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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Source/ForceRegion.h>
- #include <PhysX/ColliderShapeBus.h>
- #include <PhysX/MeshAsset.h>
- #include <Source/Utils.h>
- #include <AzCore/Math/Color.h>
- #include <AzFramework/Physics/ColliderComponentBus.h>
- #include <AzFramework/Physics/RigidBodyBus.h>
- namespace PhysX
- {
- /// Aggregates the AABB of all trigger collider components in an entity.
- struct TriggerAabbAggregator
- {
- AZ::Aabb operator()(AZ::Aabb& lhs, const AZ::Aabb& rhs) const
- {
- if (rhs == AZ::Aabb::CreateNull()) // Ignore non-trigger colliders that may have null AABB.
- {
- return lhs;
- }
- else
- {
- lhs.AddAabb(rhs);
- return lhs;
- }
- }
- };
- /// Aggregates points on trigger collider components in an entity.
- struct TriggerRandomPointsAggregator
- {
- Utils::Geometry::PointList operator()(Utils::Geometry::PointList& left
- , const Utils::Geometry::PointList& right) const
- {
- Utils::Geometry::PointList combinedPoints;
- combinedPoints.reserve(left.size() + right.size());
- combinedPoints.insert(combinedPoints.end(), left.begin(), left.end());
- combinedPoints.insert(combinedPoints.end(), right.begin(), right.end());
- return combinedPoints;
- }
- };
- void ForceRegion::Reflect(AZ::ReflectContext* context)
- {
- if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- BaseForce::Reflect(*serializeContext);
- serializeContext->Class<ForceRegion>()
- ->Version(1)
- ->Field("Forces", &ForceRegion::m_forces)
- ;
- if (auto editContext = serializeContext->GetEditContext())
- {
- editContext->Class<ForceRegion>(
- "Force Region", "Applies forces on entities within a region.")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ->DataElement(AZ::Edit::UIHandlers::Default, &ForceRegion::m_forces, "Forces", "Forces acting in the region.")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ;
- }
- }
- }
- ForceRegion::ForceRegion(const ForceRegion& forceRegion)
- {
- // Force region must be deep copied as it contains pointers
- AZ::SerializeContext* context = nullptr;
- AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
- context->CloneObjectInplace<ForceRegion>(*this, &forceRegion);
- }
- void ForceRegion::Activate(AZ::EntityId entityId)
- {
- m_entityId = entityId;
- m_regionParams = ForceRegionUtil::CreateRegionParams(m_entityId);
- AZ::TransformNotificationBus::MultiHandler::BusConnect(m_entityId);
- LmbrCentral::SplineComponentNotificationBus::Handler::BusConnect(m_entityId);
- ForceRegionRequestBus::Handler::BusConnect(m_entityId);
- Physics::ColliderComponentEventBus::Handler::BusConnect(m_entityId);
- for (auto& force : m_forces)
- {
- force->Activate(m_entityId);
- }
- AZ::TransformBus::EventResult(m_worldTransform, m_entityId, &AZ::TransformBus::Events::GetWorldTM);
- }
- void ForceRegion::Deactivate()
- {
- m_entityId.SetInvalid();
- for (auto& force : m_forces)
- {
- force->Deactivate();
- }
- Physics::ColliderComponentEventBus::Handler::BusDisconnect();
- ForceRegionRequestBus::Handler::BusDisconnect();
- LmbrCentral::SplineComponentNotificationBus::Handler::BusDisconnect();
- AZ::TransformNotificationBus::MultiHandler::BusDisconnect();
- }
- AZ::Vector3 ForceRegion::CalculateNetForce(const EntityParams& entity) const
- {
- auto totalForce = AZ::Vector3::CreateZero();
- for (auto& force : m_forces)
- {
- totalForce += force->CalculateForce(entity, m_regionParams);
- }
- PhysX::ForceRegionNotificationBus::Broadcast(&ForceRegionNotificationBus::Events::OnCalculateNetForce
- , m_regionParams.m_id
- , entity.m_id
- , totalForce.GetNormalized()
- , totalForce.GetLength());
- return totalForce;
- }
- void ForceRegion::ClearForces()
- {
- for (auto& force : m_forces)
- {
- force->Deactivate();
- }
- m_forces.clear();
- }
- PhysX::RegionParams ForceRegion::GetRegionParams() const
- {
- return m_regionParams;
- }
- void ForceRegion::OnTransformChanged(const AZ::Transform& /*local*/, const AZ::Transform& world)
- {
- m_worldTransform = world;
- m_regionParams.m_position = world.GetTranslation();
- m_regionParams.m_scale = world.GetUniformScale();
- m_regionParams.m_rotation = world.GetRotation();
- AZ::EBusReduceResult<AZ::Aabb, PhysX::TriggerAabbAggregator> triggerAabb;
- triggerAabb.value = AZ::Aabb::CreateNull();
- ColliderShapeRequestBus::EventResult(triggerAabb
- , m_entityId
- , &ColliderShapeRequestBus::Events::GetColliderShapeAabb);
- m_regionParams.m_aabb = triggerAabb.value;
- }
- void ForceRegion::OnColliderChanged()
- {
- m_regionParams = ForceRegionUtil::CreateRegionParams(m_entityId);
- }
- void ForceRegion::AddForceWorldSpace(const AZ::Vector3& direction, float magnitude)
- {
- AddAndActivateForce(AZStd::make_unique<ForceWorldSpace>(direction, magnitude));
- }
- void ForceRegion::AddForceLocalSpace(const AZ::Vector3& direction, float magnitude)
- {
- AddAndActivateForce(AZStd::make_unique<ForceLocalSpace>(direction, magnitude));
- }
- void ForceRegion::AddForcePoint(float magnitude)
- {
- AddAndActivateForce(AZStd::make_unique<ForcePoint>(magnitude));
- }
- void ForceRegion::AddForceSplineFollow(float dampingRatio, float frequency, float targetSpeed, float lookAhead)
- {
- AddAndActivateForce(AZStd::make_unique<ForceSplineFollow>(dampingRatio, frequency, targetSpeed, lookAhead));
- }
- void ForceRegion::AddForceSimpleDrag(float dragCoefficient, float volumeDensity)
- {
- AddAndActivateForce(AZStd::make_unique<ForceSimpleDrag>(dragCoefficient, volumeDensity));
- }
- void ForceRegion::AddForceLinearDamping(float damping)
- {
- AddAndActivateForce(AZStd::make_unique<ForceLinearDamping>(damping));
- }
- void ForceRegion::AddAndActivateForce(AZStd::unique_ptr<BaseForce> force)
- {
- AZ_Assert(force, "Failed to add and activate null force.");
- if (nullptr == force)
- {
- return;
- }
- m_forces.push_back(AZStd::move(force));
- m_forces.back()->Activate(m_entityId);
- }
- void ForceRegion::OnSplineChanged()
- {
- LmbrCentral::SplineComponentRequestBus::EventResult(m_regionParams.m_spline
- , m_entityId
- , &LmbrCentral::SplineComponentRequestBus::Events::GetSpline);
- }
- RegionParams ForceRegionUtil::CreateRegionParams(AZ::EntityId entityId)
- {
- RegionParams regionParams;
- regionParams.m_id = entityId;
- AZ::Transform worldTransform = AZ::Transform::CreateIdentity();
- AZ::TransformBus::EventResult(worldTransform
- , entityId
- , &AZ::TransformBus::Events::GetWorldTM);
- regionParams.m_position = worldTransform.GetTranslation();
- regionParams.m_scale = worldTransform.GetUniformScale();
- regionParams.m_rotation = worldTransform.GetRotation();
- LmbrCentral::SplineComponentRequestBus::EventResult(regionParams.m_spline
- , entityId
- , &LmbrCentral::SplineComponentRequestBus::Events::GetSpline);
- AZ::EBusReduceResult<AZ::Aabb, PhysX::TriggerAabbAggregator> triggerAabb;
- triggerAabb.value = AZ::Aabb::CreateNull();
- ColliderShapeRequestBus::EventResult(triggerAabb
- , entityId
- , &ColliderShapeRequestBus::Events::GetColliderShapeAabb);
- regionParams.m_aabb = triggerAabb.value;
- return regionParams;
- }
- EntityParams ForceRegionUtil::CreateEntityParams(AZ::EntityId entityId)
- {
- EntityParams entityParams;
- entityParams.m_id = entityId;
- AzPhysics::RigidBody* rigidBody = nullptr;
- if (auto* handler = Physics::RigidBodyRequestBus::FindFirstHandler(entityId))
- {
- rigidBody = handler->GetRigidBody();
- }
- if (!rigidBody)
- {
- AZ_Error("PhysX", false, "ForceRegionUtil::CreateEntityParams: No rigid body for entity [%llu]", entityId);
- return entityParams;
- }
- entityParams.m_position = rigidBody->GetPosition();
- entityParams.m_velocity = rigidBody->GetLinearVelocity();
- entityParams.m_mass = rigidBody->GetMass();
- entityParams.m_aabb = GetForceRegionAabb(entityId);
- return entityParams;
- }
- AZ::Aabb ForceRegionUtil::GetForceRegionAabb(AZ::EntityId entityId)
- {
- AZ::EBusReduceResult<AZ::Aabb, PhysX::TriggerAabbAggregator> triggerAabb;
- triggerAabb.value = AZ::Aabb::CreateNull();
- ColliderShapeRequestBus::EventResult(triggerAabb
- , entityId
- , &ColliderShapeRequestBus::Events::GetColliderShapeAabb);
- return triggerAabb.value;
- }
- }
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