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Pembuat SHA1 Pesan Tanggal
  antonmic 037813c262 GeometryView changes compiling post merge 5 bulan lalu
  antonmic 110648257b merging development 5 bulan lalu
  antonmic 3770199974 renamed MeshBuffers to GeometryView 5 bulan lalu
  antonmic 1444b2fe53 Fixed several use cases like ImGui, DynamicDrawContext, FixedShapeProcessor. Still need to resolve an issue with drawing lines. 6 bulan lalu
  antonmic 740c95e717 MeshBuffers compiling and rendering in Editor. ImGui and Helpers don't render and need debugging. 6 bulan lalu
  Akio Gaule fdabdc28e1 Add support for specialization constants for shader options (#18019) 7 bulan lalu
  Joerg H. Mueller 02f1d59375 Removing the prefix from all MultiDevice classes. 9 bulan lalu
  Joerg H. Mueller 44994d0525 MeshDrawPacket 11 bulan lalu
  Joerg H. Mueller 38ffa86aef Moving draw item related classes to MultiDevice. 1 tahun lalu
  Joerg H. Mueller b1c5fd9c46 SRG-related resources. 1 tahun lalu
  Martin Winter 41538b6305 Missing image/buffer resources in ModelLod 1 tahun lalu
  Martin Winter 824eba0dc0 PipelineState-related resources 1 tahun lalu
  Joerg H. Mueller edddeb527f Renaming classes with MultiDevice equivalent to SingleDevice. 9 bulan lalu
  Akio Gaule 87a10d48b3 Merge pull request #17749 from akioCL/mobile_opt 10 bulan lalu
  Qing Tao 4762a80f6b Add per mesh shader option support when mesh instancing is enabled. (#183) 11 bulan lalu
  moudgils 0ea25c91be Adds cvar to overwrite directional shadow filtering mode and sample count mode (#163) 1 tahun lalu
  antonmic ebabc0e571 Added enabled flag for DrawItems so DrawItems can be enabled/disabled at runtime on a per mesh per pass basis 1 tahun lalu
  lumberyard-employee-dm f860d64802 GCC 13/Clang 14 build fixes (#16257) 1 tahun lalu
  Tommy Walton b91c95ac6e Enable instanced draw calls in the MeshFeatureProcessor (#15722) 1 tahun lalu
  Tommy Walton e495f157f5 Fix error message, which wasn't handling the case where the pipeline's rootConstantLayout was non-null, but its size was 0. (#15583) 1 tahun lalu
  Tommy Walton 5e2aed4385 Fix for GHI-15531: Vulkan Validation Error: Push Constants not set (#15532) 1 tahun lalu
  Qing Tao aa22c7e2b2 MeshMotionVector pass optimization (#15409) 1 tahun lalu
  Tommy Walton 6184e818de Create MeshInstanceManager for managing draw packets (#14963) 1 tahun lalu
  santorac 37fbc5a798 Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working. 2 tahun lalu
  santorac 3a321522cb Made the MaterialDetails tool show the material pipeline name. 2 tahun lalu
  santorac ddbb3da2ef Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders. 2 tahun lalu
  Ken Pruiksma 833532c74f Light type culling with shader options (#12456) 2 tahun lalu
  santorac 91f501f168 Updated unit tests. 2 tahun lalu
  santorac 8ff03192b4 Added support for shader options to FullscreenTrianglePass and established a pattern that other passes can follow as well. 2 tahun lalu
  santorac cf8314d6ce Changes per code review feedback: added an assert and reverted whitespace changes 2 tahun lalu