Gene Walters
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b07bf93bf2
Fix Client Connecting to Server During Server Level Load (#18018)
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vor 8 Monaten |
Olex Lozitskiy
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9915a9c234
Multi-threading updates from server to clients (#14013)
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vor 1 Jahr |
Olex Lozitskiy
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8cd532dcd5
Adds AddNetworkInitHandler and sv_versionMismatch_check_enabled (#16503)
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vor 1 Jahr |
Gene Walters
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3d58968616
Just deprecate the IMultiplayer session events instead of trying to replace them.
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vor 1 Jahr |
Gene Walters
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30f6ffc082
Replacing IMultiplayer SessionInit and SessionShutdown with Initialized and Terminated. Slightly different events, and name change to remove 'session' because that's already handled by SessionNotificationBus
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vor 1 Jahr |
Chris Burel
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05c122feab
Rename AllocatorsTestFixture to LeakDetectionFixture
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vor 2 Jahren |
Gene Walters
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342e864ceb
Merge branch 'development' into GHI_9669_MultiplayerVersion
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vor 2 Jahren |
Gene Walters
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a86f63d737
Cleaned up versionmismatch packet name
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vor 2 Jahren |
Chris Burel
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52a51799a8
Make allocator instances always available, before `main()` starts
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vor 2 Jahren |
Gene Walters
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0e52677af9
Rename sv_versionMismatch_sendAllComponentHashesToClient to less verbose sv_versionMismatch_sendManifestToClient
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vor 2 Jahren |
Gene Walters
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13e6b49a24
Simplying multiplayer version code now that we serialize a dynamic map of component information
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vor 2 Jahren |
Gene Walters
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7a35ff51e0
Renaming Multiplayer HolisticHash to SystemHash based on PR feedback
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vor 2 Jahren |
Gene Walters
|
753c750150
Adding new cvars sv_versionMismatch_autoDisconnect and sv_versionMismatch_sendAllComponentHashesToClient
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vor 2 Jahren |
Gene Walters
|
18e1db9ede
Update multiplayer unit tests to pass in component version; otherwise connection will do its job and fail.
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vor 2 Jahren |
puvvadar
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54230c0b44
Add unit tests for various MP components plus related changes
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vor 2 Jahren |
puvvadar
|
982457eae2
Reflect GetOnDisconnectedEvent plus typo fixes
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vor 2 Jahren |
Gene Walters
|
fec77979a0
Including a test header for linux compilation
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vor 2 Jahren |
Gene Walters
|
a2ac9108af
Adding unit test for clientserver handling receiving a connection packet
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vor 2 Jahren |
Gene Walters
|
1232900054
Clean up for wierd merges. Updated multiplayer player spawner unit tests to also edit netbind components in order to test player autonomy
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vor 2 Jahren |
Gene Walters
|
b1fa074e7f
Unit tests for client server starting when there is and isnt a spawner available
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vor 2 Jahren |
Junbo Liang
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fa1213139f
Send the client disconnect signal on both of client and server (#10401)
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vor 2 Jahren |
puvvadar
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af78242f5d
Correct various whitespace issues
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vor 2 Jahren |
puvvadar
|
34a7db4582
Move back to AzNetworking as STATIC
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vor 2 Jahren |
puvvadar
|
41eeab7b61
Cleanup and restore various AzN and MP unit tests
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vor 2 Jahren |
puvvadar
|
522503b6d4
Fix Multiplayer test issue on Linux
|
vor 3 Jahren |
puvvadar
|
113c7840aa
Add IMultiplayerSpawner Unit test
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vor 3 Jahren |
AMZN-Olex
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3c46336ab0
NetTransform replicates local transform for child entities
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vor 3 Jahren |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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vor 3 Jahren |
Chris Galvan
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d7574777a8
Resolved merge conflicts
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vor 3 Jahren |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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vor 3 Jahren |