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- // Copyright (C) 2008-2012 Colin MacDonald
- // No rights reserved: this software is in the public domain.
- #include "testUtils.h"
- using namespace irr;
- // Tests mesh loading features and the mesh cache.
- /** This won't test render results. Currently, not all mesh loaders are tested. */
- bool meshLoaders(void)
- {
- IrrlichtDevice *device = createDevice(video::EDT_NULL, core::dimension2d<u32>(160, 120), 32);
- assert_log(device);
- if (!device)
- return false;
- scene::ISceneManager * smgr = device->getSceneManager();
- scene::IAnimatedMesh* mesh = smgr->getMesh("../media/ninja.b3d");
- assert_log(mesh);
- bool result = (mesh != 0);
- if (mesh)
- {
- if (mesh != smgr->getMesh("../media/ninja.b3d"))
- {
- logTestString("Loading from same file results in different meshes!");
- result=false;
- }
- }
- device->closeDevice();
- device->run();
- device->drop();
- return result;
- }
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