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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef S_KEY_MAP_H_INCLUDED
- #define S_KEY_MAP_H_INCLUDED
- #include "Keycodes.h"
- namespace irr
- {
- //! enumeration for key actions. Used for example in the FPS Camera.
- enum EKEY_ACTION
- {
- EKA_MOVE_FORWARD = 0,
- EKA_MOVE_BACKWARD,
- EKA_STRAFE_LEFT,
- EKA_STRAFE_RIGHT,
- EKA_JUMP_UP,
- EKA_CROUCH,
- EKA_ROTATE_LEFT,
- EKA_ROTATE_RIGHT,
- EKA_COUNT,
- //! This value is not used. It only forces this enumeration to compile in 32 bit.
- EKA_FORCE_32BIT = 0x7fffffff
- };
- //! Struct storing which key belongs to which action.
- struct SKeyMap
- {
- SKeyMap() {}
- SKeyMap(EKEY_ACTION action, EKEY_CODE keyCode) : Action(action), KeyCode(keyCode) {}
- EKEY_ACTION Action;
- EKEY_CODE KeyCode;
- };
- } // end namespace irr
- #endif
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