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- // Copyright (C) 2008-2012 Christian Stehno, Colin MacDonald
- // No rights reserved: this software is in the public domain.
- #include "testUtils.h"
- using namespace irr;
- namespace{
- class MyEventReceiver : public IEventReceiver
- {
- public:
- // This is the one method that we have to implement
- virtual bool OnEvent(const SEvent& event)
- {
- // Remember whether each key is down or up
- if (event.EventType == EET_KEY_INPUT_EVENT)
- KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;
- return false;
- }
- // This is used to check whether a key is being held down
- virtual bool IsKeyDown(EKEY_CODE keyCode) const
- {
- return KeyIsDown[keyCode];
- }
- MyEventReceiver()
- {
- for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i)
- KeyIsDown[i] = false;
- }
- private:
- // We use this array to store the current state of each key
- bool KeyIsDown[KEY_KEY_CODES_COUNT];
- };
- //! Tests using octree selector
- bool octree()
- {
- IrrlichtDevice *device = createDevice (video::EDT_OPENGL, core::dimension2d < u32 > (160, 120));
- if (!device)
- return true; // No error if device does not exist
- video::IVideoDriver* driver = device->getVideoDriver();
- scene::ISceneManager* smgr = device->getSceneManager();
- stabilizeScreenBackground(driver);
- scene::IMetaTriangleSelector * meta = smgr->createMetaTriangleSelector();
- device->getFileSystem()->addFileArchive("../media/map-20kdm2.pk3");
- scene::IAnimatedMesh* q3levelmesh = smgr->getMesh("20kdm2.bsp");
- if (q3levelmesh)
- {
- scene::ISceneNode* q3node = smgr->addOctreeSceneNode(q3levelmesh->getMesh(0));
- q3node->setPosition(core::vector3df(-1350,-130,-1400));
- scene::ITriangleSelector * selector =
- smgr->createOctreeTriangleSelector(q3levelmesh->getMesh(0), q3node, 128);
- meta->addTriangleSelector(selector);
- selector->drop();
- }
- scene::ICameraSceneNode* camera = smgr->addCameraSceneNode();
- camera->setPosition(core::vector3df(-100,50,-150));
- camera->updateAbsolutePosition();
- camera->setTarget(camera->getAbsolutePosition() + core::vector3df(0, 0, 20));
- device->getCursorControl()->setVisible(false);
- enum
- {
- MAX_TRIANGLES = 4096, // Large to test getting all the triangles
- BOX_SIZE1 = 300,
- BOX_SIZE2 = 50
- };
- core::triangle3df triangles[MAX_TRIANGLES];
- core::vector3df boxPosition(camera->getAbsolutePosition());
- video::SMaterial unlit;
- unlit.Lighting = false;
- unlit.Thickness = 3.f;
- unlit.PolygonOffsetSlopeScale= -1.f;
- unlit.PolygonOffsetDepthBias = -1.f;
- bool result = true;
- {
- camera->setPosition(core::vector3df(-620,-20,550));
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0));
- smgr->drawAll();
- core::aabbox3df box(boxPosition.X - BOX_SIZE1, boxPosition.Y - BOX_SIZE1, boxPosition.Z - BOX_SIZE1,
- boxPosition.X + BOX_SIZE1, boxPosition.Y + BOX_SIZE1, boxPosition.Z + BOX_SIZE1);
- driver->setTransform(video::ETS_WORLD, core::matrix4());
- driver->setMaterial(unlit);
- driver->draw3DBox(box, video::SColor(255, 0, 255, 0));
- if(meta)
- {
- s32 found;
- meta->getTriangles(triangles, MAX_TRIANGLES, found, box);
- while(--found >= 0)
- driver->draw3DTriangle(triangles[found], video::SColor(255, 255, 0, 0));
- }
- driver->endScene();
- result &= takeScreenshotAndCompareAgainstReference(driver, "-octree_select1.png");
- }
- {
- camera->setPosition(core::vector3df(120,40,50));
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0));
- smgr->drawAll();
- core::aabbox3df box(boxPosition.X - BOX_SIZE2, boxPosition.Y - BOX_SIZE2, boxPosition.Z - BOX_SIZE2,
- boxPosition.X + BOX_SIZE2, boxPosition.Y + BOX_SIZE2, boxPosition.Z + BOX_SIZE2);
- driver->setTransform(video::ETS_WORLD, core::matrix4());
- driver->setMaterial(unlit);
- driver->draw3DBox(box, video::SColor(255, 0, 255, 0));
- if(meta)
- {
- s32 found;
- meta->getTriangles(triangles, MAX_TRIANGLES, found, box);
- while(--found >= 0)
- driver->draw3DTriangle(triangles[found], video::SColor(255, 255, 0, 0));
- }
- driver->endScene();
- result &= takeScreenshotAndCompareAgainstReference(driver, "-octree_select2.png");
- }
- meta->drop();
- device->closeDevice();
- device->run();
- device->drop();
- return result;
- }
- //! Tests using triangle selector
- bool triangle()
- {
- IrrlichtDevice *device = createDevice (video::EDT_OPENGL, core::dimension2d < u32 > (160, 120));
- if (!device)
- return true; // No error if device does not exist
- MyEventReceiver receiver;
- device->setEventReceiver(&receiver);
- video::IVideoDriver* driver = device->getVideoDriver();
- scene::ISceneManager* smgr = device->getSceneManager();
- stabilizeScreenBackground(driver);
- scene::IMetaTriangleSelector * meta = smgr->createMetaTriangleSelector();
- scene::IAnimatedMesh * mesh = smgr->getMesh("../media/sydney.md2");
- scene::IAnimatedMeshSceneNode * sydney = smgr->addAnimatedMeshSceneNode( mesh );
- if (sydney)
- {
- sydney->setPosition(core::vector3df(15, -10, 15));
- sydney->setMaterialFlag(video::EMF_LIGHTING, false);
- sydney->setMD2Animation ( scene::EMAT_STAND );
- sydney->setAnimationSpeed(0.f);
- sydney->setMaterialTexture( 0, driver->getTexture("../media/sydney.bmp") );
- scene::ITriangleSelector * selector =
- smgr->createTriangleSelector(sydney->getMesh()->getMesh(0), sydney);
- meta->addTriangleSelector(selector);
- selector->drop();
- }
- scene::ICameraSceneNode* camera =
- smgr->addCameraSceneNodeFPS();
- camera->setPosition(core::vector3df(70,0,-30));
- camera->updateAbsolutePosition();
- camera->setTarget(camera->getAbsolutePosition() + core::vector3df(-20, 0, 20));
- device->getCursorControl()->setVisible(false);
- enum
- {
- MAX_TRIANGLES = 5000, // Large to test getting all the triangles
- BOX_SIZE = 30
- };
- core::triangle3df triangles[MAX_TRIANGLES];
- core::vector3df boxPosition(0,0,0);
- video::SMaterial unlit;
- unlit.Lighting = false;
- unlit.Thickness = 3.f;
- unlit.PolygonOffsetSlopeScale= -1.f;
- unlit.PolygonOffsetDepthBias = -1.f;
- bool result = true;
- {
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0xff00ffff));
- smgr->drawAll();
- core::aabbox3df box(boxPosition.X - BOX_SIZE, boxPosition.Y - BOX_SIZE, boxPosition.Z - BOX_SIZE,
- boxPosition.X + BOX_SIZE, boxPosition.Y + BOX_SIZE, boxPosition.Z + BOX_SIZE);
- driver->setTransform(video::ETS_WORLD, core::matrix4());
- driver->setMaterial(unlit);
- driver->draw3DBox(box, video::SColor(255, 0, 255, 0));
- if(meta)
- {
- s32 found;
- meta->getTriangles(triangles, MAX_TRIANGLES, found, box);
- while(--found >= 0)
- driver->draw3DTriangle(triangles[found], video::SColor(255, 255, 0, 0));
- }
- driver->endScene();
- result &= takeScreenshotAndCompareAgainstReference(driver, "-tri_select1.png");
- }
- {
- boxPosition.Z -= 10.f;
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0xff00ffff));
- smgr->drawAll();
- core::aabbox3df box(boxPosition.X - BOX_SIZE, boxPosition.Y - BOX_SIZE, boxPosition.Z - BOX_SIZE,
- boxPosition.X + BOX_SIZE, boxPosition.Y + BOX_SIZE, boxPosition.Z + BOX_SIZE);
- driver->setTransform(video::ETS_WORLD, core::matrix4());
- driver->setMaterial(unlit);
- driver->draw3DBox(box, video::SColor(255, 0, 255, 0));
- if(meta)
- {
- s32 found;
- meta->getTriangles(triangles, MAX_TRIANGLES, found, box);
- while(--found >= 0)
- driver->draw3DTriangle(triangles[found], video::SColor(255, 255, 0, 0));
- }
- driver->endScene();
- result &= takeScreenshotAndCompareAgainstReference(driver, "-tri_select2.png");
- }
- {
- boxPosition.Z -= 20.f;
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0xff00ffff));
- smgr->drawAll();
- core::aabbox3df box(boxPosition.X - BOX_SIZE, boxPosition.Y - BOX_SIZE, boxPosition.Z - BOX_SIZE,
- boxPosition.X + BOX_SIZE, boxPosition.Y + BOX_SIZE, boxPosition.Z + BOX_SIZE);
- driver->setTransform(video::ETS_WORLD, core::matrix4());
- driver->setMaterial(unlit);
- driver->draw3DBox(box, video::SColor(255, 0, 255, 0));
- if(meta)
- {
- s32 found;
- meta->getTriangles(triangles, MAX_TRIANGLES, found, box);
- while(--found >= 0)
- driver->draw3DTriangle(triangles[found], video::SColor(255, 255, 0, 0));
- }
- driver->endScene();
- result &= takeScreenshotAndCompareAgainstReference(driver, "-tri_select3.png");
- }
- meta->drop();
- device->closeDevice();
- device->run();
- device->drop();
- return result;
- }
- }
- // Tests need not be accurate, as we just need to include at least
- // the triangles that match the criteria. But we try to be as close
- // as possible of course, to reduce the collision checks done afterwards
- bool triangleSelector(void)
- {
- bool result = true;
- result &= octree();
- result &= triangle();
- return result;
- }
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