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- // Copyright (C) 2008-2012 Colin MacDonald
- // No rights reserved: this software is in the public domain.
- #include "testUtils.h"
- using namespace irr;
- using namespace core;
- namespace
- {
- // Tests MD2 animations.
- /** At the moment, this just verifies that the last frame of the animation produces the expected bitmap. */
- bool testLastFrame()
- {
- // Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
- IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO, dimension2d<u32>(160, 120), 32);
- if (!device)
- return false;
- video::IVideoDriver* driver = device->getVideoDriver();
- scene::ISceneManager * smgr = device->getSceneManager();
- scene::IAnimatedMesh* mesh = smgr->getMesh("./media/sydney.md2");
- bool result = (mesh != 0);
- if (mesh)
- {
- scene::IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh);
- if (node)
- {
- node->setPosition(vector3df(20, 0, 30));
- node->setMaterialFlag(video::EMF_LIGHTING, false);
- node->setMaterialTexture(0, driver->getTexture("./media/sydney.bmp"));
- node->setLoopMode(false);
- (void)smgr->addCameraSceneNode();
- // Just jump to the last frame since that's all we're interested in.
- node->setMD2Animation(scene::EMAT_DEATH_FALLBACK);
- node->setCurrentFrame((f32)(node->getEndFrame()));
- node->setAnimationSpeed(0);
- device->run();
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255, 255, 255, 0));
- smgr->drawAll();
- driver->endScene();
- if (mesh->getBoundingBox() != mesh->getMesh(node->getEndFrame())->getBoundingBox())
- {
- logTestString("bbox of md2 mesh not updated.\n");
- result = false;
- }
- //TODO: Does not yet work, not sure if this is correct or not
- #if 0
- if (node->getBoundingBox() != mesh->getMesh(node->getFrameNr())->getBoundingBox())
- {
- logTestString("bbox of md2 scene node not updated.\n");
- result = false;
- }
- #endif
- if (node->getTransformedBoundingBox() == core::aabbox3df())
- {
- logTestString("md2 node returns empty bbox.\n");
- result = false;
- }
- }
- }
- result &= takeScreenshotAndCompareAgainstReference(driver, "-md2Animation.png");
- device->closeDevice();
- device->run();
- device->drop();
- return result;
- }
- // Tests MD2 normals.
- bool testNormals()
- {
- // Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
- IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO, dimension2d<u32>(160, 120), 32);
- if (!device)
- return false;
- video::IVideoDriver* driver = device->getVideoDriver();
- scene::ISceneManager * smgr = device->getSceneManager();
- scene::IAnimatedMesh* mesh = smgr->getMesh("./media/sydney.md2");
- bool result = (mesh != 0);
- if (mesh)
- {
- scene::IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh);
- if (node)
- {
- node->setPosition(vector3df(20, 0, 30));
- node->setMaterialFlag(video::EMF_LIGHTING, false);
- node->setDebugDataVisible(scene::EDS_NORMALS);
- node->setMaterialTexture(0, driver->getTexture("./media/sydney.bmp"));
- node->setLoopMode(false);
- (void)smgr->addCameraSceneNode();
- node->setMD2Animation(scene::EMAT_STAND);
- node->setAnimationSpeed(0);
- device->run();
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255, 255, 255, 0));
- smgr->drawAll();
- driver->endScene();
- }
- }
- result &= takeScreenshotAndCompareAgainstReference(driver, "-md2Normals.png");
- device->closeDevice();
- device->run();
- device->drop();
- return result;
- }
- }
- // test md2 features
- bool md2Animation(void)
- {
- bool result = testLastFrame();
- result &= testNormals();
- return result;
- }
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