galibzon
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40cad17a9d
Fixes race conditions and deadlocks when loading levels. (#18609)
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il y a 1 mois |
gadams3
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58e4be5541
Updating feature processors and components to remove direct dependency on material assignment data types. Instead, the mesh feature processor will manage its own custom materials. This will limit the amount of data that gets copied into the feature processor and carried around with every mesh handle.
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il y a 1 an |
Jackie9527
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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il y a 2 ans |
gadams3
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1b7bec34b4
Updated terrain surface material list component and terrain detail material manager to support hot reloading through asset bus notifications
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il y a 2 ans |
Chris Burel
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65b325283e
[Terrain] Fix leak of dynamic attributes used by the TerrainSurfaceMaterialsListConfig
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il y a 2 ans |
Ken Pruiksma
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e8b7bba0f2
Adding support for blending the terain detail material with the macro material. (#7557)
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il y a 3 ans |
Ken Pruiksma
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dc5d50a4ce
Terrain default surface material (#7481)
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il y a 3 ans |
Ken Pruiksma
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97920feaf1
Detail material Id texture created from surface weights. (#4984)
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il y a 3 ans |
Mike Balfour
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e2105ed5b3
Remove unused header file that caused compile failures. (#4759)
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il y a 3 ans |
sphrose
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bcc186f87f
Terrain/sphrose/surface materials component (#4541)
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il y a 3 ans |