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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef S_MESH_H_INCLUDED
- #define S_MESH_H_INCLUDED
- #include "IMesh.h"
- #include "IMeshBuffer.h"
- #include "aabbox3d.h"
- #include "irrArray.h"
- namespace irr
- {
- namespace scene
- {
- //! Simple implementation of the IMesh interface.
- struct SMesh : public IMesh
- {
- //! constructor
- SMesh()
- {
- #ifdef _DEBUG
- setDebugName("SMesh");
- #endif
- }
- //! destructor
- virtual ~SMesh()
- {
- // drop buffers
- for (u32 i=0; i<MeshBuffers.size(); ++i)
- MeshBuffers[i]->drop();
- }
- //! clean mesh
- virtual void clear()
- {
- for (u32 i=0; i<MeshBuffers.size(); ++i)
- MeshBuffers[i]->drop();
- MeshBuffers.clear();
- BoundingBox.reset ( 0.f, 0.f, 0.f );
- }
- //! returns amount of mesh buffers.
- virtual u32 getMeshBufferCount() const IRR_OVERRIDE
- {
- return MeshBuffers.size();
- }
- //! returns pointer to a mesh buffer
- virtual IMeshBuffer* getMeshBuffer(u32 nr) const IRR_OVERRIDE
- {
- return MeshBuffers[nr];
- }
- //! returns a meshbuffer which fits a material
- /** reverse search */
- virtual IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const IRR_OVERRIDE
- {
- for (s32 i = (s32)MeshBuffers.size()-1; i >= 0; --i)
- {
- if ( material == MeshBuffers[i]->getMaterial())
- return MeshBuffers[i];
- }
- return 0;
- }
- //! returns an axis aligned bounding box
- virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE
- {
- return BoundingBox;
- }
- //! set user axis aligned bounding box
- virtual void setBoundingBox( const core::aabbox3df& box) IRR_OVERRIDE
- {
- BoundingBox = box;
- }
- //! recalculates the bounding box
- void recalculateBoundingBox()
- {
- bool hasMeshBufferBBox = false;
- for (u32 i=0; i<MeshBuffers.size(); ++i)
- {
- const core::aabbox3df& bb = MeshBuffers[i]->getBoundingBox();
- if ( !bb.isEmpty() )
- {
- if ( !hasMeshBufferBBox )
- {
- hasMeshBufferBBox = true;
- BoundingBox = bb;
- }
- else
- {
- BoundingBox.addInternalBox(bb);
- }
- }
- }
- if ( !hasMeshBufferBBox )
- BoundingBox.reset(0.0f, 0.0f, 0.0f);
- }
- //! adds a MeshBuffer
- /** The bounding box is not updated automatically. */
- void addMeshBuffer(IMeshBuffer* buf)
- {
- if (buf)
- {
- buf->grab();
- MeshBuffers.push_back(buf);
- }
- }
- //! sets a flag of all contained materials to a new value
- virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) IRR_OVERRIDE
- {
- for (u32 i=0; i<MeshBuffers.size(); ++i)
- MeshBuffers[i]->getMaterial().setFlag(flag, newvalue);
- }
- //! set the hardware mapping hint, for driver
- virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE
- {
- for (u32 i=0; i<MeshBuffers.size(); ++i)
- MeshBuffers[i]->setHardwareMappingHint(newMappingHint, buffer);
- }
- //! flags the meshbuffer as changed, reloads hardware buffers
- virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE
- {
- for (u32 i=0; i<MeshBuffers.size(); ++i)
- MeshBuffers[i]->setDirty(buffer);
- }
- //! The meshbuffers of this mesh
- core::array<IMeshBuffer*> MeshBuffers;
- //! The bounding box of this mesh
- core::aabbox3d<f32> BoundingBox;
- };
- } // end namespace scene
- } // end namespace irr
- #endif
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