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- // Copyright (C) 2008-2012 Colin MacDonald
- // No rights reserved: this software is in the public domain.
- #include "testUtils.h"
- using namespace irr;
- using namespace core;
- using namespace scene;
- using namespace video;
- using namespace io;
- using namespace gui;
- namespace
- {
- // Basic tests for identity matrix
- bool identity(void)
- {
- bool result = true;
- matrix4 m;
- // Check default init
- result &= (m==core::IdentityMatrix);
- result &= (core::IdentityMatrix==m);
- assert_log(result);
- // Since the last test can be made with isDefinitelyIdentityMatrix we set it to false here
- m.setDefinitelyIdentityMatrix(false);
- result &= (m==core::IdentityMatrix);
- result &= (core::IdentityMatrix==m);
- assert_log(result);
- // also equals should see this
- result &= m.equals(core::IdentityMatrix);
- result &= core::IdentityMatrix.equals(m);
- assert_log(result);
- // Check inequality
- m[12]=5.f;
- result &= (m!=core::IdentityMatrix);
- result &= (core::IdentityMatrix!=m);
- result &= !m.equals(core::IdentityMatrix);
- result &= !core::IdentityMatrix.equals(m);
- assert_log(result);
- // Test multiplication
- result &= (m==(core::IdentityMatrix*m));
- result &= m.equals(core::IdentityMatrix*m);
- result &= (m==(m*core::IdentityMatrix));
- result &= m.equals(m*core::IdentityMatrix);
- assert_log(result);
- return result;
- }
- // Test rotations
- bool transformations(void)
- {
- bool result = true;
- matrix4 m, s;
- m.setRotationDegrees(core::vector3df(30,40,50));
- s.setScale(core::vector3df(2,3,4));
- m *= s;
- m.setTranslation(core::vector3df(5,6,7));
- result &= (core::vector3df(5,6,7).equals(m.getTranslation()));
- assert_log(result);
- result &= (core::vector3df(2,3,4).equals(m.getScale()));
- assert_log(result);
- core::vector3df newRotation = m.getRotationDegrees();
- result &= (core::vector3df(30,40,50).equals(newRotation, 0.000004f));
- assert_log(result);
- m.setRotationDegrees(vector3df(90.0001f, 270.85f, 180.0f));
- s.setRotationDegrees(vector3df(0,0, 0.860866f));
- m *= s;
- newRotation = m.getRotationDegrees();
- result &= (core::vector3df(0,270,270).equals(newRotation, 0.0001f));
- assert_log(result);
- m.setRotationDegrees(vector3df(270.0f, 89.8264f, 0.000100879f));
- s.setRotationDegrees(vector3df(0,0, 0.189398f));
- m *= s;
- newRotation = m.getRotationDegrees();
- result &= (core::vector3df(0,90,90).equals(newRotation, 0.0001f));
- assert_log(result);
- m.setRotationDegrees(vector3df(270.0f, 89.0602f, 359.999f));
- s.setRotationDegrees(vector3df(0,0, 0.949104f));
- m *= s;
- newRotation = m.getRotationDegrees();
- result &= (core::vector3df(0,90,89.999f).equals(newRotation));
- assert_log(result);
- return result;
- }
- // Test rotations
- bool rotations(void)
- {
- bool result = true;
- matrix4 rot1,rot2,rot3,rot4,rot5;
- core::vector3df vec1(1,2,3),vec12(1,2,3);
- core::vector3df vec2(-5,0,0),vec22(-5,0,0);
- core::vector3df vec3(20,0,-20), vec32(20,0,-20);
- // Make sure the matrix multiplication and rotation application give same results
- rot1.setRotationDegrees(core::vector3df(90,0,0));
- rot2.setRotationDegrees(core::vector3df(0,90,0));
- rot3.setRotationDegrees(core::vector3df(0,0,90));
- rot4.setRotationDegrees(core::vector3df(90,90,90));
- rot5 = rot3*rot2*rot1;
- result &= (rot4.equals(rot5, ROUNDING_ERROR_f32));
- assert_log(result);
- rot4.transformVect(vec1);rot5.transformVect(vec12);
- rot4.transformVect(vec2);rot5.transformVect(vec22);
- rot4.transformVect(vec3);rot5.transformVect(vec32);
- result &= (vec1.equals(vec12));
- result &= (vec2.equals(vec22));
- result &= (vec3.equals(vec32));
- assert_log(result);
- vec1.set(1,2,3);vec12.set(1,2,3);
- vec2.set(-5,0,0);vec22.set(-5,0,0);
- vec3.set(20,0,-20);vec32.set(20,0,-20);
- rot1.setRotationDegrees(core::vector3df(45,0,0));
- rot2.setRotationDegrees(core::vector3df(0,45,0));
- rot3.setRotationDegrees(core::vector3df(0,0,45));
- rot4.setRotationDegrees(core::vector3df(45,45,45));
- rot5 = rot3*rot2*rot1;
- result &= (rot4.equals(rot5, ROUNDING_ERROR_f32));
- assert_log(result);
- rot4.transformVect(vec1);rot5.transformVect(vec12);
- rot4.transformVect(vec2);rot5.transformVect(vec22);
- rot4.transformVect(vec3);rot5.transformVect(vec32);
- result &= (vec1.equals(vec12));
- result &= (vec2.equals(vec22));
- result &= (vec3.equals(vec32, 2*ROUNDING_ERROR_f32));
- assert_log(result);
- vec1.set(1,2,3);vec12.set(1,2,3);
- vec2.set(-5,0,0);vec22.set(-5,0,0);
- vec3.set(20,0,-20);vec32.set(20,0,-20);
- rot1.setRotationDegrees(core::vector3df(-60,0,0));
- rot2.setRotationDegrees(core::vector3df(0,-60,0));
- rot3.setRotationDegrees(core::vector3df(0,0,-60));
- rot4.setRotationDegrees(core::vector3df(-60,-60,-60));
- rot5 = rot3*rot2*rot1;
- result &= (rot4.equals(rot5, ROUNDING_ERROR_f32));
- assert_log(result);
- rot4.transformVect(vec1);rot5.transformVect(vec12);
- rot4.transformVect(vec2);rot5.transformVect(vec22);
- rot4.transformVect(vec3);rot5.transformVect(vec32);
- result &= (vec1.equals(vec12));
- result &= (vec2.equals(vec22));
- // this one needs higher tolerance due to rounding issues
- result &= (vec3.equals(vec32, 0.000002f));
- assert_log(result);
- vec1.set(1,2,3);vec12.set(1,2,3);
- vec2.set(-5,0,0);vec22.set(-5,0,0);
- vec3.set(20,0,-20);vec32.set(20,0,-20);
- rot1.setRotationDegrees(core::vector3df(113,0,0));
- rot2.setRotationDegrees(core::vector3df(0,-27,0));
- rot3.setRotationDegrees(core::vector3df(0,0,193));
- rot4.setRotationDegrees(core::vector3df(113,-27,193));
- rot5 = rot3*rot2*rot1;
- result &= (rot4.equals(rot5, ROUNDING_ERROR_f32));
- assert_log(result);
- rot4.transformVect(vec1);rot5.transformVect(vec12);
- rot4.transformVect(vec2);rot5.transformVect(vec22);
- rot4.transformVect(vec3);rot5.transformVect(vec32);
- // these ones need higher tolerance due to rounding issues
- result &= (vec1.equals(vec12, 0.000002f));
- assert_log(result);
- result &= (vec2.equals(vec22));
- assert_log(result);
- result &= (vec3.equals(vec32, 0.000002f));
- assert_log(result);
- rot1.setRotationDegrees(core::vector3df(0,0,34));
- rot2.setRotationDegrees(core::vector3df(0,43,0));
- vec1=(rot2*rot1).getRotationDegrees();
- result &= (vec1.equals(core::vector3df(27.5400505f, 34.4302292f, 42.6845398f), 0.000002f));
- assert_log(result);
- // corner cases
- rot1.setRotationDegrees(irr::core::vector3df(180.0f, 0.f, 0.f));
- vec1=rot1.getRotationDegrees();
- result &= (vec1.equals(core::vector3df(180.0f, 0.f, 0.f), 0.000002f));
- assert_log(result);
- rot1.setRotationDegrees(irr::core::vector3df(0.f, 180.0f, 0.f));
- vec1=rot1.getRotationDegrees();
- result &= (vec1.equals(core::vector3df(180.0f, 360, 180.0f), 0.000002f));
- assert_log(result);
- rot1.setRotationDegrees(irr::core::vector3df(0.f, 0.f, 180.0f));
- vec1=rot1.getRotationDegrees();
- result &= (vec1.equals(core::vector3df(0.f, 0.f, 180.0f), 0.000002f));
- assert_log(result);
- rot1.makeIdentity();
- rot1.setRotationDegrees(core::vector3df(270.f,0,0));
- rot2.makeIdentity();
- rot2.setRotationDegrees(core::vector3df(-90.f,0,0));
- vec1=(rot1*rot2).getRotationDegrees();
- result &= (vec1.equals(core::vector3df(180.f, 0.f, 0.0f)));
- assert_log(result);
- return result;
- }
- // Test isOrthogonal
- bool isOrthogonal(void)
- {
- matrix4 rotationMatrix;
- if (!rotationMatrix.isOrthogonal())
- {
- logTestString("irr::core::matrix4::isOrthogonal() failed with Identity.\n");
- return false;
- }
- rotationMatrix.setRotationDegrees(vector3df(90, 0, 0));
- if (!rotationMatrix.isOrthogonal())
- {
- logTestString("irr::core::matrix4::isOrthogonal() failed with rotation.\n");
- return false;
- }
- matrix4 translationMatrix;
- translationMatrix.setTranslation(vector3df(0, 3, 0));
- if (translationMatrix.isOrthogonal())
- {
- logTestString("irr::core::matrix4::isOrthogonal() failed with translation.\n");
- return false;
- }
- matrix4 scaleMatrix;
- scaleMatrix.setScale(vector3df(1, 2, 3));
- if (!scaleMatrix.isOrthogonal())
- {
- logTestString("irr::core::matrix4::isOrthogonal() failed with scale.\n");
- return false;
- }
- return true;
- }
- bool checkMatrixRotation(irr::core::matrix4& m, const vector3df& vector, const vector3df& expectedResult)
- {
- vector3df v(vector);
- m.rotateVect(v);
- if ( expectedResult.equals(v) )
- return true;
- logTestString("checkMatrixRotation failed for vector %f %f %f. Expected %f %f %f, got %f %f %f \n"
- , vector.X, vector.Y, vector.Z, expectedResult.X, expectedResult.Y, expectedResult.Z, v.X, v.Y, v.Z);
- logTestString("matrix: ");
- for ( int i=0; i<16; ++i )
- logTestString("%.2f ", m[i]);
- logTestString("\n");
- return false;
- }
- bool setRotationAxis()
- {
- matrix4 m;
- vector3df v;
-
- // y up, x right, z depth (as usual)
- // y rotated around x-axis
- if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(1,0,0)), vector3df(0,1,0), vector3df(0, 0, 1)) )
- {
- logTestString("%s:%d", __FILE__, __LINE__);
- return false;
- }
- if ( !checkMatrixRotation( m.setRotationAxisRadians(180.f*DEGTORAD, vector3df(1,0,0)), vector3df(0,1,0), vector3df(0, -1, 0)) )
- {
- logTestString("%s:%d", __FILE__, __LINE__);
- return false;
- }
-
- // y rotated around negative x-axis
- m.makeIdentity();
- if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(-1,0,0)), vector3df(0,1,0), vector3df(0, 0, -1)) )
- {
- logTestString("%s:%d", __FILE__, __LINE__);
- return false;
- }
-
- // x rotated around x-axis
- if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(1,0,0)), vector3df(1,0,0), vector3df(1, 0, 0)) )
- {
- logTestString("%s:%d", __FILE__, __LINE__);
- return false;
- }
- // x rotated around y-axis
- if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,1,0)), vector3df(1,0,0), vector3df(0, 0, -1)) )
- {
- logTestString("%s:%d", __FILE__, __LINE__);
- return false;
- }
- if ( !checkMatrixRotation( m.setRotationAxisRadians(180.f*DEGTORAD, vector3df(0,1,0)), vector3df(1,0,0), vector3df(-1, 0, 0)) )
- {
- logTestString("%s:%d", __FILE__, __LINE__);
- return false;
- }
-
- // x rotated around negative y-axis
- if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,-1,0)), vector3df(1,0,0), vector3df(0, 0, 1)) )
- {
- logTestString("%s:%d", __FILE__, __LINE__);
- return false;
- }
-
- // y rotated around y-axis
- if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,1,0)), vector3df(0,1,0), vector3df(0, 1, 0)) )
- {
- logTestString("%s:%d", __FILE__, __LINE__);
- return false;
- }
- // x rotated around z-axis
- if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,0,1)), vector3df(1,0,0), vector3df(0, 1, 0)) )
- {
- logTestString("%s:%d", __FILE__, __LINE__);
- return false;
- }
- if ( !checkMatrixRotation( m.setRotationAxisRadians(180.f*DEGTORAD, vector3df(0,0,1)), vector3df(1,0,0), vector3df(-1, 0, 0)) )
- {
- logTestString("%s:%d", __FILE__, __LINE__);
- return false;
- }
- // x rotated around negative z-axis
- if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,0,-1)), vector3df(1,0,0), vector3df(0, -1, 0)) )
- {
- logTestString("%s:%d", __FILE__, __LINE__);
- return false;
- }
-
- // y rotated around z-axis
- if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,0,1)), vector3df(0,1,0), vector3df(-1, 0, 0)) )
- {
- logTestString("%s:%d", __FILE__, __LINE__);
- return false;
- }
- if ( !checkMatrixRotation( m.setRotationAxisRadians(180.f*DEGTORAD, vector3df(0,0,1)), vector3df(0,1,0), vector3df(0, -1, 0)) )
- {
- logTestString("%s:%d", __FILE__, __LINE__);
- return false;
- }
-
- // z rotated around z-axis
- if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,0,1)), vector3df(0,0,1), vector3df(0, 0, 1)) )
- {
- logTestString("%s:%d", __FILE__, __LINE__);
- return false;
- }
-
- return true;
- }
- // Note: pretty high tolerance needed
- bool check_getRotationDegreesWithScale2(const core::matrix4& m, const irr::core::vector3df& scale, irr::f32 tolerance = 0.01f)
- {
- core::vector3df rot = m.getRotationDegrees(scale);
- core::matrix4 m2;
- m2.setRotationDegrees(rot);
- core::matrix4 smat;
- smat.setScale(scale);
- m2 *= smat;
- core::vector3df v1(5,10,15);
- core::vector3df v2 = v1;
- m.transformVect(v1);
- m2.transformVect(v2);
- if ( v1.equals(v2, tolerance) )
- return true;
- logTestString("v1: %.3f %.3f %.3f\nv2: %.3f %.3f %.3f\n", v1.X, v1.Y, v1.Z, v2.X, v2.Y, v2.Z);
- //logTestString("matrix (3x3): ");
- //for ( int k=0; k<3; ++k)
- // for ( int i=0; i<3; ++i )
- // logTestString("%.3f ", m[k*4+i]);
- //logTestString("\n");
- return false;
- }
- // This can only work if the matrix is pure scale or pure rotation
- bool check_getRotationDegreesWithScale(const core::matrix4& m, irr::f32 tolerance = 0.001f)
- {
- core::vector3df scale = m.getScale();
- return check_getRotationDegreesWithScale2(m, scale, tolerance);
- }
- // Lazy macro only to be used inside the loop where it is used
- // (can't use lambda yet, still testing on older compilers)
- #define log_check_getRotationDegreesWithScaleIJK \
- do { \
- smat.setScale(scale); \
- m2 = m1*smat; \
- if ( !check_getRotationDegreesWithScale2(m2, scale) ) { \
- logTestString("%s:%d i:%f j:%f k:%f\n", __FILE__, __LINE__, i, j, k); \
- result = false; } \
- } while (false)
- bool decompose()
- {
- bool result = true;
- core::matrix4 m1;
- result &= check_getRotationDegreesWithScale(m1);
- // check pure scaling/90° rotations and 0 values
- for ( irr::f32 i = -2.f; i <= 2.f; i += 1.f )
- for ( irr::f32 j = -2.f; j <= 2.f; j += 1.f )
- for ( irr::f32 k = -2.f; k <= 2.f; k += 1.f )
- {
- m1 = core::matrix4();
- m1[0] = i;
- m1[5] = j;
- m1[10] = k;
- if ( !check_getRotationDegreesWithScale(m1) )
- {
- logTestString("%s:%d i:%f j:%f k:%f\n", __FILE__, __LINE__, i, j, k);
- result = false;
- }
- }
- // check some rotations (note that we avoid the 0 case - which won't work)
- for ( irr::f32 i = -180.f; i <= 360.f; i += 30.1f )
- for ( irr::f32 j = -120.f; j <= 200.f; j += 44.4f )
- for ( irr::f32 k = -10.f; k <= 180.f; k += 33.3f )
- {
- m1 = core::matrix4();
- m1.setRotationDegrees(core::vector3df(i,j,k));
- result &= check_getRotationDegreesWithScale(m1); // pure rotation
- // rotation + scaling tests
- // We can't use check_getRotationDegreesWithScale as we have no way so far to decompose a combined matrix
- core::matrix4 smat, m2;
- core::vector3df scale;
- scale = core::vector3df(2.f, 2.f, 2.f); // simple uniform scaling
- log_check_getRotationDegreesWithScaleIJK;
- scale = core::vector3df(-2.f, 2.f, 2.f); // simple uniform scaling which swaps handedness
- log_check_getRotationDegreesWithScaleIJK; // (TODO: can't decompose this yet)
- scale = core::vector3df(i, i, i); // flexible uniform scaling
- log_check_getRotationDegreesWithScaleIJK; // (TODO: can't decompose this yet)
- scale = core::vector3df(1, 2, 3); // simple non-uniform scaling
- log_check_getRotationDegreesWithScaleIJK;
- scale = core::vector3df(-1, -2, -3); // negative non-uniform scaling with swap of handedness
- log_check_getRotationDegreesWithScaleIJK; // (TODO: can't decompose this yet)
- scale = core::vector3df(-1, 2, -3); // +- non-uniform scaling
- log_check_getRotationDegreesWithScaleIJK;
- scale = core::vector3df(i,k,j); // non-uniform scaling
- log_check_getRotationDegreesWithScaleIJK; // (TODO: can't decompose this yet)
- }
- if ( !result )
- logTestString("decomposing matrix failed\n");
- return result;
- }
- // just calling each function once to find compile problems
- void calltest()
- {
- matrix4 mat;
- matrix4 mat2(mat);
- f32& f1 = mat(0,0);
- const f32& f2 = mat(0,0);
- f32& f3 = mat[0];
- const f32& f4 = mat[0];
- mat = mat;
- mat = 1.f;
- const f32 * pf1 = mat.pointer();
- f32 * pf2 = mat.pointer();
- bool b = mat == mat2;
- b = mat != mat2;
- mat = mat + mat2;
- mat += mat2;
- mat = mat - mat2;
- mat -= mat2;
- mat.setbyproduct(mat, mat2);
- mat.setbyproduct_nocheck(mat, mat2);
- mat = mat * mat2;
- mat *= mat2;
- mat = mat * 10.f;
- mat *= 10.f;
- mat.makeIdentity();
- b = mat.isIdentity();
- b = mat.isOrthogonal();
- b = mat.isIdentity_integer_base ();
- mat.setTranslation(vector3df(1.f, 1.f, 1.f) );
- vector3df v1 = mat.getTranslation();
- mat.setInverseTranslation(vector3df(1.f, 1.f, 1.f) );
- mat.setRotationRadians(vector3df(1.f, 1.f, 1.f) );
- mat.setRotationDegrees(vector3df(1.f, 1.f, 1.f) );
- vector3df v2 = mat.getRotationDegrees();
- mat.setInverseRotationRadians(vector3df(1.f, 1.f, 1.f) );
- mat.setInverseRotationDegrees(vector3df(1.f, 1.f, 1.f) );
- mat.setRotationAxisRadians(1.f, vector3df(1.f, 1.f, 1.f) );
- mat.setScale(vector3df(1.f, 1.f, 1.f) );
- mat.setScale(1.f);
- vector3df v3 = mat.getScale();
- mat.inverseTranslateVect(v1);
- mat.inverseRotateVect(v1);
- mat.rotateVect(v1);
- mat.rotateVect(v1, v2);
- f32 fv3[3];
- mat.rotateVect(fv3, v1);
- mat.transformVect(v1);
- mat.transformVect(v1, v1);
- f32 fv4[4];
- mat.transformVect(fv4, v1);
- mat.transformVec3(fv3, fv3);
- mat.translateVect(v1);
- plane3df p1;
- mat.transformPlane(p1);
- mat.transformPlane(p1, p1);
- aabbox3df bb1;
- mat.transformBox(bb1);
- mat.transformBoxEx(bb1);
- mat.multiplyWith1x4Matrix(fv4);
- mat.makeInverse();
- b = mat.getInversePrimitive(mat2);
- b = mat.getInverse(mat2);
- mat.buildProjectionMatrixPerspectiveFovRH(1.f, 1.f, 1.f, 1000.f);
- mat.buildProjectionMatrixPerspectiveFovLH(1.f, 1.f, 1.f, 1000.f);
- mat.buildProjectionMatrixPerspectiveFovInfinityLH(1.f, 1.f, 1.f);
- mat.buildProjectionMatrixPerspectiveRH(100.f, 100.f, 1.f, 1000.f);
- mat.buildProjectionMatrixPerspectiveLH(10000.f, 10000.f, 1.f, 1000.f);
- mat.buildProjectionMatrixOrthoLH(10000.f, 10000.f, 1.f, 1000.f);
- mat.buildProjectionMatrixOrthoRH(10000.f, 10000.f, 1.f, 1000.f);
- mat.buildCameraLookAtMatrixLH(vector3df(1.f, 1.f, 1.f), vector3df(0.f, 0.f, 0.f), vector3df(0.f, 1.f, 0.f) );
- mat.buildCameraLookAtMatrixRH(vector3df(1.f, 1.f, 1.f), vector3df(0.f, 0.f, 0.f), vector3df(0.f, 1.f, 0.f) );
- mat.buildShadowMatrix(vector3df(1.f, 1.f, 1.f), p1);
- core::rect<s32> a1(0,0,100,100);
- mat.buildNDCToDCMatrix(a1, 1.f);
- mat.interpolate(mat2, 1.f);
- mat = mat.getTransposed();
- mat.getTransposed(mat2);
- mat.buildRotateFromTo(vector3df(1.f, 1.f, 1.f), vector3df(1.f, 1.f, 1.f));
- mat.setRotationCenter(vector3df(1.f, 1.f, 1.f), vector3df(1.f, 1.f, 1.f));
- mat.buildAxisAlignedBillboard(vector3df(1.f, 1.f, 1.f), vector3df(1.f, 1.f, 1.f), vector3df(1.f, 1.f, 1.f), vector3df(1.f, 1.f, 1.f), vector3df(1.f, 1.f, 1.f));
- mat.buildTextureTransform( 1.f,vector2df(1.f, 1.f), vector2df(1.f, 1.f), vector2df(1.f, 1.f));
- mat.setTextureRotationCenter( 1.f );
- mat.setTextureTranslate( 1.f, 1.f );
- mat.setTextureTranslateTransposed(1.f, 1.f);
- mat.setTextureScale( 1.f, 1.f );
- mat.setTextureScaleCenter( 1.f, 1.f );
- f32 fv16[16];
- mat.setM(fv16);
- mat.setDefinitelyIdentityMatrix(false);
- b = mat.getDefinitelyIdentityMatrix();
- b = mat.equals(mat2);
- f1 = f1+f2+f3+f4+*pf1+*pf2; // getting rid of unused variable warnings.
- }
- }
- bool matrixOps(void)
- {
- bool result = true;
- calltest();
- result &= identity();
- result &= rotations();
- result &= isOrthogonal();
- result &= transformations();
- result &= setRotationAxis();
- result &= decompose();
- return result;
- }
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