123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 |
- #include "testUtils.h"
- #include "irrlicht.h"
- using namespace irr;
- using namespace core;
- using namespace video;
- // S3DVertex has operators which are used sometimes in sorting for example on loading meshes
- bool testSorting()
- {
- // Some test-values which did fail in the past.
- // See http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=33391&highlight=
- core::map<video::S3DVertex, int> testmap;
- video::S3DVertex v;
- v.Pos = core::vector3df(1.000000f, -1.000000f, 1.000000f);
- v.Normal = core::vector3df(0.577350f, -0.577350f, 0.577350f);
- v.Color = SColor(255,204,204,204);
- v.TCoords = core::vector2d<f32>(0.f, 0.f);
- testmap.insert(v, 0);
- v.Pos = core::vector3df(-1.000000f, -1.000000f, 1.000000f);
- v.Normal = core::vector3df(-0.577350f, -0.577350f, 0.577350f);
- v.Color = SColor(255,204,204,204);
- v.TCoords = core::vector2d<f32>(0.f, 0.f);
- testmap.insert(v, 1);
- v.Pos = core::vector3df(1.000000f, 1.000000f, 1.000000f);
- v.Normal = core::vector3df(0.577350f, 0.577350f, 0.577350f);
- v.Color = SColor(255,204,204,204);
- v.TCoords = core::vector2d<f32>(0.f, 0.f);
- testmap.insert(v, 2);
- v.Pos = core::vector3df(1.000000f, -1.000000f, 1.000000f);
- v.Normal = core::vector3df(0.577350f, -0.577350f, 0.577350f);
- v.Color = SColor(255,204,204,204);
- v.TCoords = core::vector2d<f32>(0.f, 0.f);
- core::map<video::S3DVertex, int>::Node* n = testmap.find(v); // look for the vertex just inserted
- return n ? true : false;
- }
- bool testS3DVertex(void)
- {
- bool result = true;
- result &= testSorting();
- return result;
- }
|