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- // Copyright (C) 2008-2012 Colin MacDonald
- // No rights reserved: this software is in the public domain.
- #include "testUtils.h"
- using namespace irr;
- using namespace core;
- using namespace scene;
- using namespace video;
- /** Tests that the geometry creator does what it says it does. */
- bool testGeometryCreator(void)
- {
- IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO,
- core::dimension2du(160,120), 32);
- if (!device)
- return false;
- IVideoDriver* driver = device->getVideoDriver();
- ISceneManager* smgr = device->getSceneManager();
- (void)smgr->addCameraSceneNode(0, vector3df(0, 0, -50));
- const IGeometryCreator * geom = smgr->getGeometryCreator();
- ITexture * wall = driver->getTexture("../media/wall.bmp");
- SMaterial material;
- material.Lighting = false;
- material.TextureLayer[0].Texture = wall;
- irr::scene::IMesh * meshHill = geom->createHillPlaneMesh(dimension2df(10, 5), dimension2du(5, 5),
- &material, 10, dimension2df(2, 2), dimension2df(3, 3) );
- IMeshSceneNode * node = smgr->addMeshSceneNode(meshHill, 0, -1,
- vector3df(0, 10, 0), vector3df(-60, 0, 0));
- meshHill->drop();
- irr::scene::IMesh * meshArrow = geom->createArrowMesh(4, 8, 10, 6, 3, 6,
- SColor(255, 255, 0, 0), SColor(255, 0, 255, 0));
- node = smgr->addMeshSceneNode(meshArrow, 0, -1, vector3df(-10, -20, 0));
- node->setMaterialFlag(video::EMF_LIGHTING, false);
- meshArrow->drop();
- irr::scene::IMesh * meshCone = geom->createConeMesh(5.f, 10.f, 16);
- node = smgr->addMeshSceneNode(meshCone, 0, -1, vector3df(-35, -20, 0));
- node->setMaterialFlag(video::EMF_LIGHTING, false);
- node->setMaterialTexture(0, wall);
- meshCone->drop();
- irr::scene::IMesh * meshCube = geom->createCubeMesh();
- node = smgr->addMeshSceneNode(meshCube, 0, -1, vector3df(-20, -20, 0));
- node->setMaterialFlag(video::EMF_LIGHTING, false);
- node->setMaterialTexture(0, wall);
- meshCube->drop();
- irr::scene::IMesh * meshCylinder = geom->createCylinderMesh(3, 10, 16);
- node = smgr->addMeshSceneNode(meshCylinder, 0, -1, vector3df(0, -20, 10), core::vector3df(45,0,0));
- node->setMaterialFlag(video::EMF_LIGHTING, false);
- node->setMaterialTexture(0, wall);
- meshCylinder->drop();
- irr::scene::IMesh * meshSphere = geom->createSphereMesh();
- node = smgr->addMeshSceneNode(meshSphere, 0, -1, vector3df(10, -15, 0));
- node->setMaterialFlag(video::EMF_LIGHTING, false);
- node->setMaterialTexture(0, wall);
- meshSphere->drop();
- irr::scene::IMesh * meshVolumeLight = geom->createVolumeLightMesh();
- node = smgr->addMeshSceneNode(meshVolumeLight, 0, -1, vector3df(20, -20, -10));
- node->setMaterialFlag(video::EMF_LIGHTING, false);
- node->setMaterialTexture(0, wall);
- node->setScale(core::vector3df(4.f,4.f,4.f));
- meshVolumeLight->drop();
- bool result = false;
- device->run();
- if (driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0, 80, 80, 80)))
- {
- smgr->drawAll();
- driver->endScene();
- result = takeScreenshotAndCompareAgainstReference(driver, "-testGeometryCreator.png", 99.989f);
- }
- smgr->clear();
- driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);
- // add camera
- scene::ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(0,100.0f,2.0f);
- camera->setPosition(core::vector3df(2000.0f,5000.f,0.0f));
- camera->setTarget(core::vector3df(0.0f,0.0f,0.0f));
- camera->setFarValue(20000.0f);
- device->getCursorControl()->setVisible(false); // disable mouse cursor
- video::IImage* colorMapImage = driver->createImageFromFile("../media/terrain-texture.jpg");
- video::IImage* heightMapImage = driver->createImageFromFile("../media/terrain-heightmap.bmp");
- scene::IAnimatedMesh* terrain = smgr->addTerrainMesh("TerrainMeshName",
- colorMapImage, heightMapImage,
- core::dimension2d<f32>(40, 40), // size of a pixel
- 8*40); // maximum height
- colorMapImage->drop();
- colorMapImage = 0;
- heightMapImage->drop();
- heightMapImage = 0;
- scene::IAnimatedMeshSceneNode* anode = smgr->addAnimatedMeshSceneNode(terrain);
- if (anode)
- {
- anode->setMaterialFlag(video::EMF_LIGHTING, false);
- anode->setPosition(core::vector3df(-5000,0,-5000));
- }
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0));
- smgr->drawAll();
- driver->endScene();
- // This screenshot shows some mipmap problems, but this seems to be
- // no fault of the mesh
- result &= takeScreenshotAndCompareAgainstReference(driver, "-testTerrainMesh.png", 99.989f);
- device->closeDevice();
- device->run();
- device->drop();
- return result;
- }
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