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- // Copyright (C) 2008-2012 Colin MacDonald
- // No rights reserved: this software is in the public domain.
- #include "testUtils.h"
- using namespace irr;
- using namespace core;
- #define EQUAL_VECTORS(compare, with)\
- if(!equalVectors(cmp_equal<core::vector3d<T> >(compare), with)) {assert(false); return false;}
- #define LESS_VECTORS(compare, with)\
- if(!equalVectors(cmp_less<core::vector3d<T> >(compare), with)) return false;
- #define LESS_EQUAL_VECTORS(compare, with)\
- if(!equalVectors(cmp_less_equal<core::vector3d<T> >(compare), with)) return false;
- #define MORE_VECTORS(compare, with)\
- if(!equalVectors(cmp_more<core::vector3d<T> >(compare), with)) return false;
- #define MORE_EQUAL_VECTORS(compare, with)\
- if(!equalVectors(cmp_more_equal<core::vector3d<T> >(compare), with)) return false;
- // check if the vector contains a NAN (a==b is guaranteed to return false in this case)
- template<class T>
- static bool is_nan(const core::vector3d<T> &vec )
- {
- return ( !(vec.X == vec.X)
- || !(vec.Y == vec.Y)
- || !(vec.Z == vec.Z) );
- }
- template<class T>
- struct cmp_less
- {
- cmp_less(const T& a) : val(a) {}
- bool operator()(const T& other) const
- {
- return val<other;
- }
- const char* getName() const {return "<";}
- const T val;
- };
- template<class T>
- struct cmp_less_equal
- {
- cmp_less_equal(const T& a) : val(a) {}
- bool operator()(const T& other) const
- {
- return val<=other;
- }
- const char* getName() const {return "<=";}
- const T val;
- };
- template<class T>
- struct cmp_more
- {
- cmp_more(const T& a) : val(a) {}
- bool operator()(const T& other) const
- {
- return val>other;
- }
- const char* getName() const {return ">";}
- const T val;
- };
- template<class T>
- struct cmp_more_equal
- {
- cmp_more_equal(const T& a) : val(a) {}
- bool operator()(const T& other) const
- {
- return val>=other;
- }
- const char* getName() const {return ">=";}
- const T val;
- };
- template<class T>
- struct cmp_equal
- {
- cmp_equal(const T& a) : val(a) {}
- bool operator()(const T& other) const
- {
- return val.equals(other);
- }
- const char* getName() const {return "==";}
- const T val;
- };
- template<class S, class T>
- static bool equalVectors(const S& compare,
- const core::vector3d<T> & with)
- {
- if (!compare(with))
- {
- logTestString("\nERROR: vector3d %.16f, %.16f, %.16f %s vector3d %.16f, %.16f, %.16f\n",
- (f64)compare.val.X, (f64)compare.val.Y, (f64)compare.val.Z, compare.getName(),
- (f64)with.X, (f64)with.Y, (f64)with.Z);
- assert_log(compare(with));
- return false;
- }
- return true;
- }
- template <class T>
- static bool checkInterpolation()
- {
- core::vector3d<T> vec(5, 5, 0);
- core::vector3d<T> otherVec(10, 20, 40);
- vector3d<T> interpolated;
- (void)interpolated.interpolate(vec, otherVec, 0.f);
- EQUAL_VECTORS(interpolated, otherVec); // 0.f means all the second vector
- (void)interpolated.interpolate(vec, otherVec, 0.25f);
- EQUAL_VECTORS(interpolated, vector3d<T>((T)8.75, (T)16.25, 30));
- (void)interpolated.interpolate(vec, otherVec, 0.75f);
- EQUAL_VECTORS(interpolated, vector3d<T>((T)6.25, (T)8.75, 10));
- (void)interpolated.interpolate(vec, otherVec, 1.f);
- EQUAL_VECTORS(interpolated, vec); // 1.f means all the first vector
- interpolated = vec.getInterpolated(otherVec, 0.f);
- EQUAL_VECTORS(interpolated, otherVec); // 0.f means all the second vector
- interpolated = vec.getInterpolated(otherVec, 0.25f);
- EQUAL_VECTORS(interpolated, vector3d<T>((T)8.75, (T)16.25, 30));
- interpolated = vec.getInterpolated(otherVec, 0.75f);
- EQUAL_VECTORS(interpolated, vector3d<T>((T)6.25, (T)8.75, 10));
- interpolated = vec.getInterpolated(otherVec, 1.f);
- EQUAL_VECTORS(interpolated, vec); // 1.f means all the first vector
- vector3d<T> thirdVec(20, 10, -30);
- interpolated = vec.getInterpolated_quadratic(otherVec, thirdVec, 0.f);
- EQUAL_VECTORS(interpolated, vec); // 0.f means all the 1st vector
- interpolated = vec.getInterpolated_quadratic(otherVec, thirdVec, 0.25f);
- EQUAL_VECTORS(interpolated, vector3d<T>((T)7.8125, (T)10.9375, (T)13.125));
- interpolated = vec.getInterpolated_quadratic(otherVec, thirdVec, 0.5f);
- EQUAL_VECTORS(interpolated, vector3d<T>((T)11.25, (T)13.75, (T)12.5));
- interpolated = vec.getInterpolated_quadratic(otherVec, thirdVec, 0.75f);
- EQUAL_VECTORS(interpolated, vector3d<T>((T)15.3125, (T)13.4375, (T)-1.875));
- interpolated = vec.getInterpolated_quadratic(otherVec, thirdVec, 1.f);
- EQUAL_VECTORS(interpolated, thirdVec); // 1.f means all the 3rd vector
- return true;
- }
- template <class T>
- static bool checkAngleCalculations()
- {
- core::vector3d<T> vec(5, 5, 0);
- EQUAL_VECTORS(vec.getHorizontalAngle(), vector3d<T>(315, (T)90.0, 0));
- EQUAL_VECTORS(vec.getSphericalCoordinateAngles(), vector3d<T>((T)45.0, 0, 0));
- return true;
- }
- template <class T>
- static bool checkRotations()
- {
- core::vector3d<T> vec(5, 5, 0);
- vector3d<T> center(0, 0, 0);
- vec.rotateXYBy(45, center);
- EQUAL_VECTORS(vec, vector3d<T>(0, (T)7.0710678118654755, 0));
- vec.normalize();
- // TODO: This breaks under Linux/gcc due to FP differences, but is no bug
- if (((T)0.5f)>0.f)
- EQUAL_VECTORS(vec, vector3d<T>(0, (T)1.0, 0));
- vec.set(10, 10, 10);
- center.set(5, 5, 10);
- vec.rotateXYBy(-5, center);
- // -5 means rotate clockwise slightly, so expect the X to increase
- // slightly and the Y to decrease slightly.
- EQUAL_VECTORS(vec, vector3d<T>((T)10.416752204197017, (T)9.5451947767204359, 10));
- vec.set(10, 10, 10);
- center.set(5, 10, 5);
- vec.rotateXZBy(-5, center);
- EQUAL_VECTORS(vec, vector3d<T>((T)10.416752204197017, 10, (T)9.5451947767204359));
- vec.set(10, 10, 10);
- center.set(10, 5, 5);
- vec.rotateYZBy(-5, center);
- EQUAL_VECTORS(vec, vector3d<T>(10, (T)10.416752204197017, (T)9.5451947767204359));
- vec.set(5, 5, 0);
- vec.normalize();
- EQUAL_VECTORS(vec, vector3d<T>((T)0.70710681378841400, (T)0.70710681378841400, 0));
- return true;
- }
- template <class T>
- static bool doTests()
- {
- vector3d<T> vec(-5, 5, 0);
- vector3d<T> otherVec((T)-5.1, 5, 0);
- if(!vec.equals(otherVec, (T)0.1))
- {
- logTestString("vector3d::equals failed\n");
- assert_log(0);
- return false;
- }
- otherVec = vector3d<T>(1,2,3);
- otherVec[0] = vec[0];
- otherVec[1] = vec[1];
- otherVec[2] = vec[2];
- if(!vec.equals(otherVec))
- {
- logTestString("vector3d::operator[] failed\n");
- assert_log(0);
- return false;
- }
- vec.set(5, 5, 0);
- otherVec.set(10, 20, 0);
- if(!equals(vec.getDistanceFrom(otherVec), (T)15.8113883))
- {
- logTestString("vector3d::getDistanceFrom() failed\n");
- assert_log(0);
- return false;
- }
- if (!checkRotations<T>())
- return false;
- if (!checkInterpolation<T>())
- return false;
- if (!checkAngleCalculations<T>())
- return false;
- vec.set(0,0,0);
- vec.setLength(99);
- if ( is_nan(vec) )
- return false;
- core::vector3d<T> zeroZero(0, 0, 0);
- core::vector3d<T> oneOne(1, 1, 1);
- // Check if comparing (0.0, 0.0, 0.0) with (1.0, 1.0, 1.0) returns false.
- if(zeroZero == oneOne)
- {
- logTestString("\nERROR: vector3d %.16f, %.16f, %.16f == vector3d %.16f, %.16f, %.16f\n",
- (f64)zeroZero.X, (f64)zeroZero.Y, (f64)zeroZero.Z,
- (f64)oneOne.X, (f64)oneOne.Y, (f64)oneOne.Z);
- return false;
- }
- vec.set(5, 5, 0);
- otherVec.set(10, 20, 40);
- LESS_VECTORS(vec, otherVec);
- LESS_EQUAL_VECTORS(vec, otherVec);
- MORE_VECTORS(otherVec, vec);
- MORE_EQUAL_VECTORS(otherVec, vec);
- vec.set(-1,-1,1);
- otherVec.set(1,-1,1);
- LESS_VECTORS(vec, otherVec);
- LESS_EQUAL_VECTORS(vec, otherVec);
- MORE_VECTORS(otherVec, vec);
- MORE_EQUAL_VECTORS(otherVec, vec);
- LESS_EQUAL_VECTORS(vec, vec);
- MORE_EQUAL_VECTORS(vec, vec);
- return true;
- }
- /** Test the functionality of vector3d<T>, particularly methods that
- involve calculations done using different precision than <T>.
- Note that all reference vector3d<T>s are creating using double precision
- values cast to (T), as we need to test <f64>. */
- bool testVector3d(void)
- {
- const bool f32Success = doTests<f32>();
- if (f32Success)
- logTestString("vector3df tests passed\n\n");
- else
- logTestString("\n*** vector3df tests failed ***\n\n");
- const bool f64Success = doTests<f64>();
- if (f64Success)
- logTestString("vector3d<f64> tests passed\n\n");
- else
- logTestString("\n*** vector3d<f64> tests failed ***\n\n");
- const bool s32Success = doTests<s32>();
- if (s32Success)
- logTestString("vector3di tests passed\n\n");
- else
- logTestString("\n*** vector3di tests failed ***\n\n");
- return f32Success && f64Success && s32Success;
- }
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