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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <PxPhysicsAPI.h>
- #include <AzCore/base.h>
- namespace AzPhysics
- {
- class CollisionGroup;
- class CollisionLayer;
- }
- namespace PhysX
- {
- namespace Collision
- {
- physx::PxFilterFlags DefaultFilterShader(
- physx::PxFilterObjectAttributes attributes0, physx::PxFilterData filterData0,
- physx::PxFilterObjectAttributes attributes1, physx::PxFilterData filterData1,
- physx::PxPairFlags& pairFlags, const void* constantBlock, physx::PxU32 constantBlockSize);
- physx::PxFilterFlags DefaultFilterShaderCCD(
- physx::PxFilterObjectAttributes attributes0, physx::PxFilterData filterData0,
- physx::PxFilterObjectAttributes attributes1, physx::PxFilterData filterData1,
- physx::PxPairFlags& pairFlags, const void* constantBlock, physx::PxU32 constantBlockSize);
- AZ::u64 Combine(AZ::u32 word0, AZ::u32 word1);
- physx::PxFilterData CreateFilterData(const AzPhysics::CollisionLayer& layer, const AzPhysics::CollisionGroup& group);
- void SetLayer(const AzPhysics::CollisionLayer& layer, physx::PxFilterData& filterData);
- void SetGroup(const AzPhysics::CollisionGroup& group, physx::PxFilterData& filterData);
- bool ShouldCollide(const physx::PxFilterData& filterData0, const physx::PxFilterData& filterData1);
- }
- }
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