123456789101112131415161718192021222324252627282930313233343536 |
- hey guys heres all the ranges for the ninja model, 20 ranges and 300 frames....Phew!!
- you may need to scale or rotate the model and change animation speeds for various 3D game engines...
- Please check the numbers carefully cus they dont follow any order and in between ranges often skip a few frames, this as how I achieved certain moves in Character FX its not a mistake :)
- 1-14 Walk (normal)
- 15-30 Stealth Walk
- 32-44 Punch and swipe sword
- 45-59 Swipe and spin sword
- 60-68 Overhead twohanded downswipe
- 69-72 Up to block position (play backwards to lower sword if you want)
- 73-83 Forward kick
- 84-93 Pick up from floor (or down to crouch at frame 87)
- 94-102 Jump
- 103-111 Jump without height (for programmer controlled jumps)
- 112-125 High jump to Sword Kill (Finish em off move??)
- 126-133 Side Kick
- 134-145 Spinning Sword attack (might wanna speed this up in game)
- 146-158 Backflip
- 159-165 Climb wall
- 166-173 Death 1 - Fall back onto ground
- 174-182 Death 2 - Fall forward onto ground
- 184-205 Idle 1 - Breathe heavily
- 206-250 Idle 2
- 251-300 Idle 3
- Ok there it is, have fun and maybe drop by my forums hang out, ask questions, post your own work etc
- Feel free to use however you like, commercial etc, credits are Appreciated as a LOT of work went into this! ;-)
- Psionic
- http://www.psionic3d.co.uk
- Note for Irrlicht: Irrlicht uses a 0-based frame index. So subtract 1 from each of the loops!
|