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- // Copyright (C) 2008-2012 Colin MacDonald
- // No rights reserved: this software is in the public domain.
- #include "testUtils.h"
- using namespace irr;
- // Tests B3D animations.
- bool b3dAnimation(void)
- {
- // Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
- IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO, core::dimension2d<u32>(160, 120), 32);
- assert_log(device);
- if (!device)
- return false;
- video::IVideoDriver* driver = device->getVideoDriver();
- scene::ISceneManager * smgr = device->getSceneManager();
- scene::ISkinnedMesh* mesh = (scene::ISkinnedMesh*)smgr->getMesh("../media/ninja.b3d");
- assert_log(mesh);
- bool result = false;
- if (!mesh)
- return false;
- scene::IAnimatedMeshSceneNode* node1 = smgr->addAnimatedMeshSceneNode(mesh);
- assert_log(node1);
- /** Verify that two skinned animated mesh scene nodes can use different frames of the skinned mesh */
- if(node1)
- {
- node1->setPosition(core::vector3df(-3, -3, 10));
- node1->setMaterialFlag(video::EMF_LIGHTING, false);
- node1->setAnimationSpeed(0.f);
- node1->setCurrentFrame(10.f);
- node1->setDebugDataVisible(irr::scene::EDS_BBOX_BUFFERS);
- }
- scene::IAnimatedMeshSceneNode* node2 = smgr->addAnimatedMeshSceneNode(mesh);
- assert_log(node2);
- if(node2)
- {
- node2->setPosition(core::vector3df(3, -3, 10));
- node2->setMaterialFlag(video::EMF_LIGHTING, false);
- node2->setAnimationSpeed(0.f);
- node2->setCurrentFrame(62.f);
- node2->setDebugDataVisible(scene::EDS_BBOX_BUFFERS);
- }
- (void)smgr->addCameraSceneNode();
- // Just jump to the last frame since that's all we're interested in.
- device->run();
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255, 60, 60, 60));
- smgr->drawAll();
- driver->endScene();
- result = takeScreenshotAndCompareAgainstReference(driver, "-b3dAnimation.png");
- if (node2)
- node2->remove();
- /** Now test if bones are correctly positioned. */
- node1->setDebugDataVisible(scene::EDS_SKELETON);
- node1->setPosition(core::vector3df(1,-5,8));
- node1->setRotation(core::vector3df(0,180,0));
- node1->updateAbsolutePosition();
- for (u32 i=0; i<node1->getJointCount(); ++i)
- {
- smgr->addCubeSceneNode(1.f,0,-1,node1->getJointNode(i)->getAbsolutePosition());
- // smgr->addCubeSceneNode(1.f,node1->getJointNode(i));
- }
- // Simple render call
- device->run();
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255, 60, 60, 60));
- smgr->drawAll();
- driver->endScene();
- result &= takeScreenshotAndCompareAgainstReference(driver, "-b3dJointPosition.png");
- device->closeDevice();
- device->run();
- device->drop();
- return result;
- }
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