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- // Texture sampler
- uniform sampler2D TextureSampler;
- // TexCoords from vertex shader
- varying vec2 TexCoords;
- void main (void)
- {
- // Texture is sampled at Texcoords using texture2D
- vec4 Color = texture2D(TextureSampler, TexCoords);
-
- // Inverse the color to produce negative image effect
- Color.rgb = 1.0 - Color.rgb;
-
- gl_FragColor = Color;
- }
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