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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __C_GUIEDIT_FACTORY_H_INCLUDED__
- #define __C_GUIEDIT_FACTORY_H_INCLUDED__
- #include "IGUIElementFactory.h"
- namespace irr
- {
- namespace gui
- {
- class IGUIElement;
- class IGUIEnvironment;
- //! Interface making it possible to dynamically create gui elements
- class CGUIEditFactory : public IGUIElementFactory
- {
- public:
- CGUIEditFactory(IGUIEnvironment* env);
- ~CGUIEditFactory();
- //! adds a GUI element to the GUI Environment based on its type name
- /** \param typeName: Type name of the element to add.
- \param parent: Parent scene node of the new element, can be null to add it to the root.
- \return Returns pointer to the new element or null if not successful. */
- virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0);
- //! returns amount of GUI element types this factory is able to create
- virtual s32 getCreatableGUIElementTypeCount() const;
- //! returns type name of a creatable GUI element type by index
- /** \param idx: Index of the type in this factory. Must be a value between 0 and
- getCreatableGUIElementTypeCount() */
- virtual const c8* getCreateableGUIElementTypeName(s32 idx) const;
- // not used:
- virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const {return 0;} ;
- virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const { return EGUIET_ELEMENT;};
- virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) {return 0;};
- private:
- IGUIEnvironment* Environment;
- };
- } // end namespace scene
- } // end namespace irr
- #endif
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