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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef S_EXPOSED_VIDEO_DATA_H_INCLUDED
- #define S_EXPOSED_VIDEO_DATA_H_INCLUDED
- // forward declarations for internal pointers
- struct IDirect3D9;
- struct IDirect3DDevice9;
- struct IDirect3D8;
- struct IDirect3DDevice8;
- namespace irr
- {
- namespace video
- {
- //! structure for holding data describing a driver and operating system specific data.
- /** This data can be retrieved by IVideoDriver::getExposedVideoData(). Use this with caution.
- This only should be used to make it possible to extend the engine easily without
- modification of its source. Note that this structure does not contain any valid data, if
- you are using the software or the null device.
- */
- struct SExposedVideoData
- {
- SExposedVideoData() {OpenGLWin32.HDc=0; OpenGLWin32.HRc=0; OpenGLWin32.HWnd=0;}
- explicit SExposedVideoData(void* Window) {OpenGLWin32.HDc=0; OpenGLWin32.HRc=0; OpenGLWin32.HWnd=Window;}
- struct SD3D9
- {
- //! Pointer to the IDirect3D9 interface
- IDirect3D9* D3D9;
- //! Pointer to the IDirect3DDevice9 interface
- IDirect3DDevice9* D3DDev9;
- //! Window handle.
- /** Get with for example HWND h = reinterpret_cast<HWND>(exposedData.D3D9.HWnd) */
- void* HWnd;
- };
- struct SOpenGLWin32
- {
- //! Private GDI Device Context.
- /** Get if for example with: HDC h = reinterpret_cast<HDC>(exposedData.OpenGLWin32.HDc) */
- void* HDc;
- //! Permanent Rendering Context.
- /** Get if for example with: HGLRC h = reinterpret_cast<HGLRC>(exposedData.OpenGLWin32.HRc) */
- void* HRc;
- //! Window handle.
- /** Get with for example with: HWND h = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd) */
- void* HWnd;
- };
- struct SOpenGLLinux
- {
- // XWindow handles
- void* X11Display;
- void* X11Context;
- unsigned long X11Window;
- unsigned long GLXWindow;
- };
- struct SOpenGLOSX
- {
- //! The NSOpenGLContext object.
- void* Context;
- //! The NSWindow object.
- void* Window;
- };
- union
- {
- SD3D9 D3D9;
- SOpenGLWin32 OpenGLWin32;
- SOpenGLLinux OpenGLLinux;
- SOpenGLOSX OpenGLOSX;
- };
- };
- } // end namespace video
- } // end namespace irr
- #endif
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