antonmic
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037813c262
GeometryView changes compiling post merge
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5 bulan lalu |
antonmic
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110648257b
merging development
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5 bulan lalu |
antonmic
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3770199974
renamed MeshBuffers to GeometryView
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5 bulan lalu |
antonmic
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1444b2fe53
Fixed several use cases like ImGui, DynamicDrawContext, FixedShapeProcessor. Still need to resolve an issue with drawing lines.
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6 bulan lalu |
antonmic
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740c95e717
MeshBuffers compiling and rendering in Editor. ImGui and Helpers don't render and need debugging.
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6 bulan lalu |
Akio Gaule
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fdabdc28e1
Add support for specialization constants for shader options (#18019)
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7 bulan lalu |
Joerg H. Mueller
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02f1d59375
Removing the prefix from all MultiDevice classes.
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9 bulan lalu |
Joerg H. Mueller
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44994d0525
MeshDrawPacket
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11 bulan lalu |
Joerg H. Mueller
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38ffa86aef
Moving draw item related classes to MultiDevice.
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1 tahun lalu |
Joerg H. Mueller
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b1c5fd9c46
SRG-related resources.
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1 tahun lalu |
Martin Winter
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41538b6305
Missing image/buffer resources in ModelLod
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1 tahun lalu |
Martin Winter
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824eba0dc0
PipelineState-related resources
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1 tahun lalu |
Joerg H. Mueller
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edddeb527f
Renaming classes with MultiDevice equivalent to SingleDevice.
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9 bulan lalu |
Akio Gaule
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87a10d48b3
Merge pull request #17749 from akioCL/mobile_opt
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10 bulan lalu |
Qing Tao
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4762a80f6b
Add per mesh shader option support when mesh instancing is enabled. (#183)
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11 bulan lalu |
moudgils
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0ea25c91be
Adds cvar to overwrite directional shadow filtering mode and sample count mode (#163)
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1 tahun lalu |
antonmic
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ebabc0e571
Added enabled flag for DrawItems so DrawItems can be enabled/disabled at runtime on a per mesh per pass basis
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1 tahun lalu |
lumberyard-employee-dm
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f860d64802
GCC 13/Clang 14 build fixes (#16257)
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1 tahun lalu |
Tommy Walton
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b91c95ac6e
Enable instanced draw calls in the MeshFeatureProcessor (#15722)
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1 tahun lalu |
Tommy Walton
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e495f157f5
Fix error message, which wasn't handling the case where the pipeline's rootConstantLayout was non-null, but its size was 0. (#15583)
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1 tahun lalu |
Tommy Walton
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5e2aed4385
Fix for GHI-15531: Vulkan Validation Error: Push Constants not set (#15532)
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1 tahun lalu |
Qing Tao
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aa22c7e2b2
MeshMotionVector pass optimization (#15409)
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1 tahun lalu |
Tommy Walton
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6184e818de
Create MeshInstanceManager for managing draw packets (#14963)
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1 tahun lalu |
santorac
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37fbc5a798
Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working.
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2 tahun lalu |
santorac
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3a321522cb
Made the MaterialDetails tool show the material pipeline name.
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2 tahun lalu |
santorac
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ddbb3da2ef
Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders.
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2 tahun lalu |
Ken Pruiksma
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833532c74f
Light type culling with shader options (#12456)
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2 tahun lalu |
santorac
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91f501f168
Updated unit tests.
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2 tahun lalu |
santorac
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8ff03192b4
Added support for shader options to FullscreenTrianglePass and established a pattern that other passes can follow as well.
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2 tahun lalu |
santorac
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cf8314d6ce
Changes per code review feedback: added an assert and reverted whitespace changes
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2 tahun lalu |