Akio Gaule
|
db33d75fd2
Fix material processing failure (#18038) (#18087)
|
5 달 전 |
Guthrie Adams
|
0df3f1817f
Addressing PR feedback with function to create job dependencies
|
1 년 전 |
Guthrie Adams
|
03c4ebde0a
Completely deleting get and add possible dependencies utility functions to instead directly add source or job dependencies as needed.
|
1 년 전 |
Guthrie Adams
|
4a6bdd157f
Replaced usage of add possible dependencies function with absolute and wild card job dependencies.
|
1 년 전 |
Guthrie Adams
|
d1e7ba555c
Changed the material builder intermediate material asset dependency to be explicit and added implicit wild card shader dependencies to prevent material builder from processing before shaders are complete
|
1 년 전 |
Guthrie Adams
|
1434cd91e9
Shaders and materials passing without failure but not triggering job dependency for materials
|
1 년 전 |
Guthrie Adams
|
db580d3192
Updated get possible dependency paths to return wild cards for incomplete paths.
|
1 년 전 |
Guthrie Adams
|
b4b7976190
Removing second resolve when predicting intermediate material type path because it was already resolved to load the material type source data.
|
1 년 전 |
ANT/guthadam
|
b58ab30fcb
Investigating asset build issues with platform ID set to server or other than PC
|
1 년 전 |
ANT/guthadam
|
88a2ecc129
fixing material builder and material type builder for Jenkins AR and server builds
|
1 년 전 |
ANT/guthadam
|
b9176c8130
Restoring logic to record source dependencies if product dependencies cannot be found so that assets will be reprocessed once they rip here, usually in an intermediate assets
|
1 년 전 |
Guthrie Adams
|
94f908d774
fixing issues with material related builders, product dependencies, and relative path warnings
|
1 년 전 |
Guthrie Adams
|
de3e0905cf
Extracting common code from different paths in material and material type builder
|
1 년 전 |
Guthrie Adams
|
155d3bde22
Clearing additional fingerprint info, switching assets serialization to binary, and updating builder versions
|
1 년 전 |
Guthrie Adams
|
ba63b43ebc
Changing at possible dependencies function to pass in job dependency type instead of bool
|
1 년 전 |
gadams3
|
4e0b91f51d
Material, instance ID, and stability fixes
|
1 년 전 |
Qing Tao
|
7b38210026
Fixed an issue that AP only have one job running when process fbx and material files. (#16698)
|
1 년 전 |
gadams3
|
f2b942ea56
Addressing PR feedback, updating comments, removing unused functions
|
1 년 전 |
gadams3
|
9f296f68d0
Materials: Fixing problems with material hot reloading after shader and material type changes
|
1 년 전 |
AMZN-stankowi
|
bb3bee9b23
Added an error when materials can't resolve texture paths. (#14276)
|
1 년 전 |
santorac
|
f0686828ff
Fixed a bug where child materials weren't always reprocessed when they should be, if a .materialtype is changed. See https://github.com/o3de/o3de/issues/13766
|
1 년 전 |
santorac
|
a453124a5d
Materials reference the original material type even when intermediate material types are involved.
|
1 년 전 |
santorac
|
a5b9c159ee
Added support for shader tag 'main' in support of alternative pipelines like deferred.
|
2 년 전 |
santorac
|
afd3f29a2c
Made material pipelines use a lua script to select a shader with the lighting model indicated in the material type.
|
2 년 전 |
santorac
|
74da2efa8a
Reorganized MaterialTypeBuilder to more clearly separate the first stage code from the second stage code.
|
2 년 전 |
santorac
|
af0d284b58
Work in progress on the first pass of the material pipeline concept.
|
2 년 전 |
santorac
|
7214648064
Merge branch 'development' into Atom/santorac/SplitMaterialTypeBuilder
|
2 년 전 |
santorac
|
0f68b0a922
Split out MaterialTypeBuilder to be separate from MaterialBuilder.
|
2 년 전 |
santorac
|
8ff03192b4
Added support for shader options to FullscreenTrianglePass and established a pattern that other passes can follow as well.
|
2 년 전 |
Guthrie Adams
|
932438a043
Changing material builder settings and (AtomCore) AZ::Data::InstanceId to support material editor and canvas workflows
|
2 년 전 |