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- #version 130
- uniform samplerCube cubeTex;
- uniform float Roughness;
- void main( void )
- {
- // gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
- vec3 uvw = vec3(gl_TexCoord[0]);
- //gl_FragColor = textureCube( cubeTex, uvw );
- gl_FragColor = textureLod( cubeTex, uvw, Roughness );
- //gl_FragColor = textureCube( cubeTex, uvw, Roughness );
- }
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