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@@ -25,6 +25,7 @@ us today!
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* [General](#general)
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* [HTML5](#html5)
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* [Physics](#physics)
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+* [Math](#math)
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* [Fonts](#fonts)
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* [Games](#games)
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* [C](#c)
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@@ -164,8 +165,6 @@ These are full-blown game engines.
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* [Azul3D][112] - Implemented in Go. [3-clause BSD][29].
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* [Backbone][161] - Implemented in ECMAScript. [Expat][11].
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* [BananaBread][162] - Implemented in ECMAScript. A port of Sauerbrauten. [zlib][45].
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-* [Blender Game Engine][312] - Implemented in C++. Scripted using a GUI and
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- Python. [GNU GPLv2][14] or later.
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* [Castle Game Engine][292] - Implemented in ObjectPascal. [GNU LGPLv2][102] or later.
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* [Chili Source][262] - Implemented in C++. [Expat][11].
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* [Cocos2d][75] - Implemented in Python. [3-clause BSD][29].
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@@ -272,6 +271,11 @@ Unless stated otherwise, these engines are implemented in ECMAScript.
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* [Oimo.js][272] - Implemented in ECMAScript. [Expat][11].
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* [Physics.js][274] - Implemented in ECMAScript. [Expat][11].
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+
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+## Math ##
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+
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+* [Hypatia][416] - A pure-C math library for 2D/3D graphics (matrix, vector, quaternion) Seeks to be close to C89/C90 compliant for portability. [MIT][403].
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+
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## Fonts ##
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* [Google Fonts][232] - A collection of freely-licensed fonts. [OFL][302].
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@@ -1087,7 +1091,6 @@ This is a catch-all category for things that don't fit anywhere else.
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[309]: http://enigma-dev.org/docs/Wiki/LateralGM
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[310]: http://pulkomandy.tk/projects/GrafX2
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[311]: http://www.maratis3d.org/
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-[312]: https://www.blender.org/manual/game_engine/introduction.html
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[313]: https://processing.org/
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[314]: https://icculus.org/twilight/darkplaces/
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[315]: http://orx-project.org/
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@@ -1181,3 +1184,4 @@ This is a catch-all category for things that don't fit anywhere else.
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[413]: https://gamesounds.xyz/
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[414]: https://github.com/skywind3000/kcp/blob/master/README.en.md
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[415]: https://scormpool.com/luastudio
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+[416]: https://github.com/dagostinelli/hypatia
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