HairShortCutResolveDepth.shader 758 B

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  1. {
  2. "Source" : "HairShortCutResolveDepth.azsl",
  3. "DepthStencilState" :
  4. {
  5. "Depth" :
  6. {
  7. "Enable" : true, // test the written depth and accept/discard based on the depth buffer
  8. "CompareFunc" : "GreaterEqual"
  9. // Originally in TressFX this is LessEqual - Atom is using reverse sort
  10. },
  11. "Stencil" :
  12. {
  13. "Enable" : false
  14. }
  15. },
  16. "GlobalTargetBlendState" :
  17. {
  18. "Enable" : false
  19. },
  20. "ProgramSettings":
  21. {
  22. "EntryPoints":
  23. [
  24. {
  25. "name": "FullScreenVS",
  26. "type": "Vertex"
  27. },
  28. {
  29. "name": "HairShortCutResolveDepthPS",
  30. "type": "Fragment"
  31. }
  32. ]
  33. }
  34. }