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- #ifndef __C_GUI_EDITOR_H_INCLUDED__
- #define __C_GUI_EDITOR_H_INCLUDED__
- #include "IGUIWindow.h"
- #include "CGUIAttributeEditor.h"
- //#include "IGUIStaticText.h"
- #include "IGUIButton.h"
- #include "IGUITreeView.h"
- #include "irrArray.h"
- #include "IAttributes.h"
- #include "EGUIEditTypes.h"
- namespace irr
- {
- namespace gui
- {
- class CGUIEditWindow : public IGUIWindow
- {
- public:
- //! constructor
- CGUIEditWindow(IGUIEnvironment* environment, core::rect<s32> rectangle, IGUIElement *parent);
- //! destructor
- ~CGUIEditWindow();
- //! this part draws the window
- virtual void draw();
- //! handles events
- virtual bool OnEvent(const SEvent &event);
- //! change selection
- virtual void setSelectedElement(IGUIElement *sel);
- //! get draggable
- virtual bool isDraggable() const;
- //! get draggable
- virtual void setDraggable(bool draggable);
- // not used
- virtual core::rect<s32> getClientRect() const;
- virtual IGUIButton* getCloseButton() const;
- virtual IGUIButton* getMinimizeButton() const;
- virtual IGUIButton* getMaximizeButton() const;
- virtual void setDrawBackground(bool draw) { }
- virtual bool getDrawBackground() const { return true; }
- virtual void setDrawTitlebar(bool draw) { }
- virtual bool getDrawTitlebar() const { return true; }
- IGUITreeView* getTreeView() const;
- CGUIAttributeEditor* getAttributeEditor() const;
- CGUIAttributeEditor* getOptionEditor() const;
- CGUIAttributeEditor* getEnvironmentEditor() const;
- //! Returns the type name of the gui element.
- virtual const c8* getTypeName() const
- {
- return GUIEditElementTypeNames[EGUIEDIT_GUIEDITWINDOW];
- }
- void updateTree();
- private:
- void addChildrenToTree(IGUIElement* parentElement, IGUITreeViewNode* treenode);
- IGUITreeViewNode* getTreeNode(IGUIElement* element, IGUITreeViewNode* searchnode);
- // for dragging the window
- bool Dragging;
- bool IsDraggable;
- bool Resizing;
- core::position2d<s32> DragStart;
- IGUIElement* SelectedElement; // current selected element
- CGUIAttributeEditor* AttribEditor; // edits the current attribute
- CGUIAttributeEditor* OptionEditor; // edits the options for the window
- CGUIAttributeEditor* EnvEditor; // edits attributes for the environment
- IGUITreeView* TreeView; // tree view of all elements in scene
- IGUIButton* ResizeButton;
- };
- } // end namespace gui
- } // end namespace irr
- #endif // __C_GUI_EDITOR_H_INCLUDED__
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