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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef S_3D_VERTEX_H_INCLUDED
- #define S_3D_VERTEX_H_INCLUDED
- #include "vector3d.h"
- #include "vector2d.h"
- #include "SColor.h"
- namespace irr
- {
- namespace video
- {
- //! Enumeration for all vertex types there are.
- enum E_VERTEX_TYPE
- {
- //! Standard vertex type used by the Irrlicht engine, video::S3DVertex.
- EVT_STANDARD = 0,
- //! Vertex with two texture coordinates, video::S3DVertex2TCoords.
- /** Usually used for geometry with lightmaps or other special materials. */
- EVT_2TCOORDS,
- //! Vertex with a tangent and binormal vector, video::S3DVertexTangents.
- /** Usually used for tangent space normal mapping.
- Usually tangent and binormal get send to shaders as texture coordinate sets 1 and 2.
- */
- EVT_TANGENTS
- };
- //! Array holding the built in vertex type names
- const char* const sBuiltInVertexTypeNames[] =
- {
- "standard",
- "2tcoords",
- "tangents",
- 0
- };
- //! standard vertex used by the Irrlicht engine.
- struct S3DVertex
- {
- //! default constructor
- S3DVertex() : Color(0xffffffff) {}
- //! constructor
- S3DVertex(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
- : Pos(x,y,z), Normal(nx,ny,nz), Color(c), TCoords(tu,tv) {}
- //! constructor
- S3DVertex(const core::vector3df& pos, const core::vector3df& normal,
- SColor color, const core::vector2d<f32>& tcoords)
- : Pos(pos), Normal(normal), Color(color), TCoords(tcoords) {}
- //! Position
- core::vector3df Pos;
- //! Normal vector
- core::vector3df Normal;
- //! Color
- SColor Color;
- //! Texture coordinates
- core::vector2d<f32> TCoords;
- bool operator==(const S3DVertex& other) const
- {
- return ((Pos == other.Pos) && (Normal == other.Normal) &&
- (Color == other.Color) && (TCoords == other.TCoords));
- }
- bool operator!=(const S3DVertex& other) const
- {
- return ((Pos != other.Pos) || (Normal != other.Normal) ||
- (Color != other.Color) || (TCoords != other.TCoords));
- }
- bool operator<(const S3DVertex& other) const
- {
- return ((Pos < other.Pos) ||
- ((Pos == other.Pos) && (Normal < other.Normal)) ||
- ((Pos == other.Pos) && (Normal == other.Normal) && (Color < other.Color)) ||
- ((Pos == other.Pos) && (Normal == other.Normal) && (Color == other.Color) && (TCoords < other.TCoords)));
- }
- //! Get type of the class
- static E_VERTEX_TYPE getType()
- {
- return EVT_STANDARD;
- }
- //\param d d=0 returns other, d=1 returns this, values between interpolate.
- S3DVertex getInterpolated(const S3DVertex& other, f32 d)
- {
- d = core::clamp(d, 0.0f, 1.0f);
- return S3DVertex(Pos.getInterpolated(other.Pos, d),
- Normal.getInterpolated(other.Normal, d),
- Color.getInterpolated(other.Color, d),
- TCoords.getInterpolated(other.TCoords, d));
- }
- };
- //! Vertex with two texture coordinates.
- /** Usually used for geometry with lightmaps
- or other special materials.
- */
- struct S3DVertex2TCoords : public S3DVertex
- {
- //! default constructor
- S3DVertex2TCoords() : S3DVertex() {}
- //! constructor with two different texture coords, but no normal
- S3DVertex2TCoords(f32 x, f32 y, f32 z, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
- : S3DVertex(x,y,z, 0.0f, 0.0f, 0.0f, c, tu,tv), TCoords2(tu2,tv2) {}
- //! constructor with two different texture coords, but no normal
- S3DVertex2TCoords(const core::vector3df& pos, SColor color,
- const core::vector2d<f32>& tcoords, const core::vector2d<f32>& tcoords2)
- : S3DVertex(pos, core::vector3df(), color, tcoords), TCoords2(tcoords2) {}
- //! constructor with all values
- S3DVertex2TCoords(const core::vector3df& pos, const core::vector3df& normal, const SColor& color,
- const core::vector2d<f32>& tcoords, const core::vector2d<f32>& tcoords2)
- : S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords2) {}
- //! constructor with all values
- S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
- : S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), TCoords2(tu2,tv2) {}
- //! constructor with the same texture coords and normal
- S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
- : S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), TCoords2(tu,tv) {}
- //! constructor with the same texture coords and normal
- S3DVertex2TCoords(const core::vector3df& pos, const core::vector3df& normal,
- SColor color, const core::vector2d<f32>& tcoords)
- : S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords) {}
- //! constructor from S3DVertex
- S3DVertex2TCoords(const S3DVertex& o) : S3DVertex(o) {}
- //! Second set of texture coordinates
- core::vector2d<f32> TCoords2;
- //! Equality operator
- bool operator==(const S3DVertex2TCoords& other) const
- {
- return ((static_cast<S3DVertex>(*this)==static_cast<const S3DVertex&>(other)) &&
- (TCoords2 == other.TCoords2));
- }
- //! Inequality operator
- bool operator!=(const S3DVertex2TCoords& other) const
- {
- return ((static_cast<S3DVertex>(*this)!=static_cast<const S3DVertex&>(other)) ||
- (TCoords2 != other.TCoords2));
- }
- bool operator<(const S3DVertex2TCoords& other) const
- {
- return ((static_cast<S3DVertex>(*this) < other) ||
- ((static_cast<S3DVertex>(*this) == static_cast<const S3DVertex&>(other)) && (TCoords2 < other.TCoords2)));
- }
- static E_VERTEX_TYPE getType()
- {
- return EVT_2TCOORDS;
- }
- //\param d d=0 returns other, d=1 returns this, values between interpolate.
- S3DVertex2TCoords getInterpolated(const S3DVertex2TCoords& other, f32 d)
- {
- d = core::clamp(d, 0.0f, 1.0f);
- return S3DVertex2TCoords(Pos.getInterpolated(other.Pos, d),
- Normal.getInterpolated(other.Normal, d),
- Color.getInterpolated(other.Color, d),
- TCoords.getInterpolated(other.TCoords, d),
- TCoords2.getInterpolated(other.TCoords2, d));
- }
- };
- //! Vertex with a tangent and binormal vector.
- /** Usually used for tangent space normal mapping.
- Usually tangent and binormal get send to shaders as texture coordinate sets 1 and 2.
- */
- struct S3DVertexTangents : public S3DVertex
- {
- //! default constructor
- S3DVertexTangents() : S3DVertex() { }
- //! constructor
- S3DVertexTangents(f32 x, f32 y, f32 z, f32 nx=0.0f, f32 ny=0.0f, f32 nz=0.0f,
- SColor c = 0xFFFFFFFF, f32 tu=0.0f, f32 tv=0.0f,
- f32 tanx=0.0f, f32 tany=0.0f, f32 tanz=0.0f,
- f32 bx=0.0f, f32 by=0.0f, f32 bz=0.0f)
- : S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), Tangent(tanx,tany,tanz), Binormal(bx,by,bz) { }
- //! constructor
- S3DVertexTangents(const core::vector3df& pos, SColor c,
- const core::vector2df& tcoords)
- : S3DVertex(pos, core::vector3df(), c, tcoords) { }
- //! constructor
- S3DVertexTangents(const core::vector3df& pos,
- const core::vector3df& normal, SColor c,
- const core::vector2df& tcoords,
- const core::vector3df& tangent=core::vector3df(),
- const core::vector3df& binormal=core::vector3df())
- : S3DVertex(pos, normal, c, tcoords), Tangent(tangent), Binormal(binormal) { }
- //! constructor from S3DVertex
- S3DVertexTangents(const S3DVertex& o) : S3DVertex(o) {}
- //! Tangent vector along the x-axis of the texture
- core::vector3df Tangent;
- //! Binormal vector (tangent x normal)
- core::vector3df Binormal;
- bool operator==(const S3DVertexTangents& other) const
- {
- return ((static_cast<S3DVertex>(*this)==static_cast<const S3DVertex&>(other)) &&
- (Tangent == other.Tangent) &&
- (Binormal == other.Binormal));
- }
- bool operator!=(const S3DVertexTangents& other) const
- {
- return ((static_cast<S3DVertex>(*this)!=static_cast<const S3DVertex&>(other)) ||
- (Tangent != other.Tangent) ||
- (Binormal != other.Binormal));
- }
- bool operator<(const S3DVertexTangents& other) const
- {
- return ((static_cast<S3DVertex>(*this) < other) ||
- ((static_cast<S3DVertex>(*this) == static_cast<const S3DVertex&>(other)) && (Tangent < other.Tangent)) ||
- ((static_cast<S3DVertex>(*this) == static_cast<const S3DVertex&>(other)) && (Tangent == other.Tangent) && (Binormal < other.Binormal)));
- }
- static E_VERTEX_TYPE getType()
- {
- return EVT_TANGENTS;
- }
- S3DVertexTangents getInterpolated(const S3DVertexTangents& other, f32 d)
- {
- d = core::clamp(d, 0.0f, 1.0f);
- return S3DVertexTangents(Pos.getInterpolated(other.Pos, d),
- Normal.getInterpolated(other.Normal, d),
- Color.getInterpolated(other.Color, d),
- TCoords.getInterpolated(other.TCoords, d),
- Tangent.getInterpolated(other.Tangent, d),
- Binormal.getInterpolated(other.Binormal, d));
- }
- };
- inline u32 getVertexPitchFromType(E_VERTEX_TYPE vertexType)
- {
- switch (vertexType)
- {
- case video::EVT_2TCOORDS:
- return sizeof(video::S3DVertex2TCoords);
- case video::EVT_TANGENTS:
- return sizeof(video::S3DVertexTangents);
- default:
- return sizeof(video::S3DVertex);
- }
- }
- } // end namespace video
- } // end namespace irr
- #endif
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