123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 |
- {
- "O3DE": {
- "Quality": {
- // Platform specific quality setting overrides go in this file
- "Groups": {
- "q_general": {
- "Default": 1 // override the default level for this platform to be medium
- },
- "q_graphics": {
- "Default": 1, // override the default level for this platform to be medium
-
- // Setting overrides can be specified using an array to assign values to
- // quality levels. For example if you have 4 quality levels:
- // "<cvar>": [<low setting>, <medium setting>, <high setting>, <veryhigh setting>]
- "Settings": {
-
- //Render resolution scale to help with gpu performance
- "r_renderScale": [ 0.7, 0.8, 0.9, 1.0 ],
- //PostProcessing related cvars
- "r_enableFog": [ 0, 0, 1, 1 ],
- "r_fogLayerSupport": [0, 0, 1, 1],
- "r_fogTurbulenceSupport": [0, 0, 0, 1],
- "r_enableDOF": [ 0, 0, 1, 1 ],
- // temporary disable bloom for all iOS tiers (see details in MAD-14453)
- "r_enableBloom": [ 0, 0, 0, 0 ],
- //Set directional shadow filtering to ShadowFilterMethod::pcf as we are only building variants for that method
- "r_directionalShadowFilteringMethod": [1, 1, 1, 1],
- //ShadowFilterSampleCount mode: 0 = PcfTap4, 1 = PcfTap9
- "r_directionalShadowFilteringSampleCountMode": [0, 0, 1, 1]
- }
- },
- "q_shadows": {
- "Settings": {
- // Shadows console variable setting overrides go here
- }
- }
- // Additional custom quality groups overrides go here.
- },
- "Devices": {
- // Device rules for this platform go here
- // Device rule groups can have whatever name makes sense to you
- "iPhoneLow": {
- "Rules": {
- // Device rules are regular expressions
- // Example rule matching iPhone10,1 (iPhone 8) - iPhone 11,8 (iPhone XR)
- "DeviceModelIphone10_11": { "DeviceModel": "iPhone(1[0-1].*)" },
- "DeviceModelIphone6_8": { "DeviceModel": "iPhone([6-8].*)" },
- "DeviceModelIPad4_6": { "DeviceModel": "iPad([4-6].*)" }
- },
- "Settings": {
- // Device cvar quality overrides go here for this rule
- // Change the general quality level to low (i.e setting 0)
- "q_general": 0
- // For example, to change a specific setting
- // "r_skinnedMeshInstanceMemoryPoolSize": 64
- }
- },
- "iPhoneMedium": {
- "Rules": {
- // Device rules are regular expressions
- // Example rule matching iPhone10,1 (iPhone 8) - iPhone 11,8 (iPhone XR)
- "DeviceModelIphone12_13": { "DeviceModel": "iPhone(1[2-3].*)" },
- "DeviceModelIpad7": { "DeviceModel": "iPad(7.*)" }
- },
- "Settings": {
- // Device cvar quality overrides go here for this rule
- // Change the general quality level to medium (i.e setting 1)
- "q_general": 1
- }
- },
- "iPhoneHigh": {
- "Rules": {
- // Device rules are regular expressions
- // Example rule matching iPhone 15 models 15,4 (iPhone 15) - 16,1 16,2 (iPhone 15 Pro Max)
- "DeviceModelIphone14": { "DeviceModel": "iPhone(14.*)" },
- "DeviceModelIpad8_9": { "DeviceModel": "iPad([8-9].*)" }
- },
- "Settings": {
- // Device cvar quality overrides go here for this rule
- // Change the general quality level for the device to high (i.e setting 2)
- "q_general": 2
- }
- },
- "iPhoneVeryHigh": {
- "Rules": {
- // Device rules are regular expressions
- // Example rule matching iPhone 15 models 15,4 (iPhone 15) - 16,1 16,2 (iPhone 15 Pro Max)
- "DeviceModelIphone15_16": { "DeviceModel": "iPhone(15,[4-5]|16,[1-9])" }
- },
- "Settings": {
- // Device cvar quality overrides go here for this rule
- // Change the general quality level for the device to very high (i.e setting 3)
- "q_general": 3
- }
- }
- }
- }
- }
- }
|