Codria is a game in development at Fundația Ceata.

Dumitru Ursu 73c970dab9 fixed trisquel script, we don't need the all boost libraries 11 년 전
m4 cddb6b6f93 fixing the build system 12 년 전
src bf792f3362 change the include directive acordingly to the new folder layout 11 년 전
.gitignore 432e1bf949 ignore the assets folder, media/ 11 년 전
COPYING c3468bf41f "Adding Licence file, ChangeLog, some blender models" 12 년 전
ChangeLog.pre-0.1 6df382417c Switching from ODE to BULLET while is not too late :) 12 년 전
Doxyfile 65fb150367 documentation with doxygen. Ogre tutorials from Ogre wiki 12 년 전
GameSPECS aa4652a6e1 adding Game specs from ceata's wiki 12 년 전
HACKING e841ff2895 adding explanation for using encryption 11 년 전
INSTALL 2a1e8f0229 CEGUI. this stuff surely doesn't work, don't try it yet 12 년 전
LICENCE e1dc076978 New License message, and the text for GPL3 11 년 전
MAINTAINERS ac687c28d6 model of me, dima.blend. Cleaning some photo's 12 년 전
Makefile.am 6f2b1da289 getting rid of the CEGUI for now 12 년 전
NEWS c3468bf41f "Adding Licence file, ChangeLog, some blender models" 12 년 전
README 99e10ab46b build-essential and how to get media directory 11 년 전
bootstrap 348e10b017 Initial commit 12 년 전
configure.ac 5f7791b485 check only for C++ compiler and drop CEGUI 11 년 전
plugins.cfg 087f06bf1d added new paths for the Ogre render plugin for other OS-es 11 년 전
resources.cfg 7fdc6184cc dropping CEGUI assets 11 년 전
trisquel.sh 73c970dab9 fixed trisquel script, we don't need the all boost libraries 11 년 전

README

to compile Codria, be sure that you have all the dependcies in place:
#utilities
g++
automake
build-essential

#libraries
ogre-1.8
libboost-all-dev
libois-dev
libguile-2.0-dev
libvorbis-dev
libflac-dev
libopenal-dev
Then run:
./bootstrap
./configure
make

To be able to start Codria, you need the media directory.
Given you are in the project root folder, run:
git clone git@gitorious.org:ceata-codria/media.git
To start, type:
./src/codria

to be added : the story it self, from wiki, add the contributors list

#in Debian you'll need these to, to create models in blender an then export
#them to Ogre .mesh format
blender-ogrexml
blender