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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine" and the "irrXML" project.
- // For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
- #ifndef IRR_XML_H_INCLUDED
- #define IRR_XML_H_INCLUDED
- #include <stdio.h>
- #include "IrrCompileConfig.h"
- #include "irrArray.h"
- #include "irrString.h"
- /** \mainpage irrXML 1.2 API documentation
- <div align="center"><img src="logobig.png" ></div>
- \section intro Introduction
- Welcome to the irrXML API documentation.
- Here you'll find any information you'll need to develop applications with
- irrXML. If you look for a tutorial on how to start, take a look at the \ref irrxmlexample,
- at the homepage of irrXML at <A HREF="http://www.ambiera.com/irrxml/">www.ambiera.com/irrxml/</A>
- or into the SDK in the directory example.
- irrXML is intended to be a high speed and easy-to-use XML Parser for C++, and
- this documentation is an important part of it. If you have any questions or
- suggestions, just send a email to the author of the engine, Nikolaus Gebhardt
- (niko (at) irrlicht3d.org). For more information about this parser, see \ref history.
- \section features Features
- irrXML provides forward-only, read-only
- access to a stream of non validated XML data. It was fully implemented by
- Nikolaus Gebhardt. Its current features are:
- - It it fast as lighting and has very low memory usage. It was
- developed with the intention of being used in 3D games, as it already has been.
- - irrXML is very small: It only consists of 60 KB of code and can be added easily
- to your existing project.
- - Of course, it is platform independent and works with lots of compilers.
- - It is able to parse ASCII, UTF-8, UTF-16 and UTF-32 text files, both in
- little and big endian format.
- - Independent of the input file format, the parser can return all strings in ASCII, UTF-8,
- UTF-16 and UTF-32 format.
- - With its optional file access abstraction it has the advantage that it can read not
- only from files but from any type of data (memory, network, ...). For example when
- used with the Irrlicht Engine, it directly reads from compressed .zip files.
- - Just like the Irrlicht Engine for which it was originally created, it is extremely easy
- to use.
- - It has no external dependencies, it does not even need the STL.
- Although irrXML has some strengths, it currently also has the following limitations:
- - The input xml file is not validated and assumed to be correct.
- \section irrxmlexample Example
- The following code demonstrates the basic usage of irrXML. A simple xml
- file like this is parsed:
- \code
- <?xml version="1.0"?>
- <config>
- <!-- This is a config file for the mesh viewer -->
- <model file="dwarf.dea" />
- <messageText caption="Irrlicht Engine Mesh Viewer">
- Welcome to the Mesh Viewer of the "Irrlicht Engine".
- </messageText>
- </config>
- \endcode
- The code for parsing this file would look like this:
- \code
- #include <irrXML.h>
- using namespace irr; // irrXML is located in the namespace irr::io
- using namespace io;
- #include <string> // we use STL strings to store data in this example
- void main()
- {
- // create the reader using one of the factory functions
- IrrXMLReader* xml = createIrrXMLReader("config.xml");
- // strings for storing the data we want to get out of the file
- std::string modelFile;
- std::string messageText;
- std::string caption;
- // parse the file until end reached
- while(xml && xml->read())
- {
- switch(xml->getNodeType())
- {
- case EXN_TEXT:
- // in this xml file, the only text which occurs is the messageText
- messageText = xml->getNodeData();
- break;
- case EXN_ELEMENT:
- {
- if (!strcmp("model", xml->getNodeName()))
- modelFile = xml->getAttributeValue("file");
- else
- if (!strcmp("messageText", xml->getNodeName()))
- caption = xml->getAttributeValue("caption");
- }
- break;
- }
- }
- // delete the xml parser after usage
- delete xml;
- }
- \endcode
- \section howto How to use
- Simply add the source files in the /src directory of irrXML to your project. Done.
- \section license License
- The irrXML license is based on the zlib license. Basically, this means you can do with
- irrXML whatever you want:
- Copyright (C) 2002-2012 Nikolaus Gebhardt
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- \section history History
- As lots of references in this documentation and the source show, this xml
- parser has originally been a part of the
- <A HREF="http://irrlicht.sourceforge.net" >Irrlicht Engine</A>. But because
- the parser has become very useful with the latest release, people asked for a
- separate version of it, to be able to use it in non Irrlicht projects. With
- irrXML 1.0, this has now been done.
- */
- namespace irr
- {
- namespace io
- {
- //! Enumeration of all supported source text file formats
- enum ETEXT_FORMAT
- {
- //! ASCII, file without byte order mark, or not a text file
- ETF_ASCII,
- //! UTF-8 format
- ETF_UTF8,
- //! UTF-16 format, big endian
- ETF_UTF16_BE,
- //! UTF-16 format, little endian
- ETF_UTF16_LE,
- //! UTF-32 format, big endian
- ETF_UTF32_BE,
- //! UTF-32 format, little endian
- ETF_UTF32_LE
- };
- //! Enumeration for all xml nodes which are parsed by IrrXMLReader
- enum EXML_NODE
- {
- //! No xml node. This is usually the node if you did not read anything yet.
- EXN_NONE,
- //! An xml element such as <foo>
- EXN_ELEMENT,
- //! End of an xml element such as </foo>
- EXN_ELEMENT_END,
- //! Text within an xml element: <foo> this is the text. </foo>
- //! Also text between 2 xml elements: </foo> this is the text. <foo>
- EXN_TEXT,
- //! An xml comment like <!-- I am a comment --> or a DTD definition.
- EXN_COMMENT,
- //! An xml cdata section like <![CDATA[ this is some CDATA ]]>
- EXN_CDATA,
- //! Unknown element. Also xml headers nodes (which currently also don't read attributes)
- EXN_UNKNOWN
- };
- //! Callback class for file read abstraction.
- /** With this, it is possible to make the xml parser read in other
- things than just files. The Irrlicht engine is using this for example to
- read xml from compressed .zip files. To make the parser read in
- any other data, derive a class from this interface, implement the
- two methods to read your data and give a pointer to an instance of
- your implementation when calling createIrrXMLReader(),
- createIrrXMLReaderUTF16() or createIrrXMLReaderUTF32() */
- class IFileReadCallBack
- {
- public:
- //! Destructor
- virtual ~IFileReadCallBack() {}
- //! Reads an amount of bytes from the file.
- /** \param buffer: Pointer to buffer where to read bytes will be written to.
- \param sizeToRead: Amount of bytes to read from the file.
- \return Returns how much bytes were read. */
- virtual int read(void* buffer, int sizeToRead) = 0;
- //! Returns size of file in bytes on success or -1L on failure.
- virtual long getSize() const = 0;
- };
- //! Empty class to be used as parent class for IrrXMLReader.
- /** If you need another class as base class for the xml reader, you can do this by creating
- the reader using for example new CXMLReaderImpl<char, YourBaseClass>(yourcallback);
- The Irrlicht Engine for example needs IReferenceCounted as base class for every object to
- let it automatically reference counted, hence it replaces IXMLBase with IReferenceCounted.
- See irrXML.cpp on how this can be done in detail. */
- class IXMLBase
- {
- };
- //! Interface providing easy read access to a XML file.
- /** You can create an instance of this reader using one of the factory functions
- createIrrXMLReader(), createIrrXMLReaderUTF16() and createIrrXMLReaderUTF32().
- If using the parser from the Irrlicht Engine, please use IFileSystem::createXMLReader()
- instead.
- For a detailed intro how to use the parser, see \ref irrxmlexample and \ref features.
- The typical usage of this parser looks like this:
- \code
- #include <irrXML.h>
- using namespace irr; // irrXML is located in the namespace irr::io
- using namespace io;
- void main()
- {
- // create the reader using one of the factory functions
- IrrXMLReader* xml = createIrrXMLReader("config.xml");
- if (xml == 0)
- return; // file could not be opened
- // parse the file until end reached
- while(xml->read())
- {
- // based on xml->getNodeType(), do something.
- }
- // delete the xml parser after usage
- delete xml;
- }
- \endcode
- See \ref irrxmlexample for a more detailed example.
- */
- template<class char_type, class super_class>
- class IIrrXMLReader : public super_class
- {
- public:
- //! Destructor
- virtual ~IIrrXMLReader() {}
- //! Reads forward to the next xml node.
- /** \return Returns false, if there was no further node. */
- virtual bool read() = 0;
- //! Returns the type of the current XML node.
- virtual EXML_NODE getNodeType() const = 0;
- //! Returns attribute count of the current XML node.
- /** This is usually
- non null if the current node is EXN_ELEMENT, and the element has attributes.
- \return Returns amount of attributes of this xml node. */
- virtual unsigned int getAttributeCount() const = 0;
- //! Returns name of an attribute.
- /** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
- \return Name of the attribute, 0 if an attribute with this index does not exist. */
- virtual const char_type* getAttributeName(int idx) const = 0;
- //! Returns the value of an attribute.
- /** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
- \return Value of the attribute, 0 if an attribute with this index does not exist. */
- virtual const char_type* getAttributeValue(int idx) const = 0;
- //! Returns the value of an attribute.
- /** \param name: Name of the attribute.
- \return Value of the attribute, 0 if an attribute with this name does not exist. */
- virtual const char_type* getAttributeValue(const char_type* name) const = 0;
- //! Returns the value of an attribute in a safe way.
- /** Like getAttributeValue(), but does not
- return 0 if the attribute does not exist. An empty string ("") is returned then.
- \param name: Name of the attribute.
- \return Value of the attribute, and "" if an attribute with this name does not exist */
- virtual const char_type* getAttributeValueSafe(const char_type* name) const = 0;
- //! Returns the value of an attribute as integer.
- /** \param name Name of the attribute.
- \param defaultNotFound Value returned when name does not exist
- \return Value of the attribute as integer or value of defaultNotFound
- when name was not found or 0 when value could not be interpreted as integer */
- virtual int getAttributeValueAsInt(const char_type* name, int defaultNotFound=0) const = 0;
- //! Returns the value of an attribute as integer.
- /** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
- \param defaultNotFound Value returned when index does not exist.
- \return Value of the attribute as integer or value of defaultNotFound parameter for invalid index
- or 0 when value could not be interpreted as integer */
- virtual int getAttributeValueAsInt(int idx, int defaultNotFound=0) const = 0;
- //! Returns the value of an attribute as float.
- /** \param name: Name of the attribute.
- \param defaultNotFound Value returned when name does not exist.
- \return Value of the attribute as float or value of defaultNotFound parameter on failure
- or 0 when value could not be interpreted as float. */
- virtual float getAttributeValueAsFloat(const char_type* name, float defaultNotFound=0.f) const = 0;
- //! Returns the value of an attribute as float.
- /** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
- \param defaultNotFound Value returned when index does not exist.
- \return Value of the attribute as float or value of defaultNotFound parameter on failure
- or 0 when value could not be interpreted as float. */
- virtual float getAttributeValueAsFloat(int idx, float defaultNotFound=0.f) const = 0;
- //! Returns the name of the current node.
- /** Only valid, if the node type is EXN_ELEMENT.
- \return Name of the current node or 0 if the node has no name. */
- virtual const char_type* getNodeName() const = 0;
- //! Returns data of the current node.
- /** Only valid if the node has some
- data and it is of type EXN_TEXT, EXN_COMMENT, EXN_CDATA or EXN_UNKNOWN. */
- virtual const char_type* getNodeData() const = 0;
- //! Returns if an element is an empty element, like <foo />
- virtual bool isEmptyElement() const = 0;
- //! Returns format of the source xml file.
- /** It is not necessary to use
- this method because the parser will convert the input file format
- to the format wanted by the user when creating the parser. This
- method is useful to get/display additional information. */
- virtual ETEXT_FORMAT getSourceFormat() const = 0;
- //! Returns format of the strings returned by the parser.
- /** This will be UTF8 for example when you created a parser with
- IrrXMLReaderUTF8() and UTF32 when it has been created using
- IrrXMLReaderUTF32. It should not be necessary to call this
- method and only exists for informational purposes. */
- virtual ETEXT_FORMAT getParserFormat() const = 0;
- };
- //! Interface providing methods for making it easier to write XML files.
- template<class char_type, class super_class>
- class IIrrXMLWriter : public super_class
- {
- public:
- //! Destructor
- virtual ~IIrrXMLWriter() {}
- //! Writes an xml 1.0 header.
- /** Looks like <?xml version="1.0"?>. This should always
- be called before writing anything other, because also the text
- file header for Unicode texts is written out with this method. */
- virtual void writeXMLHeader() = 0;
- //! Writes an xml element with maximal 5 attributes like "<foo />" or
- //! <foo optAttr="value" />.
- /** The element can be empty or not.
- \param name: Name of the element
- \param empty: Specifies if the element should be empty. Like
- "<foo />". If You set this to false, something like this is
- written instead: "<foo>".
- \param attr1Name: 1st attributes name
- \param attr1Value: 1st attributes value
- \param attr2Name: 2nd attributes name
- \param attr2Value: 2nd attributes value
- \param attr3Name: 3rd attributes name
- \param attr3Value: 3rd attributes value
- \param attr4Name: 4th attributes name
- \param attr4Value: 4th attributes value
- \param attr5Name: 5th attributes name
- \param attr5Value: 5th attributes value */
- virtual void writeElement(const char_type* name, bool empty=false,
- const char_type* attr1Name = 0, const char_type* attr1Value = 0,
- const char_type* attr2Name = 0, const char_type* attr2Value = 0,
- const char_type* attr3Name = 0, const char_type* attr3Value = 0,
- const char_type* attr4Name = 0, const char_type* attr4Value = 0,
- const char_type* attr5Name = 0, const char_type* attr5Value = 0) = 0;
- //! Writes an xml element with any number of attributes
- virtual void writeElement(const char_type* name, bool empty,
- core::array<core::string<char_type> > &names, core::array<core::string<char_type> > &values) = 0;
- //! Writes a comment into the xml file
- virtual void writeComment(const char_type* comment) = 0;
- //! Writes the closing tag for an element. Like "</foo>"
- virtual void writeClosingTag(const char_type* name) = 0;
- //! Writes a text into the file.
- /** All occurrences of special characters such as
- & (&), < (<), > (>), and " (") are automatically
- replaced. */
- virtual void writeText(const char_type* text) = 0;
- //! Writes a line break
- virtual void writeLineBreak() = 0;
- };
- template <typename T>
- struct xmlChar
- {
- T c;
- xmlChar<T>() {}
- xmlChar<T>(char in) : c(static_cast<T>(in)) {}
- xmlChar<T>(wchar_t in) : c(static_cast<T>(in)) {}
- #if defined(__BORLANDC__)
- // Note - removing explicit for Borland was to get it to even compile.
- // There haven't been any kind of tests for that besides that.
- xmlChar<T>(unsigned char in) : c(static_cast<T>(in)) {}
- xmlChar<T>(unsigned short in) : c(static_cast<T>(in)) {}
- xmlChar<T>(unsigned int in) : c(static_cast<T>(in)) {}
- xmlChar<T>(unsigned long in) : c(static_cast<T>(in)) {}
- #else
- explicit xmlChar<T>(unsigned char in) : c(static_cast<T>(in)) {}
- #if !defined(_MSC_VER) || defined(_NATIVE_WCHAR_T_DEFINED) // VS compiling without native wchar_t can't have it
- explicit xmlChar<T>(unsigned short in) : c(static_cast<T>(in)) {}
- #endif
- explicit xmlChar<T>(unsigned int in) : c(static_cast<T>(in)) {}
- explicit xmlChar<T>(unsigned long in) : c(static_cast<T>(in)) {}
- #endif
- operator T() const { return c; }
- void operator=(int t) { c=static_cast<T>(t); }
- };
- //! defines the utf-16 type.
- /** Not using wchar_t for this because
- wchar_t has 16 bit on windows and 32 bit on other operating systems. */
- typedef xmlChar<unsigned short> char16;
- //! defines the utf-32 type.
- /** Not using wchar_t for this because
- wchar_t has 16 bit on windows and 32 bit on other operating systems. */
- typedef xmlChar<unsigned int> char32;
- //! A UTF-8 or ASCII character xml parser.
- /** This means that all character data will be returned in 8 bit ASCII or UTF-8 by this parser.
- The file to read can be in any format, it will be converted to UTF-8 if it is not
- in this format.
- Create an instance of this with createIrrXMLReader();
- See IIrrXMLReader for description on how to use it. */
- typedef IIrrXMLReader<char, IXMLBase> IrrXMLReader;
- //! A UTF-16 xml parser.
- /** This means that all character data will be returned in UTF-16 by this parser.
- The file to read can be in any format, it will be converted to UTF-16 if it is not
- in this format.
- Create an instance of this with createIrrXMLReaderUTF16();
- See IIrrXMLReader for description on how to use it. */
- typedef IIrrXMLReader<char16, IXMLBase> IrrXMLReaderUTF16;
- //! A UTF-32 xml parser.
- /** This means that all character data will be returned in UTF-32 by this parser.
- The file to read can be in any format, it will be converted to UTF-32 if it is not
- in this format.
- Create an instance of this with createIrrXMLReaderUTF32();
- See IIrrXMLReader for description on how to use it. */
- typedef IIrrXMLReader<char32, IXMLBase> IrrXMLReaderUTF32;
- #ifdef _IRR_COMPILE_WITH_XML_
- //! Creates an instance of an UFT-8 or ASCII character xml parser.
- /** This means that all character data will be returned in 8 bit ASCII or UTF-8.
- The file to read can be in any format, it will be converted to UTF-8 if it is not in this format.
- If you are using the Irrlicht Engine, it is better not to use this function but
- IFileSystem::createXMLReaderUTF8() instead.
- \param filename: Name of file to be opened.
- \return Returns a pointer to the created xml parser. This pointer should be
- deleted using 'delete' after no longer needed. Returns 0 if an error occurred
- and the file could not be opened. */
- IRRLICHT_API IrrXMLReader* IRRCALLCONV createIrrXMLReader(const char* filename);
- //! Creates an instance of an UFT-8 or ASCII character xml parser.
- /** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
- be in any format, it will be converted to UTF-8 if it is not in this format.
- If you are using the Irrlicht Engine, it is better not to use this function but
- IFileSystem::createXMLReaderUTF8() instead.
- \param file: Pointer to opened file, must have been opened in binary mode, e.g.
- using fopen("foo.bar", "wb"); The file will not be closed after it has been read.
- \return Returns a pointer to the created xml parser. This pointer should be
- deleted using 'delete' after no longer needed. Returns 0 if an error occurred
- and the file could not be opened. */
- IRRLICHT_API IrrXMLReader* IRRCALLCONV createIrrXMLReader(FILE* file);
- //! Creates an instance of an UFT-8 or ASCII character xml parser.
- /** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
- be in any format, it will be converted to UTF-8 if it is not in this format.
- If you are using the Irrlicht Engine, it is better not to use this function but
- IFileSystem::createXMLReaderUTF8() instead.
- \param callback: Callback for file read abstraction. Implement your own
- callback to make the xml parser read in other things than just files. See
- IFileReadCallBack for more information about this.
- \param deleteCallback: if true, the callback will be deleted after the file
- has been read. Otherwise the caller is responsible for cleaning it up.
- \return Returns a pointer to the created xml parser. This pointer should be
- deleted using 'delete' after no longer needed. Returns 0 if an error occurred
- and the file could not be opened. */
- IRRLICHT_API IrrXMLReader* IRRCALLCONV createIrrXMLReader(IFileReadCallBack* callback,
- bool deleteCallback = false);
- //! Creates an instance of an UFT-16 xml parser.
- /** This means that
- all character data will be returned in UTF-16. The file to read can
- be in any format, it will be converted to UTF-16 if it is not in this format.
- If you are using the Irrlicht Engine, it is better not to use this function but
- IFileSystem::createXMLReader() instead.
- \param filename: Name of file to be opened.
- \return Returns a pointer to the created xml parser. This pointer should be
- deleted using 'delete' after no longer needed. Returns 0 if an error occurred
- and the file could not be opened. */
- IRRLICHT_API IrrXMLReaderUTF16* IRRCALLCONV createIrrXMLReaderUTF16(const char* filename);
- //! Creates an instance of an UFT-16 xml parser.
- /** This means that all character data will be returned in UTF-16. The file to read can
- be in any format, it will be converted to UTF-16 if it is not in this format.
- If you are using the Irrlicht Engine, it is better not to use this function but
- IFileSystem::createXMLReader() instead.
- \param file: Pointer to opened file, must have been opened in binary mode, e.g.
- using fopen("foo.bar", "wb"); The file will not be closed after it has been read.
- \return Returns a pointer to the created xml parser. This pointer should be
- deleted using 'delete' after no longer needed. Returns 0 if an error occurred
- and the file could not be opened. */
- IRRLICHT_API IrrXMLReaderUTF16* IRRCALLCONV createIrrXMLReaderUTF16(FILE* file);
- //! Creates an instance of an UFT-16 xml parser.
- /** This means that all character data will be returned in UTF-16. The file to read can
- be in any format, it will be converted to UTF-16 if it is not in this format.
- If you are using the Irrlicht Engine, it is better not to use this function but
- IFileSystem::createXMLReader() instead.
- \param callback: Callback for file read abstraction. Implement your own
- callback to make the xml parser read in other things than just files. See
- IFileReadCallBack for more information about this.
- \param deleteCallback: if true, the callback will be deleted after the file
- has been read. Otherwise the caller is responsible for cleaning it up.
- \return Returns a pointer to the created xml parser. This pointer should be
- deleted using 'delete' after no longer needed. Returns 0 if an error occurred
- and the file could not be opened. */
- IRRLICHT_API IrrXMLReaderUTF16* IRRCALLCONV createIrrXMLReaderUTF16(IFileReadCallBack* callback,
- bool deleteCallback = false);
- //! Creates an instance of an UFT-32 xml parser.
- /** This means that all character data will be returned in UTF-32. The file to read can
- be in any format, it will be converted to UTF-32 if it is not in this format.
- If you are using the Irrlicht Engine, it is better not to use this function but
- IFileSystem::createXMLReader() instead.
- \param filename: Name of file to be opened.
- \return Returns a pointer to the created xml parser. This pointer should be
- deleted using 'delete' after no longer needed. Returns 0 if an error occurred
- and the file could not be opened. */
- IRRLICHT_API IrrXMLReaderUTF32* IRRCALLCONV createIrrXMLReaderUTF32(const char* filename);
- //! Creates an instance of an UFT-32 xml parser.
- /** This means that all character data will be returned in UTF-32. The file to read can
- be in any format, it will be converted to UTF-32 if it is not in this format.
- if you are using the Irrlicht Engine, it is better not to use this function but
- IFileSystem::createXMLReader() instead.
- \param file: Pointer to opened file, must have been opened in binary mode, e.g.
- using fopen("foo.bar", "wb"); The file will not be closed after it has been read.
- \return Returns a pointer to the created xml parser. This pointer should be
- deleted using 'delete' after no longer needed. Returns 0 if an error occurred
- and the file could not be opened. */
- IRRLICHT_API IrrXMLReaderUTF32* IRRCALLCONV createIrrXMLReaderUTF32(FILE* file);
- //! Creates an instance of an UFT-32 xml parser.
- /** This means that
- all character data will be returned in UTF-32. The file to read can
- be in any format, it will be converted to UTF-32 if it is not in this format.
- If you are using the Irrlicht Engine, it is better not to use this function but
- IFileSystem::createXMLReader() instead.
- \param callback: Callback for file read abstraction. Implement your own
- callback to make the xml parser read in other things than just files. See
- IFileReadCallBack for more information about this.
- \param deleteCallback: if true, the callback will be deleted after the file
- has been read. Otherwise the caller is responsible for cleaning it up.
- \return Returns a pointer to the created xml parser. This pointer should be
- deleted using 'delete' after no longer needed. Returns 0 if an error occurred
- and the file could not be opened. */
- IRRLICHT_API IrrXMLReaderUTF32* IRRCALLCONV createIrrXMLReaderUTF32(IFileReadCallBack* callback,
- bool deleteCallback = false);
- #endif // _IRR_COMPILE_WITH_XML_
- /*! \file irrXML.h
- \brief Header file of the irrXML, the Irrlicht XML parser.
- This file includes everything needed for using irrXML,
- the XML parser of the Irrlicht Engine. To use irrXML,
- you only need to include this file in your project:
- \code
- #include <irrXML.h>
- \endcode
- It is also common to use the two namespaces in which irrXML is included,
- directly after including irrXML.h:
- \code
- #include <irrXML.h>
- using namespace irr;
- using namespace io;
- \endcode
- */
- } // end namespace io
- } // end namespace irr
- #endif // IRR_XML_H_INCLUDED
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