& comOffset) override;
  72. AZ::Vector3 GetLinearVelocity() const override;
  73. void SetLinearVelocity(const AZ::Vector3& velocity) override;
  74. AZ::Vector3 GetAngularVelocity() const override;
  75. void SetAngularVelocity(const AZ::Vector3& angularVelocity) override;
  76. AZ::Vector3 GetLinearVelocityAtWorldPoint(const AZ::Vector3& worldPoint) const override;
  77. void ApplyLinearImpulse(const AZ::Vector3& impulse) override;
  78. void ApplyLinearImpulseAtWorldPoint(const AZ::Vector3& impulse, const AZ::Vector3& worldPoint) override;
  79. void ApplyAngularImpulse(const AZ::Vector3& angularImpulse) override;
  80. float GetLinearDamping() const override;
  81. void SetLinearDamping(float damping) override;
  82. float GetAngularDamping() const override;
  83. void SetAngularDamping(float damping) override;
  84. bool IsAwake() const override;
  85. void ForceAsleep() override;
  86. void ForceAwake() override;
  87. bool IsKinematic() const override;
  88. void SetKinematic(bool kinematic) override;
  89. void SetKinematicTarget(const AZ::Transform& targetPosition) override;
  90. bool IsGravityEnabled() const override;
  91. void SetGravityEnabled(bool enabled) override;
  92. void SetSimulationEnabled(bool enabled) override;
  93. float GetSleepThreshold() const override;
  94. void SetSleepThreshold(float threshold) override;
  95. AzPhysics::RigidBody* GetRigidBody() override;
  96. // -------------------------------------------
  97. AzPhysics::SimulatedBodyHandle m_staticRigidBodyHandle = AzPhysics::InvalidSimulatedBodyHandle;
  98. AzPhysics::SceneHandle m_attachedSceneHandle = AzPhysics::InvalidSceneHandle;
  99. };
  100. } // namespace PhysX